| Characteristic |
Value
|
Effects |
Cost
|
|
Characteristic |
Value
|
Effects |
Cost
|
| Strength |
10
|
lift 25 tons |
40
|
Offensive Combat |
7
|
30
|
||
| Dexterity |
4
|
10
|
Defensive Combat |
7
|
30
|
|||
| Constitution |
6
|
stun threshold 9 |
20
|
Mental Combat |
5
|
20
|
||
| Intelligence |
6
|
20
|
Initiative |
7
|
0
|
|||
| Ego |
4
|
mental threshold 6 |
10
|
Perception |
9
|
0
|
||
| Presence |
4
|
10
|
Resistance |
7
|
0
|
|||
| Physical Defence |
6r2
|
armour 8r5
|
21
|
Recovery |
8
|
32
|
||
| Energy Defence |
5r2
|
armour 8r5
|
18
|
Body |
9
|
21
|
||
| Mental Defence |
3
|
|
9
|
Stun |
18
|
48
|
| Movement Modes |
Value
|
Effect |
Cost
|
Endurance
|
| Running |
6m
|
24m NC, 28 km/hr |
4
|
phase
|
| Leaping |
1m
|
4m NC, 4.8 km/hr |
0
|
phase
|
| Swimming |
1m
|
4m NC, 4.8 km/hr |
0
|
phase
|
| Flight, physical manifestation (-0.25), boot thrusters |
6m
|
24m NC, 28 km/hr, MB 9, MT 18 |
10
|
phase
|
| Flight |
25m
|
1.6 km NC, 1920 km/hr, MB 9, MT 18 |
*
|
phase
|
| Powers |
END
|
Cost
|
| Sense Item's Properties and Functions, discriminatory, analyse, let's see what this does |
|
17
|
| 10 Levels with Trained Science Skills, only to discover new things (-1), usable by one willing recipient, recipient must be within standard range and must remain within line of sight, recipient chooses the Science Skill (+0.25), Eureka! |
|
18
|
| Life Support: Pressure, Radiation, Extended Breathing (once per hour), Very Long Lived, All Terrestrial Diseases, Asgardian immunities |
|
19
|
| Life Support: No Need to Sleep, side effect, must sleep for 1 day for every 1 week without sleep when power ends (-0.25), the Modisleep | 2 |
|
| Knockback Resistance 2, Asgardian density |
|
4
|
| PD/ED 8, hardened (+0.25), impenetrable (+0.25), 5 resistant (+0.5), physical manifestation (-0.25), armour |
|
65
|
| Power Defence 6, physical manifestation (-0.25), armour |
|
14
|
| Shape Shift versus dimensional resonance, only to match dimensional resonance of current universe (-0.25), physical manifestation (-0.25), armour |
|
2
|
| Flash Defence 3 for Sight Group, physical manifestation (-0.25), visor |
|
7
|
| Night Vision, physical manifestation (-0.25), visor |
|
4
|
| Sense Physical Objects, targeting, physical manifestation
(-0.25), quantum wave generator and detecter [18] -4 PER against highly radioactive physical objects (-1), physical manifestation (-0.25), radioactive materials absorb the quantum wave [-2] |
|
16
|
| Sense Tachyon Activity (teleport and EDM), ranged, discriminatory, physical manifestation (-0.25), tachyon detecter |
|
12
|
| Sense Radiation, ranged, discriminatory, physical manifestation (-0.25), radiation detecter |
|
14
|
| Sense Chemical Compounds, ranged, discriminatory, physical manifestation (-0.25), maximum range 4m (-0.25), chemical analyser |
|
15
|
| 2 Levels with Armour Multipower Attacks, physical manifestation (-0.25), visor |
|
6
|
| High Range Radio Perception and Transmission, +6 vs range penalties, can transmit but not perceive television (-0), physical manifestation (-0.25), helmet |
|
12
|
| Life Support: Self-Contained Breathing, physical manifestation (-0.25), helmet |
|
8
|
| 79pt Multipower, physical manifestation (-0.25), armour |
|
63
|
| 1. Energy Blast 15, right gauntlet [75] |
phase
|
6f
|
| 2. Telekinesis 6, affects desolidified (+0.5), cannot be escaped with teleportation (+0.25), affects whole of object (-0.25), left gauntlet [53] |
phase
|
5f
|
| 3. Energy Blast 4, killing (+0.5), constant (+0.5), double penetrating (+1), no range (-0.5), 0 DCV concentration throughout (-1), cutting torch [22] |
phase
|
2f
|
| 4. 25m Flight, 4 NC doublings, restrainable (-0.5), -3 DCV concentration throughout (-0.5), full phase action to activate (-0.25), energy field [28] |
phase
|
3f
|
|
62pt Multipower, unbreakable personal OAF (-1), the hammer Tilkvama ("Consequence") |
|
31
|
|
1. Hand Attack 6, range based on STR (+0.25), no endurance cost (+0.25),
striking with Tilkvama [22] |
|
3f
|
| 2. 4 Intellect Skill Levels, crafting items with Tilkvama [10] |
|
1f
|
| 3. EDM to the Bifrost Bridge with 3200kg of additional mass, creating a portal to Asgard [22] |
|
2f
|
| 4. Minor Transformation 10, transform technological equipment (-0.25) into other technological equipment (+0.25), altering the functions of devices and making devices out of component parts [28] |
phase
|
3f
|
| 5. Telekinesis 4, fine manipulation, controlling technological devices from a distance [20] |
phase
|
2f
|
| 40pt Variable Power Pool, 80pt control cost, needs tools and raw materials to change between scenes if Crucible does not use Tilkvama (-0.25), make what I need | 72 |
|
| Three 325pt Followers, metal hawks | 73 |
| Skills and Talents | Cost |
| Brawling, with hammers |
1
|
| Strike, +0/+2, 12, 18 with hammer |
4
|
| Hip Throw, +1/+1, 10, target falls |
3
|
| Block, +2/+2, block, abort |
4
|
| Escape, +0/+0, 13 |
4
|
| Striking Appearance (attractive), Wealthy, Position Shift |
18
|
| 3 Levels with Swords, Spears and Hammers |
12
|
| L: Asgardian (n), Danish, English, Norwegian, Old Norse, Swedish (i) |
20
|
| Acrobatics 7 [3], Athletics 4 [1], Computer Programming 6 [1], Conversation 7 [3], Cramming 6 [5], Demolitions 6 [1] |
14
|
| Electronics 9 [3], Fast Draw 7 [3], Inventor 9 [3], Mechanics 9 [3], Navigation (air, sea) 9 [4] |
16
|
| Paramedics 6 [1], Persuasion 7 [3], Piloting (airplanes) 4 [1], Riding (horses) 7 [3], Sailing (sailing boats, oared boats) 4 [2] |
10
|
| Spellcasting 6 [1], Survival (arctic, mountains) 9 [4], Systems Operation 6 [1], Tactics 9 [3] |
5
|
| Weaponsmith (muscle-powered melee, muscle-powered range, energy) 9 [5], KS: Magical Enchantment 9 [2] |
7
|
| KS: Superpowered World 6 [1], KS: Scientific World 9 [2], KS: Showjumping 6 [1], SC: Metallurgy 10 [3], SC: Subatomic Physics 10 [3], SC: Acoustics 9 [2] |
12
|
| SC: Chemistry 9 [2], SC: Cybernetics 9 [2], SC: Artificial Intelligence 9 [2], SC: Aeronautics 9 [2], SC: Astrophysics 9 [2], SC: Dimensional Physics 6 [1] |
12
|
| SC: Mathematics 9 [2], SC: Physics 9 [2], PS: Blacksmith 9 [2], PS: Goldsmith 9 [2], PS: Shipbuilder 9 [2], PS: Exemplar 9 [2] |
12
|
| Complications |
Pts
|
| ID: Karl Ericsson |
0
|
| Enemy: Watched by Loki (infrequent, total, slight) |
4
|
| Social: Exemplar (frequent, mild, great) |
5
|
| Social: Aesir (infrequent, mild, great) |
3
|
| Psych: Protects the Weak and Helpless (frequent, moderate, extreme) |
15
|
| Psych: Loves Tarene (frequent, total, great) | 13 |
| Psych: Obeys Orders to Return and Protect Asgard (rare, total, great) |
8
|
| Psych: Protects Scientists (infrequent, moderate, great) |
5
|
| Psych: Brave (frequent, strong, slight) |
4
|
| Psych: Honourable (frequent, strong, slight) |
4
|
| V: 2x BODY Melee Attacks By Dragons (rare, strong, extreme), destined to be killed by the dragon Grafvitnir |
10
|
| TOTAL |
71
|
| Characteristics |
339
|
Base Points |
550
|
| Movement Modes |
14
|
Complications |
-4
|
| Powers |
503 |
Experience Spent |
461
|
| Skills and Talents |
153
|
Bonus |
0
|
| TOTAL |
1007
|
TOTAL |
1007 |
| Experience Unspent: 152 |