Ice

Characteristic
Value
Effects
Cost
   
Characteristic
Value
Effects
Cost
Strength
2
lift 100 kgs
0
Offensive Combat
7
 
30
Dexterity
4
 
10
Defensive Combat
7
 
30
Constitution
4
stun threshold 6
10
Mental Combat
4
 
15
Intelligence
3
 
5
Initiative
7
 
0
Ego
2.5
mental threshold 3
3
Perception
5
 
0
Presence
2.5
 
3
Resistance
4
 
0
Physical Defence
2
4r3 in Exemplar armour
6
Recovery
3
 
12
Energy Defence
2
4r3 in Exemplar armour
6
Body
20
 
0
Mental Defence
2
 
6
Stun
8
 
18

Movement Modes
Value
Effect
Cost
Endurance
Running
6m
24m NC, 28 km/hr
4
phase
Leaping
1m
4m NC, 4.8 km/hr
0
phase
Swimming
1m
4m NC, 4.8 km/hr
0
phase
Flight
12m
48m NC, 56 km/hr
*
phase

Powers END Cost

60pt Multipower, reduced endurance cost (+0.25), ice magic powers

 
75

1. Physical Blast 12, ice blast [60]

phase
6f

2. Pyysical Blast 8, armour piercing (+0.5), ice shards [60]

phase
6f

3. NND 6 versus Life Support: Cold (+1), numbing cold [60]

phase
6f

4. NND 4 versus Life: Support Cold (+1), does Body (+1), freezing cold [60]

phase
6f

5. Entangle 6, vulnerable to heat and fire (-1), ice all over you [30]

phase
3f

6. Entangle 3, DEF 5, takes no damage from attacks (+0.5), vulnerable to heat and fire (-1), ice around your feet [30]

phase
3f

7. Barrier 10, 10 BODY, 10m long, 3m high, 1m thick, ice wall [55]

phase
5f

8. Flash 4, takes one phase to remove (-0.5), doesn't affect desolidified targets (-0.25), ice over your eyes [23]

phase
2f

9. Change Environment, -4 DEX to move, 16m radius surface AoE (+1), ice sheet [24]

phase
2f

10. Change Environment, -7 temperature levels, 16m radius AoE (+0.75), extreme cold [37]

phase
4f

11. DCV -3, 16m radius AoE (+0.75), only against electrical attacks (-1), temperature level must be -5 or lower (-0.25), superconductivity [23]

phase
2f

12. Drain 4, any one heat or fire power at a time (+0.5), freezing touch [60]

phase
6f

13. Dispel 13, any one cold or ice power at a time (+0.5), ice mastery [58]

phase
6f

14. Damage Negation 3, only against damage from being thrown, falling, or taking knockback (-1.5), 16m radius AoE (+0.75), usable against others (+1.75), physical manifestation (-0.25), takes double damage from heat and fire (-0.25), snow drift [17]

phase
2f

15. 6m Flight, 60m long and 8m wide line AoE (+1.25), usable against others (+1.25), 40m limited range (+0.25), physical manifestation (-0.25), takes double damage from heat and fire (-0.25), only to slide people to the ground (-1), emergency ice slide [15]

phase
1f

12m Flight, no turn mode (+0.25), physical manifestation (-0.25), takes double damage from heat and fire (-0.25), ice sheet

phase
20

+18 ED, resistant (+0.5), impenetrable (+0.5), only against cold attacks (-1), inherent (+0.25)

 
60

Life Support: Cold, inherent (+0.25)

 
2

Environmental Movement: Icewalking, inherent (+0.25)

 
2
Exemplars Personal Equipment
 
34

Skills and Talents Cost
Fighting Skills
0
Punch, +0/+2, 4
4
Kick, -2/+1, 6
5
Throw, +0/+1, 2 +move/6, target falls
3
Block, +2/+2, abort, block
4
Dodge, -/+5, abort, dodge
4
Escape, +0/+0, 5
4
2 Multipower Levels
8
Striking Appearance (attractive), Position Shift
6
L: Norwegian (n), English (i), Portuguese (fc)
6
Acrobatics 7 [3], Athletics 7 [3], Concealment 6 [3], Demolitions 6 [3], Navigation (land) 6 [2]
14
Paramedics 5 [6], Piloting (airplanes) 6 [3], Survival (arctic) 6 [2], Systems Operation 6 [3], Tactics 6 [3]
14
KS: Ice Magic 6 [2], KS: Superpowered World 6 [2], PS: Avenger 3 [1], PS: Exemplar 3 [1]
6

Complications Pts
ID: Tora Olafsdottir
0
Social: Magical Aura (infrequent, mild, extreme)
5
Psych: Opposed to Killing (frequent, moderate, extreme)
15
Psych: Protects Innocents (frequent, moderate, extreme)
15
Psych: Kind-Hearted, Forgiving (frequent, mild, great)
5
TOTAL
40

Characteristics 
154
Base Points
550
Movement Modes
4
Complications
-35
Powers
253
Experience Spent
0
Skills and Talents
78
Bonus
0
TOTAL
489
TOTAL
515

maintained by Gary Johnson (gwzjohnson at optusnet.com.au)
last updated 18 August 2014