| Characteristic |
Value
|
Effects |
Cost
|
|
Characteristic |
Value
|
Effects |
Cost
|
| Strength |
2
|
lift 100 kgs |
0
|
Offensive Combat |
7
|
30
|
||
| Dexterity |
4
|
10
|
Defensive Combat |
7
|
30
|
|||
| Constitution |
4
|
stun threshold 6 |
10
|
Mental Combat |
4
|
15
|
||
| Intelligence |
3
|
5
|
Initiative |
7
|
0
|
|||
| Ego |
2.5
|
mental threshold 3 |
3
|
Perception |
5
|
0
|
||
| Presence |
2.5
|
3
|
Resistance |
4
|
0
|
|||
| Physical Defence |
2
|
4r3 in Exemplar armour
|
6
|
Recovery |
3
|
12
|
||
| Energy Defence |
2
|
4r3 in Exemplar armour
|
6
|
Body |
20
|
0
|
||
| Mental Defence |
2
|
|
6
|
Stun |
8
|
18
|
| Movement Modes |
Value
|
Effect |
Cost
|
Endurance
|
| Running |
6m
|
24m NC, 28 km/hr |
4
|
phase
|
| Leaping |
1m
|
4m NC, 4.8 km/hr |
0
|
phase
|
| Swimming |
1m
|
4m NC, 4.8 km/hr |
0
|
phase
|
| Flight |
12m
|
48m NC, 56 km/hr |
*
|
phase
|
| Powers | END | Cost |
|
60pt Multipower, reduced endurance cost (+0.25), ice magic powers |
75
|
|
|
1. Physical Blast 12, ice blast [60] |
phase
|
6f
|
|
2. Pyysical Blast 8, armour piercing (+0.5), ice shards [60] |
phase
|
6f
|
|
3. NND 6 versus Life Support: Cold (+1), numbing cold [60] |
phase
|
6f
|
|
4. NND 4 versus Life: Support Cold (+1), does Body (+1), freezing cold [60] |
phase
|
6f
|
|
5. Entangle 6, vulnerable to heat and fire (-1), ice all over you [30] |
phase
|
3f
|
|
6. Entangle 3, DEF 5, takes no damage from attacks (+0.5), vulnerable to heat and fire (-1), ice around your feet [30] |
phase
|
3f
|
|
7. Barrier 10, 10 BODY, 10m long, 3m high, 1m thick, ice wall [55] |
phase
|
5f
|
|
8. Flash 4, takes one phase to remove (-0.5), doesn't affect desolidified targets (-0.25), ice over your eyes [23] |
phase
|
2f
|
|
9. Change Environment, -4 DEX to move, 16m radius surface AoE (+1), ice sheet [24] |
phase
|
2f
|
|
10. Change Environment, -7 temperature levels, 16m radius AoE (+0.75), extreme cold [37] |
phase
|
4f
|
|
11. DCV -3, 16m radius AoE (+0.75), only against electrical attacks (-1), temperature level must be -5 or lower (-0.25), superconductivity [23] |
phase
|
2f
|
|
12. Drain 4, any one heat or fire power at a time (+0.5), freezing touch [60] |
phase
|
6f
|
|
13. Dispel 13, any one cold or ice power at a time (+0.5), ice mastery [58] |
phase
|
6f
|
|
14. Damage Negation 3, only against damage from being thrown, falling, or taking knockback (-1.5), 16m radius AoE (+0.75), usable against others (+1.75), physical manifestation (-0.25), takes double damage from heat and fire (-0.25), snow drift [17] |
phase
|
2f
|
|
15. 6m Flight, 60m long and 8m wide line AoE (+1.25), usable against others (+1.25), 40m limited range (+0.25), physical manifestation (-0.25), takes double damage from heat and fire (-0.25), only to slide people to the ground (-1), emergency ice slide [15] |
phase
|
1f
|
|
12m Flight, no turn mode (+0.25), physical manifestation (-0.25), takes double damage from heat and fire (-0.25), ice sheet |
phase
|
20
|
|
+18 ED, resistant (+0.5), impenetrable (+0.5), only against cold attacks (-1), inherent (+0.25) |
60
|
|
|
Life Support: Cold, inherent (+0.25) |
2
|
|
|
Environmental Movement: Icewalking, inherent (+0.25) |
2
|
|
| Exemplars Personal Equipment |
|
34
|
| Skills and Talents | Cost |
| Fighting Skills |
0
|
| Punch, +0/+2, 4 |
4
|
| Kick, -2/+1, 6 |
5
|
| Throw, +0/+1, 2 +move/6, target falls |
3
|
| Block, +2/+2, abort, block |
4
|
| Dodge, -/+5, abort, dodge |
4
|
| Escape, +0/+0, 5 |
4
|
| 2 Multipower Levels |
8
|
| Striking Appearance (attractive), Position Shift |
6
|
| L: Norwegian (n), English (i), Portuguese (fc) |
6
|
| Acrobatics 7 [3], Athletics 7 [3], Concealment 6 [3], Demolitions 6 [3], Navigation (land) 6 [2] |
14
|
| Paramedics 5 [6], Piloting (airplanes) 6 [3], Survival (arctic) 6 [2], Systems Operation 6 [3], Tactics 6 [3] |
14
|
| KS: Ice Magic 6 [2], KS: Superpowered World 6 [2], PS: Avenger 3 [1], PS: Exemplar 3 [1] |
6
|
| Complications | Pts |
| ID: Tora Olafsdottir |
0
|
| Social: Magical Aura (infrequent, mild, extreme) |
5
|
| Psych: Opposed to Killing (frequent, moderate, extreme) |
15
|
| Psych: Protects Innocents (frequent, moderate, extreme) |
15
|
| Psych: Kind-Hearted, Forgiving (frequent, mild, great) |
5
|
| TOTAL |
40
|
| Characteristics |
154
|
Base Points |
550
|
| Movement Modes |
4
|
Complications |
-35
|
| Powers |
253
|
Experience Spent |
0
|
| Skills and Talents |
78
|
Bonus |
0
|
| TOTAL |
489
|
TOTAL |
515
|