| Characteristic |
Value
|
Effects |
Cost
|
|
Characteristic |
Value
|
Effects |
Cost
|
| Strength |
2
|
lift 100kg |
0
|
Offensive Combat |
6
|
25
|
||
| Dexterity |
4
|
10
|
Defensive Combat |
6
|
25
|
|||
| Constitution |
3.5
|
stun threshold 5 |
8
|
Mental Combat |
5
|
20
|
||
| Intelligence |
3
|
5
|
Initiative |
7
|
0
|
|||
| Ego |
3
|
mental threshold 4 |
5
|
Perception |
6
|
0
|
||
| Presence |
3
|
5
|
Resistance |
6
|
0
|
|||
| Physical Defence |
2
|
4r3 in Exemplar armour
|
6
|
Recovery |
4
|
16
|
||
| Energy Defence |
2
|
4r3 in Exemplar armour
|
6
|
Body |
20
|
0
|
||
| Mental Defence |
2
|
|
6
|
Stun |
7
|
15
|
| Movement Modes |
Value
|
Effect |
Cost
|
Endurance
|
| Running |
6m
|
24m NC, 28 km/hr |
4
|
phase
|
| Leaping |
1m
|
4m NC, 4.8 km/hr |
0
|
phase
|
| Swimming |
1m
|
4m NC, 4.8 km/hr |
0
|
phase
|
| Powers | END | Cost |
| Energy Blast 10, beam (-0.25), cannot be bounced (-0.25), personal immunity (+0.25), uses personal endurance once Endurance Reserve is exhausted (+0.25), hot white energy bolt |
phase
|
50
|
| +10 Energy Blast (total 20), cannot be bounced or spread (-0.25), personal immunity (+0.25), uses personal endurance once Endurance Reserve is exhausted (+0.25) |
turn
|
60
|
| +10 Energy Blast (total 30), cannot be bounced or spread (-0.25), personal immunity (+0.25), uses personal endurance once Endurance Reserve is exhausted (+0.25) |
minute
|
60
|
| +10 Energy Blast (total 40), cannot be bounced or spread (-0.25), personal immunity (+0.25), increased endurance cost (-0.25), uses personal endurance once Endurance Reserve is exhausted (+0.25) |
scene
|
50
|
| +10 Energy Blast (total 50), cannot be bounced or spread (-0.25), personal immunity (+0.25), increased endurance cost (-0.25), uses personal endurance once Endurance Reserve is exhausted (+0.25), can be used only if Endurance Reserve is not exhausted (-0.25), exhausts both Endurance Reserve and personal endurance (-0.25) |
scene
|
37
|
| 4 REC Endurance Reserve for Energy Blast, automatically exhausted when Power Defence is active (-0.25) |
|
6
|
| Power Defence 25, hardened (+0.25), impenetrable (+0.25), only resists attacks that alter reality or manipulate time or space (-1.5), prevents teleportation and EDM (+0.25), no endurance cost (+0.5), persistent (+0.5), IIF biosuit with dimensional resonator (-0.5), dimensionally shielded |
|
69
|
| Exemplars Personal Equipment |
|
34
|
| Skills and Talents | Cost |
| Karate and Exemplar Fighting Skills |
0
|
| Punch (K), +0/+2, 4 |
4
|
| Kick (K), -2/+1, 6 |
5
|
| Throw, +0/+1, 2+move/6, target falls |
3
|
| Block (K), +2/+2, abort, block |
4
|
| Dodge, -/+5, abort, dodge |
4
|
| Escape, +0/+0, 5 |
4
|
| 4 Energy Blast OCV Levels (OCV 10) |
8
|
| Striking Appearance 2 (very attractive), Breakfall |
9
|
| L: Afrikaans (n), English (f), Dutch, Zulu (fc) |
7
|
| Athletics 7 [3], Computer Programming 6 [3], Demolitions 3 [1] |
7
|
| Paramedics 6 [3], Piloting (airplanes) 4 [1], Systems Operation 6 [3] |
7
|
| Tactics 3 [1], KS: IMAGE 6 [2], PS: Exemplar 6 [2], PS: Hoopball 4 [1] |
6
|
| Complications |
Pts
|
| ID: Tawana Falstin |
0
|
| Social: Mutant (infrequent, mild, extreme) |
5
|
| Social: Former Criminal (infrequent, moderate, slight) |
2
|
| Psych: Protects Innocents (frequent, moderate, extreme) |
15
|
| Psych: Afraid of Ceasing to Exist (frequent, moderate, extreme) |
15
|
| Psych: Loves Southern Cross (frequent, moderate, great) |
8
|
| TOTAL |
45
|
| Characteristics |
150
|
Base Points |
550
|
| Movement Modes |
4
|
Complications |
-30
|
| Powers |
366
|
Experience Spent |
0
|
| Skills and Talents |
68
|
Bonus |
68
|
| TOTAL | 588 | TOTAL |
588
|