Crucible

Characteristic
Value
Effects
Cost
   
Characteristic
Value
Effects
Cost
Strength
10
lift 25 tons
40
Offensive Combat
7
 
30
Dexterity
4
 
10
Defensive Combat
7
 
30
Constitution
6
stun threshold 9
20
Mental Combat
5
 
20
Intelligence
6
 
20
Initiative
7
 
0
Ego
4
mental threshold 6
10
Perception
9
 
0
Presence
4
 
10
Resistance
7
 
0
Physical Defence
6r2
armour 8r5
21
Recovery
8
 
32
Energy Defence
5r2
armour 8r5
18
Body
9
 
21
Mental Defence
3
 
9
Stun
18
 
48

Movement Modes
Value
Effect
Cost
Endurance
Running
6m
24m NC, 28 km/hr
4
phase
Leaping
1m
4m NC, 4.8 km/hr
0
phase
Swimming
1m
4m NC, 4.8 km/hr
0
phase
Flight, physical manifestation (-0.25), boot thrusters
6m
24m NC, 28 km/hr, MB 9, MT 18
10
phase
Flight
25m
1.6 km NC, 1920 km/hr, MB 9, MT 18
*
phase

Powers
END
Cost
Sense Item's Properties and Functions, discriminatory, analyse, let's see what this does
 
17
10 Levels with Trained Science Skills, only to discover new things (-1), usable by one willing recipient, recipient must be within standard range and must remain within line of sight, recipient chooses the Science Skill (+0.25), Eureka!
 
18
Life Support: Pressure, Radiation, Extended Breathing (once per hour), Very Long Lived, All Terrestrial Diseases, Asgardian immunities
 
19
Life Support: No Need to Sleep, side effect, must sleep for 1 day for every 1 week without sleep when power ends (-0.25), the Modisleep
 
2
Knockback Resistance 2, Asgardian density
 
4
PD/ED 8, hardened (+0.25), impenetrable (+0.25), 5 resistant (+0.5), physical manifestation (-0.25), armour
 
65
Power Defence 6, physical manifestation (-0.25), armour
 
14
Shape Shift versus dimensional resonance, only to match dimensional resonance of current universe (-0.25), physical manifestation (-0.25), armour
 
2
Flash Defence 3 for Sight Group, physical manifestation (-0.25), visor
 
7
Night Vision, physical manifestation (-0.25), visor
 
4
Sense Physical Objects, targeting, physical manifestation (-0.25), quantum wave generator and detecter [18]
-4 PER against highly radioactive physical objects (-1), physical manifestation (-0.25), radioactive materials absorb the quantum wave [-2]
 
16
Sense Tachyon Activity (teleport and EDM), ranged, discriminatory, physical manifestation (-0.25), tachyon detecter
 
12
Sense Radiation, ranged, discriminatory, physical manifestation (-0.25), radiation detecter
 
14
Sense Chemical Compounds, ranged, discriminatory, physical manifestation (-0.25), maximum range 4m (-0.25), chemical analyser
 
15
2 Levels with Armour Multipower Attacks, physical manifestation (-0.25), visor
 
6
High Range Radio Perception and Transmission, +6 vs range penalties, can transmit but not perceive television (-0), physical manifestation (-0.25), helmet
 
12
Life Support: Self-Contained Breathing, physical manifestation (-0.25), helmet
 
8
79pt Multipower, physical manifestation (-0.25), armour
 
63
1. Energy Blast 15, right gauntlet [75]
 phase
6f
2. Telekinesis 6, affects desolidified (+0.5), cannot be escaped with teleportation (+0.25), affects whole of object (-0.25), left gauntlet [53]
phase
5f
3. Energy Blast 4, killing (+0.5), constant (+0.5), double penetrating (+1), no range (-0.5), 0 DCV concentration throughout (-1), cutting torch [22]
phase
2f
4. 25m Flight, 4 NC doublings, restrainable (-0.5), -3 DCV concentration throughout (-0.5), full phase action to activate (-0.25), energy field [28]
phase
3f

62pt Multipower, unbreakable personal OAF (-1), the hammer Tilkvama ("Consequence")

 
31

1. Hand Attack 6, range based on STR (+0.25), no endurance cost (+0.25), striking with Tilkvama [22]
+ range based on STR for STR 14, throwing Tilkvama [8]
+ range based on STR for strike [1]

 
3f
2. 4 Intellect Skill Levels, crafting items with Tilkvama [10]
 
1f
3. EDM to the Bifrost Bridge with 3200kg of additional mass, creating a portal to Asgard [22]
 
2f
4. Minor Transformation 10, transform technological equipment (-0.25) into other technological equipment (+0.25), altering the functions of devices and making devices out of component parts [28]
phase
3f
5. Telekinesis 4, fine manipulation, controlling technological devices from a distance [20]
phase
2f
40pt Variable Power Pool, 80pt control cost, needs tools and raw materials to change between scenes if Crucible does not use Tilkvama (-0.25), make what I need
 
72
Three 325pt Followers, metal hawks
 
73

Skills and Talents Cost
Brawling, with hammers
1
Strike, +0/+2, 12, 18 with hammer
4
Hip Throw, +1/+1, 10, target falls
3
Block, +2/+2, block, abort
4
Escape, +0/+0, 13
4
Striking Appearance (attractive), Wealthy, Position Shift
18
3 Levels with Swords, Spears and Hammers
12
L: Asgardian (n), Danish, English, Norwegian, Old Norse, Swedish (i)
20
Acrobatics 7 [3], Athletics 4 [1], Computer Programming 6 [1], Conversation 7 [3], Cramming 6 [5], Demolitions 6 [1]
14
Electronics 9 [3], Fast Draw 7 [3], Inventor 9 [3], Mechanics 9 [3], Navigation (air, sea) 9 [4]
16
Paramedics 6 [1], Persuasion 7 [3], Piloting (airplanes) 4 [1], Riding (horses) 7 [3], Sailing (sailing boats, oared boats) 4 [2]
10
Spellcasting 6 [1], Survival (arctic, mountains) 9 [4], Systems Operation 6 [1], Tactics 9 [3]
5
Weaponsmith (muscle-powered melee, muscle-powered range, energy) 9 [5], KS: Magical Enchantment 9 [2]
7
KS: Superpowered World 6 [1], KS: Scientific World 9 [2], KS: Showjumping 6 [1], SC: Metallurgy 10 [3], SC: Subatomic Physics 10 [3], SC: Acoustics 9 [2]
12
SC: Chemistry 9 [2], SC: Cybernetics 9 [2], SC: Artificial Intelligence 9 [2], SC: Aeronautics 9 [2], SC: Astrophysics 9 [2], SC: Dimensional Physics 6 [1]
12
SC: Mathematics 9 [2], SC: Physics 9 [2], PS: Blacksmith 9 [2], PS: Goldsmith 9 [2], PS: Shipbuilder 9 [2], PS: Exemplar 9 [2]
12

Complications
Pts
ID: Karl Ericsson
0
Enemy: Watched by Loki (infrequent, total, slight)
4
Social: Exemplar (frequent, mild, great)
5
Social: Aesir (infrequent, mild, great)
3
Psych: Protects the Weak and Helpless (frequent, moderate, extreme)
15
Psych: Loves Tarene (frequent, total, great)
13
Psych: Obeys Orders to Return and Protect Asgard (rare, total, great)
8
Psych: Protects Scientists (infrequent, moderate, great)
5
Psych: Brave (frequent, strong, slight)
4
Psych: Honourable (frequent, strong, slight)
4
V: 2x BODY Melee Attacks By Dragons (rare, strong, extreme), destined to be killed by the dragon Grafvitnir
10
TOTAL
71

Characteristics
339
Base Points
550
Movement Modes
14
Complications
-4
Powers
503
Experience Spent
461
Skills and Talents
153
Bonus
0
TOTAL
1007
TOTAL
1007

Experience Unspent: 152

maintained by Gary Johnson (gwzjohnson at optusnet.com.au)
last updated 14 February 2018