EQR

Characteristic
Value
Effects
Cost
   
Characteristic
Value
Effects
Cost
Strength
4
lift 400kg
10
Offensive Combat
9
 
40
Dexterity
5
 
15
Defensive Combat
7
 
30
Constitution
4
stun threshold 6
10
Mental Combat
10
 
45
Intelligence
4
 
10
Initiative
8
 
0
Ego
7
mental threshold 10
25
Perception
7
smell magic, mental awareness, astral sight, see ghosts, IR and UV vision, ultrasonic hearing
0
Presence
3
 
5
Resistance
7
 
0
Physical Defence
4
armour 3r3
12
Recovery
6
 
24
Energy Defence
4
armour 3r3
12
Body
9
 
21
Mental Defence
8
 
24
Stun
12
 
30

Movement Modes
Value
Effect
Cost
Endurance
Running
6m
24m NC, 28 km/hr
4
phase
Leaping
1m
4m NC, 4.8 km/hr
0
phase
Swimming
1m
4m NC, 4.8 km/hr
0
phase

Powers END Cost
Shape Shift vs sight, hearing, mental, smell and touch groups, imitation, cellular, deep mental shift, any shape, change as a free action (73 pts), no Endurance cost (+0.25), persistent (+0.5), magical transformation
 
128
180pt Variable Power Pool, 80pt control cost, change as a free action (+1), no skill roll (+1), maximum of +3 for each primary characteristic (-0.25), must use Shape Shift to change (-0.25), magical transformation
 
260
1. STR +3 (total 7), DEX +3 (total 8), CON +3 (total 7, Stun Threshold 10), PD +3 (total 7), ED +3 (total 7), OCV +3 (total 12), DCV +3 (total 10), REC +3 (total 9), STUN +6 (total 18), typical physical enhancements [123]
 
 
2. PRE +3 (total 6), more impressive [15]
 
 
3. LS: Poisons, Diseases, physical immunities [10]
 
 
4. Physical Blast 5, NND versus LS: Poison (+1), no range (-0.5), neurotoxin on skin [33]
phase
 
5. Growth 2 (STR +6, CON +2, PRE +2, PD +2, ED +2, BODY +4, STUN +6, Running +8m, Knockback Resistance +6, DCV -4, Reach 4m, Height 8m, Weight 6.4 tons), enormous size [50]
phase
 
6. Shrinking 5, tiny size [50]
phase
 
7. Major Transform 5, create whatever I need [50]
phase
 
8. Astral Travel, astral form [80]
phase
 
9. Desolidification, rainbow form [40]
phase
 
50% PD/ED Resistant Damage Reduction, magical resilience
 
60
Flash Defence 5 for sight group, unaffected by bright light
 
15
Smell Magic, targeting, discriminatory, analyse
 
20
Mental Awareness, Astral Sight, See Ghosts
 
15
IR and UV Vision
 
10
Ultrasonic Hearing
 
3
8pt Variable Power Pool, 4pt control cost, only skills and languages (-1), change as a free action (+1), no skill roll required (+1), many years of life experiences
 
14
Life Support: Immortal, All Environments, Doesn't Need to Breathe, Doesn't Need to Sleep
 
27
1 Body/Turn Regeneration
 
16
Exemplars Personal Equipment
 
38

Skills and Talents Cost
Fighting Skills
0
Punch, +0/+2, 6
4
Throw, +0/+1, 4+move/6, target falls
3
Dodge, -/+5, abort, dodge
4
Escape, +0/+0, 7
4
Striking Appearance 3 (extremely attractive), Wealthy, Perfect Pitch, Animal Friendship
42
L: Ancient Greek, Arabic, Bengali, Cantonese, English, French, Gaelic, German, Hebrew, Hindi, Italian, Japanese, Latin, Mandarin, Portuguese, Romany, Russian, Sanskrit, Spanish, Tamil, Thai, Tibetan, Vietnamese (f), Asgardian (bc), Morse Code (l)
68
Acrobatics 4 [1], Acting 6 [3], Animal Handler 3 [1], Athletics 4 [1], Bribery 3 [1], Bureaucratics 3 [1], Computer Programming 7 [3]
14
Concealment 7 [3], Conversation 6 [3], Cryptography 4 [1], Demolitions 4 [1], Disguise 6 [3], Electronics 4 [1], Forgery 4 [1]
13
Gambling 3 [1], Inventor 7 [3], Mimicry 7 [3], Paramedics 7 [3], Persuasion 6 [3], Piloting (airplanes) 4 [1], Security Systems 7 [3]
17
Spellcasting 7 [3], Stealth 4 [1], Streetwise 6 [3], Systems Operation 4 [1], Tracking 4 [1], Tactics 4 [1]
10
KS: Animals 7 [2], KS: Antiques 4 [1], KS: Plants 4 [1], KS: Precious Stones 7 [2]
6
PS: Carpenter 4 [1], PS: Cook 4 [1], PS: Electrician 4 [1], PS: Exemplar 7 [2], PS: Flautist 7 [2], PS: Furrier 7 [2], PS: Guitarist 7 [2]
11
PS: Herbalist 7 [2], PS: IT Technician 7 [2], PS: Jeweller 7 [2], PS: Leather Worker 7 [2], PS: Pianist 7 [2], PS: Sketching 7 [2], PS: Tennis 7 [2], PS: Violinist 7 [2]
16

Complications
Pts
ID: Ekaterina
0
Social: Magical Aura (infrequent, mild, extreme)
5
Social: Member of the Exemplars (frequent, mild, great)
5
Social: Unusual Forms and Behaviour (frequent, mild, great)
5
Phys: Cannot Change into Separated Forms (infrequent, mild, slight)
1
Psych: Dislikes Mind Control (frequent, moderate, extreme)
15
Psych: Opposes Cruelty to Animals (infrequent, strong, great)
8
Psych: Protects Marlena (infrequent, moderate, great)
5
Psych: Secretive (infrequent, moderate, great)
5
Psych: Dislikes Bigotry (infrequent, mild, great)
3
Psych: Protects Descendants (infrequent, mild, slight)
1
TOTAL
53

Characteristics
313
Base Points
550
Movement Modes
4
Complications
-22
Powers
596
Experience Spent
607
Skills and Talents
214
Bonus
0
TOTAL
1135
TOTAL
1135

Experience Unspent: 81

maintained by Gary Johnson (gwzjohnson at optusnet.com.au)
last updated 14 January 2018