| Characteristic |
Value
|
Effects |
Cost
|
|
Characteristic |
Value
|
Effects |
Cost
|
| Strength |
2
|
lift 100 kgs |
0
|
Offensive Combat |
7 |
30
|
||
| Dexterity |
4
|
10
|
Defensive Combat |
7
|
30
|
|||
| Constitution |
6
|
stun threshhold 9 |
20
|
Mental Combat |
4
|
15
|
||
| Intelligence |
3
|
5
|
Initiative |
7
|
0
|
|||
| Ego |
2.5
|
mental threshhold 3 |
3
|
Perception |
6
|
sense energy 10, mental awareness |
0
|
|
| Presence |
3 |
5
|
Resistance |
5
|
0
|
|||
| Physical Defence | 5r5 |
armour 3r3 |
22 |
Recovery |
5
|
20
|
||
| Energy Defence | 10r5 |
20r15 with defensive absorption, armour 3r3 |
37 |
Body |
7
|
15
|
||
| Mental Defence |
5
|
15
|
Stun |
10
|
24
|
| Movement Modes |
Value
|
Effect |
Cost
|
Endurance
|
| Running |
6m
|
24m NC, 28 km/hr |
4
|
phase
|
| Leaping |
1m
|
4m NC, 4.8 km/hr |
0
|
phase
|
| Flight | 20m |
2.56km NC, 3072 km/hr | 70 |
phase |
| Flight underwater | 10m |
80m NC, 96 km/hr | 9 |
phase |
| Powers |
END
|
Cost |
| 100pt Multipower, energy manipulation |
|
100
|
| 1. Energy Blast 20, bolt of energy [100] |
phase
|
10f
|
| 2. Energy Blast 10, variable +0.5 advantage (+1), tailored bolt of energy [100] |
phase
|
10f
|
| 3. Drain 2, all energy powers (+4), weakening other energy powers [100] | phase |
10f |
| 4. Barrier 12, non-anchored, +15m configurable (+0.25), mobile (+0.25), energy barrier [96] | phase |
10f |
| 5. Aid 10, affects STUN and Endurance Reserve (+0.5), only affects others (-0.5), only affects targets powered by energy (-0.5), recharge [37] |
phase
|
4f
|
| 6. +10 Dive for Cover, only to intercept energy attacks against other characters within 6m (-1), Energizer does not move and is not prone (+1), drawing energy to herself like a living lightning rod [30] |
|
3f
|
| 100pt Variable Power Pool, 50pt control cost, free action to change (+1), no skill roll required (+1), must match effect of other characters' powers (-0.5), requires TN 12 INT check to use powers that are not energy attack powers (-0.5), cannot use power again once Energizer has used as many DC as she was exposed to (-1), using absorbed energy |
|
150
|
| ED 10 Resistant Defensive Absorption, maximum 60 points, affects Multipower, first three Multipower slots, Variable Power Pool and control cost (+3), powered up by energy |
|
150
|
| Flash Defence 5, sight and hearing sense groups, absorbs bright light and loud noise | 30 |
|
| Power Defence 5, only against powers that drain or transfer energy (-0.5), characters with Transfers gain points even if Energizer doesn't lose points (-0.25), self-replenishing energy |
|
9
|
| Life Support: Radiation, Temperature Extremes, No Need to Eat or Sleep, energy reserves | 12 |
|
| 50% Resistant Energy Damage Reduction |
|
30
|
| Sense Energy 10, ranged, targeting, discriminatory |
|
36
|
| Mental Awareness 10, sensing mental energy | 9 |
|
| Exemplars Personal Equipment | 38 |
| Skills and Talents | Cost |
| Kung Fu |
0
|
| Punch, +0/+2, 4 |
4
|
|
Kick, -2/+1, 6 |
5
|
| Throw, +0/+1, 2+move/6, target falls | 3 |
| Block, +2/+2, abort, block | 4 |
| Dodge, -/+5, abort, dodge |
4
|
| Escape, +0/+0, 5 | 4 |
| 3 Multipower and Variable Power Pool Levels |
12
|
| Striking Appearance 1 (attractive), Well Off, Position Shift |
16
|
| L: Cantonese (n), English (i), German (fc) |
6
|
| Acting 6 [3], Athletics 7 [3], Charm 6 [3], Conversation 6 [3], Demolitions 6 [3], High Society 3 [1], Oratory 6 [3] |
19
|
| Paramedics 6 [3], Persuasion 6 [3], Piloting (airplanes) 4 [3], Power (energy manipulation) 6 [3] |
12 |
| Streetwise 3 [1], Systems Operation 6 [3], Wardrobe and Style 6 [3], KS: Mythic Chinatown 6 [2] |
9
|
| KS: Superpowered World 3 [1], PS: Surfing 7 [2], PS: Soap Opera Star 6 [2], PS: Exemplar 3 [1] |
6
|
| Complications |
Pts
|
| ID: Kylie Mei Lin Davies |
0
|
| Social: Exemplar (frequent, mild, great) | 5 |
| Social: Mutant (infrequent, mild, great) | 3 |
| Phys: Non-Human Metabolism, Powered by Energy (frequent, mild, great) |
2
|
| Psych: Opposed to Killing (frequent, moderate, extreme) |
15
|
|
Psych: Protects Innocents (frequent, moderate, extreme) |
15
|
| Psych: Loyal to Friends (frequent, moderate, great) |
8
|
| Psych: Respectful, Obeys Authority Figures (frequent, mild, great) | 5 |
| TOTAL |
53
|
| Characteristics |
251
|
Base Points |
550
|
| Movement Modes |
83
|
Complications |
-22
|
| Powers |
511
|
Experience Spent |
0
|
| Skills and Talents |
104
|
Bonus |
421
|
| TOTAL |
949
|
TOTAL |
949
|