Marik

3
lift 200kg
5
Characteristic
Value
Effects
Cost
   
Characteristic
Value
Effects
Cost
Strength Offensive Combat
9
 
40
Dexterity
5
 
15
Defensive Combat
9
 
40
Constitution
5
stun threshold 7
15
Mental Combat
4
 
15
Intelligence
3
 
5
Initiative
8
 
0
Ego
2
mental threshold 3
0
Perception
6
 
0
Presence
3
 
5
Resistance
5
 
0
Physical Defence
3
5r3 in Exemplar armour
9
Recovery
4
 
16
Energy Defence
3
5r3 in Exemplar armour
9
Body
20
 
0
Mental Defence
2
 
6
Stun
10
 
24

Movement Modes
Value
Effect
Cost
Endurance
Running
6m
24m NC, 28 km/hr
4
phase
Leaping
1m
4m NC, 4.8 km/hr
0
phase
Swimming
1m
4m NC, 4.8 km/hr
0
phase
Flight
22m
176m NC, 211 km/hr
49
phase

Powers END Cost
107pt Multipower, light
 
107
1. Energy Blast 12, focussed light blast [60]
phase
6f
2. Energy Blast 8, 4m radius AoE with selective targeting (+0.5), light blast [60]
phase
6f
3. Flash 4 vs sight group, focussed dazzling blast [60]
phase
6f
4. Flash 3 vs sight group, 4m radius AoE with selective targeting (+0.5), dazzling blast [67]
phase
7f
5. Blast 4 vs Flash Defence (+1), focussed painfully bright blast [40]
phase
4f
6. Blast 3 vs Flash Defence (+1), 4m radius AoE with selective targeting (+0.5), painfully bright blast [37]
phase
4f
7. Sight Group Images, +4 to PER rolls, 8m radius AoE (+0.5), only to create light (-1), as bright as day [16]
phase
2f
8. Sight Group Images, -2 to PER rolls, 8m radius AoE (+0.5), only to create light (-1), does not work in poor or no illumination or affect characters with Flash Defence (-0.25), so bright you've got to have shades [11]
phase
1f
50% Resistant Energy Damage Reduction, only vs light (-1)
 
15
Flash Defence 8 for sight group
 
24
Hand Attack 3, no Endurance cost (+0.25), OAF wooden sword
 
9
Exemplars Personal Equipment
 
34

Skills and Talents Cost
Fighting Skills, with swords
1
Punch, +0/+2, 5
4
Kick, -2/+1, 7
5
Throw, +0/+1, 3+move/6, target falls
3
Nerve Strike, -1/+1, 2 NND
4
Block, +2/+2, abort, block
4
Dodge, -/+5, abort, dodge
4
Disarm, -1/+1, 5
4
Escape, +0/+0, 6
4
1 Overall Level
10
2 Light Powers Levels
6
3 Flight Levels
6
Striking Appearance 2 (very attractive), Breakfall, Position Shift
14
L: native (n), English (f)
3
Acrobatics 8 [3], Acting 6 [3], Athletics 5 [1], Bureaucratics 3 [1], Charm 6 [3], Driving (cars) 8 [3]
13
Concealment 6 [3], Contortionist 8 [3], Paramedics 6 [3], Piloting (airplanes) 8 [3], Sleight of Hand 8 [3]
16
Stealth 8 [3], Streetwise 3 [1], Systems Operation 3 [1], Tactics 3 [1], Wardrobe and Style 6 [3]
9
KS: Child Care 6 [2], KS: Dancing 6 [2], KS: Swordfighting 6 [2], KS: Television Programs 3 [1], PS: Exemplar 6 [2]
9
PS: Basketball 5 [1], PS: Cooking 6 [2], PS: Dancing 8 [2], PS: Housekeeping 6 [2], PS: Sewing 6 [2], PS: Sex Worker 6 [2]
11

Complications
Pts
ID: Marik "Mark" Freeman
0
Social: Mutant (infrequent, mild, extreme)
5
Social: Member of the Exemplars (infrequent, mild, great)
3
Psych: Opposed to Killing (frequent, moderate, extreme)
15
Psych: Wants Personal Freedom (frequent, moderate, great)
8
Psych: Dislikes Slavery (infrequent, mild, extreme)
5
Psych: Afraid of the Dark (infrequent, moderate, great)
5
Psych: Obeys Dominant Women (infrequent, mild, great)
3
Psych: Supports Mutant Rights (frequent, mild, slight)
2
Psych: Wants to be Heroic (frequent, mild, slight)
2
Psych: Proud of Physical Prowess (infrequent, mild, slight)
1
Psych: Seeks to Please (infrequent, mild, slight)
1
TOTAL
45

Characteristics 
204
Base Points
550
Movement Modes
53
Complications
-30
Powers
225
Experience Spent
92
Skills and Talents
130
Bonus
0
TOTAL
612
TOTAL
612

maintained by Gary Johnson (gwzjohnson at optusnet.com.au)
last updated 18 August 2014