| Characteristic |
Value
|
Effects |
Cost
|
|
Characteristic |
Value
|
Effects |
Cost
|
| Strength |
6
|
lift 1.6 tons |
20
|
Offensive Combat |
7
|
30
|
||
| Dexterity |
4
|
10
|
Defensive Combat |
7
|
30
|
|||
| Constitution |
5
|
stun threshold 7 |
15
|
Mental Combat |
5
|
7 against mind control and mental illusions |
20
|
|
| Intelligence |
3
|
5
|
Initiative |
8
|
3
|
|||
| Ego |
3
|
mental threshold 4 |
5
|
Perception |
8
|
night vision, sense blood |
6
|
|
| Presence |
3
|
5
|
Resistance |
6
|
8 against mind control and mental illusions |
0
|
||
| Physical Defence |
3
|
5r3 in Exemplar armour
|
9
|
Recovery |
6
|
24
|
||
| Energy Defence |
2
|
4r3 in Exemplar armour
|
6
|
Body |
36
|
16
|
||
| Mental Defence |
3
|
8 against mind control and mental illusions
|
9
|
Stun |
15
|
39
|
| Movement Modes |
Value
|
Effect |
Cost
|
Endurance
|
| Running |
8m
|
32m NC, 38 km/hr |
8
|
phase
|
| Leaping |
2m
|
8m NC, 9.6 km/hr |
1
|
phase
|
| Swimming |
2m
|
8m NC, 9.6 km/hr |
1
|
phase
|
| Flight |
8m
|
32m NC, 38 km/hr |
16
|
phase
|
| Powers | END | Cost |
| Hand Attack 1 (5 with STR), killing (+0.5), reduced penetration (-0.25), no endurance cost (+0.25), fangs and fingernails |
|
7
|
| 2 BODY Severe Transform, 1 BODY penetrating (+0.5), changes target into someone who will rise as a vampire after death, no range (-0.5), -3 DCV concentration (-0.5), only affects humans (-0.5), Amber must drink target's blood and target must lose BODY from blood loss, effect occurs each time target loses BODY (-1), target regains 1pt/day (+1.5), target rises three nights after death if untended or immediately after death if Amber shares her blood with the target (+0.25), no endurance cost (+0.25), persistent (+0.5), always on (-0.5), "the Kiss" |
|
8
|
| Healing 1, can heal limbs, self only (-1), re-use duration is per phase (+2.25), also heals damage to all characteristics and powers caused by toxins and drugs (+2), 1 recoverable continuing fuel charge, lasts 20 phases, must drink blood for one turn to recover, -3 DCV concentration throughout, recover phases equal to BODY lost/minute by the "donor" through bleeding (-1), healed by drinking blood |
|
61
|
| Mind Control 10, requires eye contact (-0.5), hypnotic gaze |
phase
|
33
|
| Mental Illusions 6, self only (-1), only to be more attractive (-0.5), 16m radius nonselective AoE (+0.5), no range (-0.5), no endurance cost (+0.25), persistent (+0.5), vampiric charm | 18 |
|
| Mind Control 15, only affects wolves and child vampires (-1.5), control over wolves | phase |
30 |
| Mind Scan 10, one-way link (+1), only affects wolves and child vampires (-1.5), sense wolves | phase |
30 |
| 100pt Summon, 16 wolves, devoted (+0.75), arrives under own power (-0.5), must inhabit locale (-0.5), wolf allies | phase |
35 |
| Invisibility to sight group, no fringe, only affects reflected or transmitted images (-1.5), no endurance cost (+0.25), persistent (+0.5), inherent (+0.25), always on (-0.5), no reflection | 20 |
|
| Life Support: No Need to Breathe, Immortal, Immune to Diseases |
|
20
|
| Sense Blood, ranged, discriminatory, "smell" blood and "hear" heartbeats |
|
15
|
| Night Vision |
|
5
|
| Clinging |
|
10
|
| +5 MD, +2 DMCV and +2 Resistance, only against mind control, mental illusions and interaction skill checks (-0.5), unswayed by deceptions and compulsions | phase |
17 |
| Exemplars Personal Equipment |
|
34
|
| Skills and Talents | Cost |
| Dirty Infighting, +2 DC, with clubs |
9
|
| Punch, +0/+2, 10 |
4
|
| Kick, -2/+1, 12 | 4 |
| Throw, +0/+1, 8+move/6, target falls |
3
|
| Tackle, +0/-1, 8+move/6, both fall, full move | 3 |
| Grab, -1/-1, 10/6, grab 2 limbs | 3 |
| Break Limb, +0/+0, 12, must follow grab | 4 |
| Eye Gouge, -1/-1, 2 flash sight group | 4 |
| Low Blow, -1/+1, 3 NND | 3 |
| Disarm, -1/+1, 10 | 4 |
| Block, +2/+2, abort, block |
4
|
| Dodge, -/+5, abort, dodge | 4 |
| Escape, +0/+0, 11 |
4
|
| 2 Overall Levels | 20 |
| Striking Appearance (attractive), Well Off, Belief (Freya), Combat Reflexes, Position Shift |
17
|
| L: English (n), French, German, Italian, Spanish (f) |
12
|
| Acting 6 [3], Athletics 7 [3], Charm 6 [3], Concealment 6 [3], Demolitions 6 [3] |
15
|
| Driving (cars, motorcycles) 7 [4], Interrogration 6 [3], Mechanics 6 [3], Paramedics 6 [3] | 13 |
| Piloting (airplanes, helicopters) 7 [3], Security Systems 6 [3], Sleight of Hand 7 [3], Shadowing 6 [3] |
13
|
| Stealth 7 [3], Streetwise 6 [3], Systems Operation 3 [1], Tactics 6 [3], Tracking 6 [3]; KS: 20th Century History 6 [2] | 15 |
| KS: Supernatural World 6 [2], KS: Vampires 6 [2], KS: Worship of Freya 6 [2], PS: Exemplar 3 [1] |
7
|
| Complications | Pts |
| ID: Amber |
0
|
| Social: Exemplar (frequent, mild, great) |
5
|
| Social: Vampire (infrequent, mild, extreme) |
5
|
| Social: Does Not Cast a Reflection or Shadow (frequent, mild, slight) | 2 |
| Phys: Immobilised by a Wooden Stake Through the Heart (rare, total, extreme) | 15 |
| Phys: Must Win EGO Contest or Avoid Characters Displaying Belief (infrequent, moderate, great) | 5 |
| Phys: Drowsy and Difficult to Wake During the Day (infrequent, mild, great) | 3 |
| Phys: Repulsed by Garlic (frequent, mild, slight) | 2 |
| Psych: Craves Blood (constant, moderate, great) | 10 |
| Psych: Cannot Enter Unless Invited (frequent, moderate, great) | 8 |
| Psych: Cannot Cross Running Water (frequent, moderate, slight) | 3 |
| Psych: Loyal to Chosen Leader, Obeys Orders (frequent, moderate, slight) | 3 |
| Psych: Vengeful (infrequent, moderate, great) | 3 |
| S: 1/Hour Normal Damage When Awake (constant, mild, extreme) | 8 |
| S: 12/Phase Normal Damage Sunlight (rare, total, extreme) |
30
|
| S: 1/Phase Holy Ground or Objects (infrequent, moderate, great) | 5 |
| TOTAL |
107
|
| Characteristics |
252
|
Base Points |
550
|
| Movement Modes |
26
|
Complications |
-0
|
| Powers |
343
|
Experience Spent |
0
|
| Skills and Talents |
165
|
Bonus |
236
|
| TOTAL |
786
|
TOTAL |
786
|