| Characteristic |
Value
|
Effects |
Cost
|
|
Characteristic |
Value
|
Effects |
Cost
|
| Strength |
2.5/8.5
|
lift 150 kgs/9.6 tons |
3
|
Offensive Combat |
5
|
20
|
||
| Dexterity |
3
|
5
|
Defensive Combat |
5
|
20
|
|||
| Constitution |
3.5
|
stun threshold 5 |
8
|
Mental Combat |
5
|
20
|
||
| Intelligence |
3
|
5
|
Initiative |
6
|
0
|
|||
| Ego |
3
|
mental threshold 4 |
5
|
Perception |
6
|
detect current location, sense gravity powers |
0
|
|
| Presence |
4
|
10
|
Resistance |
5
|
0
|
|||
| Physical Defence |
2/4
|
armour 3r3
|
6
|
Recovery |
3
|
12
|
||
| Energy Defence |
2/4
|
armour 3r3
|
6
|
Body |
7
|
15
|
||
| Mental Defence |
3
|
|
9
|
Stun |
7
|
15
|
| Movement Modes |
Value
|
Effect |
Cost
|
Endurance
|
| Running |
6m
|
24m NC, 28 km/hr |
4
|
phase
|
| Leaping |
1m
|
4m NC, 4.8 km/hr |
0
|
phase
|
| Swimming |
1m
|
4m NC, 4.8 km/hr |
0
|
phase
|
| Teleport |
15m
|
15700 km NC |
*
|
phase or turn
|
| Powers |
END
|
Cost |
| 262pt Multipower, wormhole powers |
|
280
|
| 1. 15m Teleport, position shift, no relative velocity, armour piercing (+0.5), reduced Endurance cost (+0.25), folding himself through a wormhole [79] |
phase
|
8f
|
| 2. 15m Teleport, position shift, no relative velocity, 19 non-combat doublings, reduced Endurance cost (+0.5), folding himself through a wormhole [210] |
turn
|
21f
|
| 3. EDM to any location in any dimension, folding himself through a wormhole to another universe [45] | phase |
4f |
| 4. Clairsentience, sight and hearing groups, normal smell, taste and touch, mobile perception point, 15 range doublings (22,000 km), cannot use normal senses while using clairsentience (-0.5), inobvious but visible effect (-0.25), reduced Endurance cost (+0.5), putting his face through a wormhole and looking around [103] |
|
10f
|
| 5. Sound Images, -3 to +3 for PER rolls, mobile projection point, 16 range doublings (22,000 km), indirect (+0.5), only to project voice (-0.5), cannot be heard at body while projecting voice (-0.5), inobvious but audible effect (-0.25), reduced Endurance cost (+0.5), putting his face through a wormhole and talking [79] | 8f |
|
| 6. Energy or Physical Blast 12, alterable origin point, variable special
effect (+0.5), cannot use other blast powers at same time (-0.5), reduced Endurance cost (+0.25), opening wormholes and
letting solar radiation, lava, water, or other damaging material through
[76] |
phase
|
8f
|
| 7. Energy or Physical Blast 9, alterable origin point, armour piercing
(+0.5), variable special effect (+0.5), cannot use other blast powers at same time (-0.5), reduced Endurance cost (+0.25),
opening wormholes and letting focussed solar radiation, lava, water,
or other damaging material through [75] |
phase
|
8f
|
| 8. Energy Blast 15, alterable origin point, armour piercing
(+0.5), cannot use other blast powers at same time (-0.5), reduced Endurance cost (+0.25), opening wormholes and letting focussed anti-matter through [93] |
phase |
9f |
| 9. Entangle 4 with linked Physical Blast 6 (-0.5), alterable origin point,
reduced Endurance cost (+0.25), opening wormholes and letting high pressure
glue through [81] |
phase
|
8f
|
| 10. Deflection, opening wormholes where a ranged attack would have hit [20] |
phase
|
2f
|
| 11. 50% PD/ED Resistant Damage Reduction, reduced Endurance cost (+0.25), opening wormholes on his body that protect him from the full impact of attacks [75] |
phase
|
7f
|
| 12. Density Increase 6, +6 STR, +2 PD, +2 ED, +6 KB Resistance, mass 4.8 tons, drawing increased mass through wormholes [24] | phase |
2f |
| 13. 15m Stretching, does not cross intervening space (+0.25), range modifier applies (-0.25), reaching through a wormhole [15] |
phase
|
2f
|
| 14. DCV +3, opening wormholes on his body where an attack would have hit [15] |
phase
|
1f
|
| 15. Invisibility, sight group, hides between wormholes [20] |
phase
|
2f
|
| 16. Life Support: All Environments, cannot use normal senses while Life Support is active (-0.5), sheltering inside a wormhole [10] |
phase
|
1f
|
| 17. Spatial Awareness, x10 million magnification Microscopic, affected by damage shields of any perceived targets (-0.5), sensing the relative density of everything around him with microscopic wormholes [35] |
phase
|
4f
|
| 30pt Variable Power Pool, OAF (-1), 15pt control cost, change as a move action (+0.5), no skill roll (+1), I've got just the thing in my storage unit |
phase
|
67
|
| Life Support: Self-Contained Breathing, Diminished Need to Eat (1/year), using wormoles to move protons across his mitochondrial membrane without needing oxygen or food [10] | 12 |
|
| Detect Current Location, discriminatory, takes 1 turn (-1), only works on Earth (-0), familiar with most of the world |
|
7
|
| 3 Floating Locations, 7 Fixed Locations (his bedroom, his storage room, the teleportation platform, Genoshan immigration, his parents house, the alleyway in Venice, Muir Island research facility) |
|
22
|
| Exemplars Personal Equipment |
|
38
|
| Skills and Talents | Cost |
| Fighting Skills |
0
|
| Punch, +0/+2, 4 |
4
|
| Throw, +0/+1, 2+move/6, target falls |
3
|
| Dodge, -/+5, dodge, abort |
4
|
| Escape, +0/+0, 5 |
4
|
| 7 Levels with Wormhole Powers |
28
|
| Striking Appearance (attractive) |
3
|
| L: English (n), French (f), German (fc), Italian, Spanish (bc) |
7
|
| Acrobatics 3 [1], Acting 7 [3], Athletics 3 [1], Concealment 3 [1], Contortionist 6 [3], Conversation 7 [3] |
14
|
| Demolitions 3 [1], Dimensional Travel 3 [1] Lockpicking 6 [3], Oratory 7 [3], Paramedics 6 [3], Persuasion 7 [3] |
14
|
| Piloting (airplanes) 3 [1], Sleight of Hand 6 [3], Systems Operation 3 [1], Tactics 6 [3] |
8
|
| PS: Stage Magician 6 [2], PS: Exemplar 6 [2], KS: Superpowered World 6 [2] |
6
|
| Complications |
Pts
|
| ID: Joseph Pitchford |
0
|
| Social: Member of the Exemplars (frequent, mild, great) |
5
|
| Social: Mutant (infrequent, mild, great) | 3 |
| Phys: Hovers Above the Ground When Using Wormhole Powers, Takes Additional Knockback (constant, moderate, slight) | 4 |
| Psych: Protects Innocents (frequent, moderate, extreme) |
15
|
| Psych: Opposed to Killing (frequent, mild, extreme) | 10 |
| Psych: Overconfident (frequent, moderate, great) |
8
|
| Psych: Impulsive (frequent, mild, great) |
5
|
| Psych: Refuses to Open Wormholes Inside People (infrequent, strong, slight) | 3 |
| TOTAL |
53
|
| Characteristics |
159
|
Base Points |
550
|
| Movement Modes |
4
|
Complications |
-22
|
| Powers |
531
|
Experience Spent |
258
|
| Skills and Talents |
95
|
Bonus |
0
|
| TOTAL |
789 |
TOTAL |
789
|
| Experience Unspent: 164 |