Modified Dragon Warriors - Professions

Barbarians

Barbarians are fighters who are better in attack, but defensively less skilful. Their fighting style is fast and mobile, and plate armour hampers them. They can go berserk in combat, and experienced Barbarians can enter a Bloodfury or a Bloodrage, making their attacks still more ferocious. A Barbarian must have a minimum of 9 in Strength.

1st Rank Barbarians may begin with +3 Attack (3pts), +1 Defence (1pt), +2 Evasion (2pts), +1 Stealth (1pt), +1 Perception (1pt), +12 Health Points (6pt), 2xCombat Training - no penalties in chain mail (4pt), and Berserk (2pt), for a total of 20 character points.

Each time they increase in Rank, Barbarians may gain +1 Attack (1pt), +1 Defence (1pt), +1 Magic Defence (1pt) and +2 HP (1pt), for a total of 4 character points, leaving 4 points available for other Abilities. Every second Rank beginning at 3rd they may gain +1 Perception (1pt), every third Rank beginning at 4th they may gain +1 Stealth (1pt) and every fourth Rank beginning at 5th they may gain +1 Evasion (1pt). At 4th Rank they may obtain Bloodfury (4pts) and at 8th Rank they may obtain Bloodrage (4pts).

Knights

Knights are superior all-round fighters. Physically less robust than Barbarians, they can wear heavy armour without losing any of their combat skills. Experienced Knights are especially skilled at combat, having mastered the use of numerous weapons.

1st Rank Knights may begin with +2 Attack (2pts), +2 Defence (2pts), +1 Evasion (1pt), +1 Stealth (1pt), +1 Perception (1pt), +8 Health Points (4pts), 3xCombat Training - no penalties in plate mail (6pts), and Nobleborn (1pt), for a total of 18 character points, leaving 2 points available for other Abilities or to save.

Each time they increase in Rank, Knights may gain +1 Attack (1pt), +1 Defence (1pt), +1 Magic Defence (1pt) and +2 HP (1pt), for a total of 4 character points, leaving 4 points available for other Abilities. Every second Rank beginning at 3rd they may gain +1 Perception (1pt), every third Rank beginning at 4th they may gain +1 Stealth (1pt) and every fourth Rank beginning at 5th they may gain +1 Evasion (1pt). At 4th Rank they may obtain Weapon Mastery (4pts), again at 6th Rank (4pts), and a third time at 8th Rank (4pts).

Mystics

Mystics seek harmony with the unseen forces of Nature. They learn something of the fighting arts, and many of their spells serve to enhance their own physical and mental prowess. Experienced Mystics are skilled at creating magic weapons and armour, and can become an Adept on attaining spiritual mastery. A Mystic must have a minimum of 9 in Psychic Talent.

1st Rank Mystics may begin with +1 Attack (1pt), +1 Defence (1pt), +1 Magic Attack (1pt), +1 Magic Defence (1pt), +2 Stealth (2pts), +2 Perception (2pts), +4 Health Points (2pts), Combat Training - no penalties in ring mail (2pts), Supernatural Senses (2pts), Magic (2pts) and 4 Spells (2pts), for a total of 18 character points, leaving 2 points unspent for other Abilities or to save.

Each time they increase in Rank, Mystics may gain +1 Magic Attack (1pt), +1 Magic Defence (1pt), +1 HP (0.5pt) and 4 Spells (2 pts) for a total of 4.5 character points, leaving 3.5 points available for other Abilities. Every second Rank beginning at 3rd they may gain +1 Attack (1pt), +1 Defence (1pt) and +1 Perception (1pt), every third Rank beginning at 4th they may gain +1 Stealth (1pt) and every fourth Rank beginning at 5th they may gain +1 Evasion (1pt). At 4th Rank they may obtain Weapon Crafting (4pts) and at 8th Rank they may obtain Adepthood (4pts).

Sorcerers

Sorcerers seek to master the arcane enchantments, allowing them to draw energy from elsewhere and channel it according to their wishes. They make poor fighters, but their spells can be devastating. Experienced Sorcerers are skilled at creating magic items with the skills of Calligraphy, Alchemy and Artifice. A Sorcerer must have a minimum of 9 in both Intelligence and Psychic Talent.

1st Rank Sorcerers may begin with +2 Magic Attack (2pts), +2 Magic Defence (2pts), +1 Stealth (1pt), +1 Perception (1pt), +2 Health Points (1pt), Literacy (1pt), Magic (2pts) and 6 Spells (3pts), for a total of 13 character points, leaving 7 points unspent for other Abilities or to save.

Each time they increase in Rank, Sorcerers may gain +1 Magic Attack (1pt), +1 Magic Defence (1pt), +1 HP (0.5pt) and 6 Spells (3 pts) for a total of 5.5 character points, leaving 2.5 points available for other Abilities. Every second Rank beginning at 3rd they may gain +1 Perception (1pt), every third Rank beginning at 4th they may gain +1 Attack (1pt), +1 Defence (1pt) and +1 Stealth (1pt), and every fourth Rank beginning at 5th they may gain +1 Evasion (1pt). At 4th Rank they may obtain Calligraphy (4pts), at 6th Rank Alchemy (4pts) and at 8th Rank Artifice (4pts).

NB: Sorcerers who want to obtain their Skills of the Mighty at the earliest opportunity must save at least 4.5 of their starting points to gain Artifice at 8th Rank. Despite their large initial surplus, they barely have enough spare points when they increase in Rank to maintain full increases in all Attributes while learning all six spells and setting aside enough points for the Skills of the Mighty. Sorcerers who have additional Abilities above and beyond those in the standard template may experience delays.

Thieves

Thieves are fighters who are trained to use stealth and cunning to steal, spy or kill. Experienced Thieves may be able to pass unnoticed in broad daylight. A Thief must have a minimum of 9 in Reflexes.

1st Rank Thieves begin with +2 Attack (2pts), +2 Evasion (2pts), +6 Stealth (6pts), +4 Perception (4pts), Climb (1pt), Picklock (1pt), +4 Health Points (2pts) and Combat Training - no penalties in ring mail (2pts), for a total of 20 character points.

Each time they increase in Rank, Thieves may gain +1 Attack (1pt), +1 Defence (1pt), +1 Magic Defence (1pt), +2 HP (1pt), +1 Stealth (1pt) and +1 Perception (1pt) for a total of 6 character points, leaving 2 points available for other Abilities. Every fourth Rank beginning at 5th they may gain +1 Evasion (1pt).


maintained by Gary Johnson (gwzjohnson at optusnet.com.au)
last updated 17 June 2001