Ratman

Characteristic
Value
Effects
Cost
   
Characteristic
Value
Effects
Cost
Strength
6
lift 1.6 tons
20
Offensive Combat
10
 
40
Dexterity
6
 
20
Defensive Combat
10
 
40
Constitution
6
stun threshold 9
20
Mental Combat
5
 
20
Intelligence
3
 
5
Initiative
9
 
0
Ego
3
mental threshold 4
5
Perception
10
night vision, ultrasonic hearing, discriminatory and tracking smell
12
Presence
4
 
10
Resistance
6
 
0
Physical Defence
4r1
armour 3r3
13
Recovery
6
 
24
Energy Defence
4r1
armour 3r3
13
Body
7
 
15
Mental Defence
2
 
6
Stun
14
 
36

Movement Modes
Value
Effect
Cost
Endurance
Running
8m
32m NC, 38 km/hr
8
phase
Leaping
4m
16m NC, 19.2 km/hr
3
phase
Swimming
1m
4m NC, 4.8 km/hr
0
phase

Powers END Cost
Hand Attack 3, killing (+0.5), no Endurance cost (+0.25), claws
 
26
50% Physical Resistant Damage Reduction, heals very quickly
 
30
50% Energy Resistant Damage Reduction, not versus fire (-0.5), heals very quickly unless burned
 
20
Clinging, claws
 
10
Extra Limb, tail
 
5
Night Vision, Ultrasonic Hearing, Discriminatory and Tracking Smell, enhanced senses
 
18
1 BODY/Turn Regeneration, can heal limbs, rapid healing
 
21
Life Support: Diseases, Poisons, rapid healing
 
10
mystery powers
 
5

Armour Piercing for STR (+0.5), requires a move action to activate for each target (-0.25) [12]
+ Armour Piercing for Kung Fu Attacks [10]
+ Armour Piercing for Kung Fu DCs [3]
+ Armour Piercing for Claws [6]

 
31
Exemplars Personal Equipment
 
38

Skills and Talents Cost
Praying Mantis Kung Fu, +2 DC, with claws
9
Jab, +1/+3, 8, 8 killing with claws
5
Punch, +0/+2, 10, 10 killing with claws
4
Kick, -2/+1, 12, 11 killing with claws
4
Throw, +0/+1, 8+move/6, 8 killing +move/9 with claws, target falls
3
Legsweep, +2/-1, 9, 9 killing with claws, target falls
3
Grab, -1/-1, grab, 10/6, 7 killing with claws, grab 2 limbs
3
Limb Break, +0/+0, 12, 11 killing with claws, must follow grab
3
Disarm, -1/+1, 10
4
Block, +2/+2, abort, block
4
Dodge, -/+5, abort, dodge
4
Roll With Blow, +0/+0, abort, roll with blow
4
Escape, +0/+0, 11
4
2 All Combat Levels
16
Position Shift, Breakfall, Defence Manoeuvre as a free action
18
L: English (n), Cantonese, Spanish (f)
6
Acrobatics 9 [3], Acting 7 [3], Athletics 9 [3], Charm 7 [3], Concealment 9 [3], Conversation 7 [3]
15
Demolitions 6 [3], Education 6 [3], Navigation (land) 6 [2], Paramedics 6 [3], Persuasion 7 [3]
14
Piloting (airplanes) 9 [3], Security Systems 6 [3], Stealth 9 [3], Streetwise 7 [3]
12
Survival (mountains, temperate, urban) 6 [4], Systems Operation 6 [3], Tactics 6 [3]
10
KS: Praying Mantis Kung Fu 6 [2], KS: Criminal World 6 [2], KS: Superpowered World 6 [2], PS: Exemplar 6 [2]
8

Complications Pts
ID: Eddie Fink
0
Social: Ratman (frequent, moderate, great)
8
Social: Exemplar (frequent, mild, great)
5
Social: Mutant (infrequent, mild, great)
3
Psych: Loyal to Friends (frequent, moderate, extreme)
10
Psych: Overconfident (frequent, moderate, great)
8
Psych: Lecherous, Girl-Crazy (frequent, moderate, great)
8
Psych: Risk-Taker (frequent, moderate, great)
8
Psych: Vengeful (infrequent, mild, great)
3
TOTAL
53

Characteristics
299
Base Points
550
Movement Modes
11
Complications
-22
Powers
214
Experience Spent
0
Skills and Talents
153
Bonus
149
TOTAL
677
TOTAL
677

maintained by Gary Johnson (gwzjohnson at optusnet.com.au)
last updated 12 April 2017