Energizer

Characteristic
Value
Effects
Cost
   
Characteristic
Value
Effects
Cost
Strength
2
lift 100 kgs
0
Offensive Combat
7
 
30
Dexterity
4
 
10
Defensive Combat
7
 
30
Constitution
6
stun threshhold 9
20
Mental Combat
4
 
15
Intelligence
3
 
5
Initiative
7
 
0
Ego
2.5
mental threshhold 3
3
Perception
6
sense energy 10, mental awareness
0
Presence
3
 
5
Resistance
5
 
0
Physical Defence
5r5
armour 3r3
22
Recovery
5
 
20
Energy Defence
10r5
20r15 with defensive absorption, armour 3r3
37
Body
7
 
15
Mental Defence
5
 
15
Stun
10
 
24

Movement Modes
Value
Effect
Cost
Endurance
Running
6m
24m NC, 28 km/hr
4
phase
Leaping
1m
4m NC, 4.8 km/hr
0
phase
Flight
20m
2.56km NC, 3072 km/hr
70
phase
Flight underwater
10m
80m NC, 96 km/hr
9
phase

Powers
END
Cost
100pt Multipower, energy manipulation
 
100
1. Energy Blast 20, bolt of energy [100]
phase
10f
2. Energy Blast 10, variable +0.5 advantage (+1), tailored bolt of energy [100]
phase
10f
3. Drain 2, all energy powers (+4), weakening other energy powers [100]
phase
10f
4. Barrier 12, non-anchored, +15m configurable (+0.25), mobile (+0.25), energy barrier [96]
phase
10f
5. Aid 10, affects STUN and Endurance Reserve (+0.5), only affects others (-0.5), only affects targets powered by energy (-0.5), recharge [37]
phase
4f
6. +10 Dive for Cover, only to intercept energy attacks against other characters within 6m (-1), Energizer does not move and is not prone (+1), drawing energy to herself like a living lightning rod [30]
 
3f
100pt Variable Power Pool, 50pt control cost, free action to change (+1), no skill roll required (+1), must match effect of other characters' powers (-0.5), requires TN 12 INT check to use powers that are not energy attack powers (-0.5), cannot use power again once Energizer has used as many DC as she was exposed to (-1), using absorbed energy
 
150
ED 10 Resistant Defensive Absorption, maximum 60 points, affects Multipower, first three Multipower slots, Variable Power Pool and control cost (+3), powered up by energy
 
150
Flash Defence 5, sight and hearing sense groups, absorbs bright light and loud noise
 
30
Power Defence 5, only against powers that drain or transfer energy (-0.5), characters with Transfers gain points even if Energizer doesn't lose points (-0.25), self-replenishing energy
 
9
Life Support: Radiation, Temperature Extremes, No Need to Eat or Sleep, energy reserves
 
12
50% Resistant Energy Damage Reduction
 
30
Sense Energy 10, ranged, targeting, discriminatory
 
36
Mental Awareness 10, sensing mental energy
 
9
Exemplars Personal Equipment
 
38

Skills and Talents Cost
Kung Fu
0
Punch, +0/+2, 4
4

Kick, -2/+1, 6

5
Throw, +0/+1, 2+move/6, target falls
3
Block, +2/+2, abort, block
4
Dodge, -/+5, abort, dodge
4
Escape, +0/+0, 5
4
3 Multipower and Variable Power Pool Levels
12
Striking Appearance 1 (attractive), Well Off, Position Shift
16
L: Cantonese (n), English (i), German (fc)
6
Acting 6 [3], Athletics 7 [3], Charm 6 [3], Conversation 6 [3], Demolitions 6 [3], High Society 3 [1], Oratory 6 [3]
19
Paramedics 6 [3], Persuasion 6 [3], Piloting (airplanes) 4 [3], Power (energy manipulation) 6 [3]
12
Streetwise 3 [1], Systems Operation 6 [3], Wardrobe and Style 6 [3], KS: Mythic Chinatown 6 [2]
9
KS: Superpowered World 3 [1], PS: Surfing 7 [2], PS: Soap Opera Star 6 [2], PS: Exemplar 3 [1]
6

Complications
Pts
ID: Kylie Mei Lin Davies
0
Social: Exemplar (frequent, mild, great)
5
Social: Mutant (infrequent, mild, great)
3
Phys: Non-Human Metabolism, Powered by Energy (frequent, mild, great)
2
Psych: Opposed to Killing (frequent, moderate, extreme)
15

Psych: Protects Innocents (frequent, moderate, extreme)

15
Psych: Loyal to Friends (frequent, moderate, great)
8
Psych: Respectful, Obeys Authority Figures (frequent, mild, great)
5
TOTAL
53

Characteristics 
251
Base Points
550
Movement Modes
83
Complications
-22
Powers
511
Experience Spent
0
Skills and Talents
104
Bonus
421
TOTAL
949
TOTAL
949

maintained by Gary Johnson (gwzjohnson at optusnet.com.au)
last updated 30 April 2017