Paladin II

Characteristic
Value
Effects
Cost
   
Characteristic
Value
Effects
Cost
Strength
22
lift 100 kilotons
100
Offensive Combat
9
 
40
Dexterity
6
 
20
Defensive Combat
9
 
40
Constitution
12
stun threshold 18
50
Mental Combat
9
 
40
Intelligence
6
 
15
Initiative
9
 
0
Ego
6
mental threshold 9
15
Perception
9
clairsentience, sense location of death
0
Presence
6
 
15
Resistance
9
 
0
Physical Defence
16r10
armour 3r3
46
Recovery
17
 
68
Energy Defence
16r10
armour 3r3
46
Body
12
 
30
Mental Defence
5
 
12
Stun
36
 
102

Movement Modes
Value
Effect
Cost
Endurance
Flight
25m
3.2 km NC, 3840 km/hr, MB 15, MT 30
75
phase
Running
12m
48m NC, 57 km/hr
16
phase
Leaping
2m
8m NC, 9.6 km/hr
1
phase
Swimming
2m
8m NC, 9.6 km/hr
1
phase

Powers
END
Cost
80pt Multipower, mystical powers of the blood gem
 
80
1. Energy Blast 16, mystic fire from ring hand [80]
 phase
8f
2. Desolidification, affected by magic attacks, ghostly intangibility [40]
phase
4f
3. Invisibility to sight, hearing, smell, touch and life sense, cannot attack (-0.5), fringe is unusual coldness, ghostly invisibility [30]
phase
3f
4. Clairsentience for sight, hearing, smell and touch, retrocognition only (-1), no range (-0.5), blackout (-0.5), only to sense someone's death through their own senses (-1), minor side effect, experiencing death is emotionally traumatic (-0.5), show me how you died [12]
phase
1f
Sense Location of Death, ranged, 360 degrees, +20 Telescopic, takes range penalties for distance and time (-0.25), somebody died [36]
 
36
See Ghosts and Magic, otherworldly sight
 
10
Persuasion +10 (total 16), only against Entities of Death (-1), I would be delighted to help such a fascinating man
 
10
Life Support: All Environments and Diseases
 
14
1 BODY/Minute Regeneration
 
14
Exemplars Personal Equipment
 
38

Skills and Talents Cost
Commando Training
0
Punch, +0/+2, 24
4

Throw, +0/+1, 22+move/6, target falls

3
Hold, -1/-1, grab 2 limbs, 24/22
3
Choke, -2/-2, grab head, 22/2d6 NND
4
Disarm, -1/+1, 24
4
Block, +2/+2, block, abort
4
Dodge, -/+5, dodge, abort
4
Escape, +0/+0, 25
4
Striking Appearance (attractive), Breakfall, Position Shift
11
2 All Combat Levels
16
L: English (n)
0
Athletics 9 [3], Demolitions 9 [3], Education 9 [3], Paramedic 9 [3], Piloting (airplanes) 6 [1]
13
Navigation (land) 9 [2], Spellcasting 9 [3], Stealth 9 [3], Survival (deserts, temperate) 9 [3]
11
Systems Operation 9 [3], Tactics 9 [3], Teaching 9 [3], Weaponsmith (firearms) 9 [2]
11
KS: History 9 [2], SC: Mathematics 6 [1], PS: High School Teacher 9 [2]
5
KS: US Army 9 [2], PS: Soldier 9 [2], PS: Exemplar 9 [2]
6

Complications
Pts
ID: Ross Merritt
0
Social: Member of the Exemplars (frequent, mild, great)
5
Social: Magical Aura (infrequent, mild, extreme)
5
Phys: Fascinating to Entities of Death (infrequent, moderate, slight)
5
Psych: Opposed to Killing (frequent, total, extreme)
25
Psych: Protects Innocents (frequent, total, extreme)
25
TOTAL
65

Characteristics
639
Base Points
550
Movement Modes
93
Complications
-10
Powers
218
Experience Spent
0
Skills and Talents
103
Bonus
503
TOTAL
1053
TOTAL
1053

maintained by Gary Johnson (gwzjohnson at optusnet.com.au)
last updated 12 April 2017