| Characteristic |
Value
|
Effects |
Cost
|
|
Characteristic |
Value
|
Effects |
Cost
|
| Strength | 22 |
lift 100 kilotons |
100
|
Offensive Combat |
9
|
40
|
||
| Dexterity |
6
|
20
|
Defensive Combat |
9
|
40
|
|||
| Constitution | 12 |
stun threshold 18 | 50 |
Mental Combat |
9
|
40
|
||
| Intelligence |
6
|
15 |
Initiative | 9 |
0
|
|||
| Ego |
6
|
mental threshold 9 | 15 |
Perception | 9 |
clairsentience, sense location of death |
0
|
|
| Presence |
6
|
15 |
Resistance | 9 |
0
|
|||
| Physical Defence |
16r10
|
armour 3r3 |
46
|
Recovery |
17
|
68
|
||
| Energy Defence |
16r10 |
armour 3r3 |
46
|
Body |
12
|
30
|
||
| Mental Defence |
5
|
|
12
|
Stun |
36
|
102
|
| Movement Modes |
Value
|
Effect |
Cost
|
Endurance
|
| Flight | 25m |
3.2 km NC, 3840 km/hr, MB 15, MT 30 | 75 |
phase |
| Running | 12m |
48m NC, 57 km/hr | 16 |
phase |
| Leaping | 2m |
8m NC, 9.6 km/hr | 1 |
phase |
| Swimming | 2m |
8m NC, 9.6 km/hr | 1 |
phase |
| Powers |
END
|
Cost
|
| 80pt Multipower, mystical powers of the blood gem | 80 |
|
| 1. Energy Blast 16, mystic fire from ring hand [80] | phase |
8f |
| 2. Desolidification, affected by magic attacks, ghostly intangibility [40] | phase |
4f |
| 3. Invisibility to sight, hearing, smell, touch and life sense, cannot attack (-0.5), fringe is unusual coldness, ghostly invisibility [30] | phase |
3f |
| 4. Clairsentience for sight, hearing, smell and touch, retrocognition only (-1), no range (-0.5), blackout (-0.5), only to sense someone's death through their own senses (-1), minor side effect, experiencing death is emotionally traumatic (-0.5), show me how you died [12] | phase |
1f |
| Sense Location of Death, ranged, 360 degrees, +20 Telescopic, takes range penalties for distance and time (-0.25), somebody died [36] | 36 |
|
| See Ghosts and Magic, otherworldly sight | 10 |
|
| Persuasion +10 (total 16), only against Entities of Death (-1), I would be delighted to help such a fascinating man | 10 |
|
| Life Support: All Environments and Diseases | 14 |
|
| 1 BODY/Minute Regeneration | 14 |
|
| Exemplars Personal Equipment | 38 |
| Skills and Talents | Cost |
| Commando Training | 0 |
| Punch, +0/+2, 24 | 4 |
Throw, +0/+1, 22+move/6, target falls |
3 |
| Hold, -1/-1, grab 2 limbs, 24/22 | 3 |
| Choke, -2/-2, grab head, 22/2d6 NND | 4 |
| Disarm, -1/+1, 24 | 4 |
| Block, +2/+2, block, abort | 4 |
| Dodge, -/+5, dodge, abort | 4 |
| Escape, +0/+0, 25 | 4 |
| Striking Appearance (attractive), Breakfall, Position Shift | 11 |
| 2 All Combat Levels | 16 |
| L: English (n) | 0 |
| Athletics 9 [3], Demolitions 9 [3], Education 9 [3], Paramedic 9 [3], Piloting (airplanes) 6 [1] | 13 |
| Navigation (land) 9 [2], Spellcasting 9 [3], Stealth 9 [3], Survival (deserts, temperate) 9 [3] | 11 |
| Systems Operation 9 [3], Tactics 9 [3], Teaching 9 [3], Weaponsmith (firearms) 9 [2] | 11 |
| KS: History 9 [2], SC: Mathematics 6 [1], PS: High School Teacher 9 [2] | 5 |
| KS: US Army 9 [2], PS: Soldier 9 [2], PS: Exemplar 9 [2] | 6 |
| Complications |
Pts
|
| ID: Ross Merritt |
0
|
| Social: Member of the Exemplars (frequent, mild, great) |
5
|
| Social: Magical Aura (infrequent, mild, extreme) | 5 |
| Phys: Fascinating to Entities of Death (infrequent, moderate, slight) | 5 |
| Psych: Opposed to Killing (frequent, total, extreme) | 25 |
| Psych: Protects Innocents (frequent, total, extreme) | 25 |
| TOTAL |
65
|
| Characteristics |
639
|
Base Points |
550
|
| Movement Modes |
93
|
Complications |
-10
|
| Powers |
218
|
Experience Spent |
0
|
| Skills and Talents |
103
|
Bonus |
503
|
| TOTAL |
1053
|
TOTAL |
1053 |