Argent

Characteristic
Value
Effects
Cost
   
Characteristic
Value
Effects
Cost
Strength
2
lift 100kg
0
Offensive Combat
6
 
25
Dexterity
4
 
10
Defensive Combat
6
 
25
Constitution
3.5
stun threshold 5
8
Mental Combat
5
 
20
Intelligence
3
 
5
Initiative
7
 
0
Ego
3
mental threshold 4
5
Perception
6
 
0
Presence
3
 
5
Resistance
6
 
0
Physical Defence
2
4r3 in Exemplar armour
6
Recovery
4
 
16
Energy Defence
2
4r3 in Exemplar armour
6
Body
20
 
0
Mental Defence
2
 
6
Stun
7
 
15

Movement Modes
Value
Effect
Cost
Endurance
Running
6m
24m NC, 28 km/hr
4
phase
Leaping
1m
4m NC, 4.8 km/hr
0
phase
Swimming
1m
4m NC, 4.8 km/hr
0
phase

Powers END Cost
Energy Blast 10, beam (-0.25), cannot be bounced (-0.25), personal immunity (+0.25), uses personal endurance once Endurance Reserve is exhausted (+0.25), hot white energy bolt
phase
50
+10 Energy Blast (total 20), cannot be bounced or spread (-0.25), personal immunity (+0.25), uses personal endurance once Endurance Reserve is exhausted (+0.25)
turn
60
+10 Energy Blast (total 30), cannot be bounced or spread (-0.25), personal immunity (+0.25), uses personal endurance once Endurance Reserve is exhausted (+0.25)
minute
60
+10 Energy Blast (total 40), cannot be bounced or spread (-0.25), personal immunity (+0.25), increased endurance cost (-0.25), uses personal endurance once Endurance Reserve is exhausted (+0.25)
scene
50
+10 Energy Blast (total 50), cannot be bounced or spread (-0.25), personal immunity (+0.25), increased endurance cost (-0.25), uses personal endurance once Endurance Reserve is exhausted (+0.25), can be used only if Endurance Reserve is not exhausted (-0.25), exhausts both Endurance Reserve and personal endurance (-0.25)
scene
37
4 REC Endurance Reserve for Energy Blast, automatically exhausted when Power Defence is active (-0.25)
 
6
Power Defence 25, hardened (+0.25), impenetrable (+0.25), only resists attacks that alter reality or manipulate time or space (-1.5), prevents teleportation and EDM (+0.25), no endurance cost (+0.5), persistent (+0.5), IIF biosuit with dimensional resonator (-0.5), dimensionally shielded
 
69
Exemplars Personal Equipment
 
34

Skills and Talents Cost
Karate and Exemplar Fighting Skills
0
Punch (K), +0/+2, 4
4
Kick (K), -2/+1, 6
5
Throw, +0/+1, 2+move/6, target falls
3
Block (K), +2/+2, abort, block
4
Dodge, -/+5, abort, dodge
4
Escape, +0/+0, 5
4
4 Energy Blast OCV Levels (OCV 10)
8
Striking Appearance 2 (very attractive), Breakfall
9
L: Afrikaans (n), English (f), Dutch, Zulu (fc)
7
Athletics 7 [3], Computer Programming 6 [3], Demolitions 3 [1]
7
Paramedics 6 [3], Piloting (airplanes) 4 [1], Systems Operation 6 [3]
7
Tactics 3 [1], KS: IMAGE 6 [2], PS: Exemplar 6 [2], PS: Hoopball 4 [1]
6

Complications
Pts
ID: Tawana Falstin
0
Social: Mutant (infrequent, mild, extreme)
5
Social: Former Criminal (infrequent, moderate, slight)
2
Psych: Protects Innocents (frequent, moderate, extreme)
15
Psych: Afraid of Ceasing to Exist (frequent, moderate, extreme)
15
Psych: Loves Southern Cross (frequent, moderate, great)
8
TOTAL
45

Characteristics 
150
Base Points
550
Movement Modes
4
Complications
-30
Powers
366
Experience Spent
0
Skills and Talents
68
Bonus
68
TOTAL 588 TOTAL
588

maintained by Gary Johnson (gwzjohnson at optusnet.com.au)
last updated 18 August 2014