Fold

Characteristic
Value
Effects
Cost
   
Characteristic
Value
Effects
Cost
Strength
2.5/8.5
lift 150 kgs/9.6 tons
3
Offensive Combat
5
 
20
Dexterity
3
 
5
Defensive Combat
5
 
20
Constitution
3.5
stun threshold 5
8
Mental Combat
5
 
20
Intelligence
3
 
5
Initiative
6
 
0
Ego
3
mental threshold 4
5
Perception
6
detect current location, sense gravity powers
0
Presence
4
 
10
Resistance
5
 
0
Physical Defence
2/4
armour 3r3
6
Recovery
3
 
12
Energy Defence
2/4
armour 3r3
6
Body
7
 
15
Mental Defence
3
 
9
Stun
7
 
15

Movement Modes
Value
Effect
Cost
Endurance
Running
6m
24m NC, 28 km/hr
4
phase
Leaping
1m
4m NC, 4.8 km/hr
0
phase
Swimming
1m
4m NC, 4.8 km/hr
0
phase
Teleport
15m
15700 km NC
*
phase or turn

Powers
END
Cost
262pt Multipower, wormhole powers
 
280
1. 15m Teleport, position shift, no relative velocity, armour piercing (+0.5), reduced Endurance cost (+0.25), folding himself through a wormhole [79]
 phase
8f
2. 15m Teleport, position shift, no relative velocity, 19 non-combat doublings, reduced Endurance cost (+0.5), folding himself through a wormhole [210]
turn
21f
3. EDM to any location in any dimension, folding himself through a wormhole to another universe [45]
phase
4f
4. Clairsentience, sight and hearing groups, normal smell, taste and touch, mobile perception point, 15 range doublings (22,000 km), cannot use normal senses while using clairsentience (-0.5), inobvious but visible effect (-0.25), reduced Endurance cost (+0.5), putting his face through a wormhole and looking around [103]
 
10f
5. Sound Images, -3 to +3 for PER rolls, mobile projection point, 16 range doublings (22,000 km), indirect (+0.5), only to project voice (-0.5), cannot be heard at body while projecting voice (-0.5), inobvious but audible effect (-0.25), reduced Endurance cost (+0.5), putting his face through a wormhole and talking [79]
 
8f
6. Energy or Physical Blast 12, alterable origin point, variable special effect (+0.5), cannot use other blast powers at same time (-0.5), reduced Endurance cost (+0.25), opening wormholes and letting solar radiation, lava, water, or other damaging material through [76]
phase
8f
7. Energy or Physical Blast 9, alterable origin point, armour piercing (+0.5), variable special effect (+0.5), cannot use other blast powers at same time (-0.5), reduced Endurance cost (+0.25), opening wormholes and letting focussed solar radiation, lava, water, or other damaging material through [75]
phase
8f
8. Energy Blast 15, alterable origin point, armour piercing (+0.5), cannot use other blast powers at same time (-0.5), reduced Endurance cost (+0.25), opening wormholes and letting focussed anti-matter through [93]
phase
9f
9. Entangle 4 with linked Physical Blast 6 (-0.5), alterable origin point, reduced Endurance cost (+0.25), opening wormholes and letting high pressure glue through [81]
phase
8f
10. Deflection, opening wormholes where a ranged attack would have hit [20]
phase
2f
11. 50% PD/ED Resistant Damage Reduction, reduced Endurance cost (+0.25), opening wormholes on his body that protect him from the full impact of attacks [75]
phase
7f
12. Density Increase 6, +6 STR, +2 PD, +2 ED, +6 KB Resistance, mass 4.8 tons, drawing increased mass through wormholes [24]
phase
2f
13. 15m Stretching, does not cross intervening space (+0.25), range modifier applies (-0.25), reaching through a wormhole [15]
phase
2f
14. DCV +3, opening wormholes on his body where an attack would have hit [15]
phase
1f
15. Invisibility, sight group, hides between wormholes [20]
phase
2f
16. Life Support: All Environments, cannot use normal senses while Life Support is active (-0.5), sheltering inside a wormhole [10]
phase
1f
17. Spatial Awareness, x10 million magnification Microscopic, affected by damage shields of any perceived targets (-0.5), sensing the relative density of everything around him with microscopic wormholes [35]
phase
4f
30pt Variable Power Pool, OAF (-1), 15pt control cost, change as a move action (+0.5), no skill roll (+1), I've got just the thing in my storage unit
phase
67
Life Support: Self-Contained Breathing, Diminished Need to Eat (1/year), using wormoles to move protons across his mitochondrial membrane without needing oxygen or food [10]
 
12
Detect Current Location, discriminatory, takes 1 turn (-1), only works on Earth (-0), familiar with most of the world
 
7
3 Floating Locations, 7 Fixed Locations (his bedroom, his storage room, the teleportation platform, Genoshan immigration, his parents house, the alleyway in Venice, Muir Island research facility)
 
22
Exemplars Personal Equipment
 
38

Skills and Talents Cost
Fighting Skills
0
Punch, +0/+2, 4
4
Throw, +0/+1, 2+move/6, target falls
3
Dodge, -/+5, dodge, abort
4
Escape, +0/+0, 5
4
7 Levels with Wormhole Powers
28
Striking Appearance (attractive)
3
L: English (n), French (f), German (fc), Italian, Spanish (bc)
7
Acrobatics 3 [1], Acting 7 [3], Athletics 3 [1], Concealment 3 [1], Contortionist 6 [3], Conversation 7 [3]
14
Demolitions 3 [1], Dimensional Travel 3 [1] Lockpicking 6 [3], Oratory 7 [3], Paramedics 6 [3], Persuasion 7 [3]
14
Piloting (airplanes) 3 [1], Sleight of Hand 6 [3], Systems Operation 3 [1], Tactics 6 [3]
8
PS: Stage Magician 6 [2], PS: Exemplar 6 [2], KS: Superpowered World 6 [2]
6

Complications
Pts
ID: Joseph Pitchford
0
Social: Member of the Exemplars (frequent, mild, great)
5
Social: Mutant (infrequent, mild, great)
3
Phys: Hovers Above the Ground When Using Wormhole Powers, Takes Additional Knockback (constant, moderate, slight)
4
Psych: Protects Innocents (frequent, moderate, extreme)
15
Psych: Opposed to Killing (frequent, mild, extreme)
10
Psych: Overconfident (frequent, moderate, great)
8
Psych: Impulsive (frequent, mild, great)
5
Psych: Refuses to Open Wormholes Inside People (infrequent, strong, slight)
3
TOTAL
53

Characteristics
159
Base Points
550
Movement Modes
4
Complications
-22
Powers
531
Experience Spent
258
Skills and Talents
95
Bonus
0
TOTAL
789
TOTAL
789

Experience Unspent: 164

maintained by Gary Johnson (gwzjohnson at optusnet.com.au)
last updated 14 January 2018