| Characteristic |
Value
|
Effects |
Cost
|
|
Characteristic |
Value
|
Effects |
Cost
|
| Strength |
6
|
lift 1.6 tons |
20
|
Offensive Combat | 10 |
40 |
||
| Dexterity |
6
|
20
|
Defensive Combat | 10 |
40 |
|||
| Constitution |
6
|
stun threshold 9 |
20
|
Mental Combat |
5
|
20
|
||
| Intelligence |
3
|
5
|
Initiative |
9
|
0
|
|||
| Ego |
3
|
mental threshold 4 |
5
|
Perception |
10
|
night vision, ultrasonic hearing, discriminatory and tracking smell |
12
|
|
| Presence |
4
|
10
|
Resistance |
6
|
0
|
|||
| Physical Defence |
4r1
|
armour 3r3
|
13
|
Recovery |
6
|
24
|
||
| Energy Defence | 4r1 |
armour 3r3 |
13
|
Body |
7
|
15
|
||
| Mental Defence |
2
|
|
6
|
Stun |
14
|
36
|
| Movement Modes |
Value
|
Effect |
Cost
|
Endurance
|
| Running |
8m
|
32m NC, 38 km/hr |
8
|
phase
|
| Leaping |
4m
|
16m NC, 19.2 km/hr |
3
|
phase
|
| Swimming |
1m
|
4m NC, 4.8 km/hr |
0
|
phase
|
| Powers | END | Cost |
| Hand Attack 3, killing (+0.5), no Endurance cost (+0.25), claws | 26 |
|
| 50% Physical Resistant Damage Reduction, heals very quickly | 30 |
|
| 50% Energy Resistant Damage Reduction, not versus fire (-0.5), heals very quickly unless burned | 20 |
|
| Clinging, claws | 10 |
|
| Extra Limb, tail | 5 |
|
| Night Vision, Ultrasonic Hearing, Discriminatory and Tracking Smell, enhanced senses | 18 |
|
| 1 BODY/Turn Regeneration, can heal limbs, rapid healing | 21 |
|
| Life Support: Diseases, Poisons, rapid healing |
|
10
|
| mystery powers | 5 |
|
Armour Piercing for STR (+0.5), requires a move action to activate for
each target (-0.25) [12] |
31 |
|
| Exemplars Personal Equipment |
|
38
|
| Skills and Talents | Cost |
| Praying Mantis Kung Fu, +2 DC, with claws |
9
|
| Jab, +1/+3, 8, 8 killing with claws |
5
|
| Punch, +0/+2, 10, 10 killing with claws |
4
|
| Kick, -2/+1, 12, 11 killing with claws |
4
|
| Throw, +0/+1, 8+move/6, 8 killing +move/9 with claws, target falls |
3
|
| Legsweep, +2/-1, 9, 9 killing with claws, target falls |
3
|
| Grab, -1/-1, grab, 10/6, 7 killing with claws, grab 2 limbs |
3
|
| Limb Break, +0/+0, 12, 11 killing with claws, must follow grab | 3 |
| Disarm, -1/+1, 10 |
4
|
| Block, +2/+2, abort, block |
4
|
| Dodge, -/+5, abort, dodge |
4
|
| Roll With Blow, +0/+0, abort, roll with blow | 4 |
| Escape, +0/+0, 11 |
4
|
| 2 All Combat Levels |
16
|
| Position Shift, Breakfall, Defence Manoeuvre as a free action |
18
|
| L: English (n), Cantonese, Spanish (f) |
6
|
| Acrobatics 9 [3], Acting 7 [3], Athletics 9 [3], Charm 7 [3], Concealment 9 [3], Conversation 7 [3] |
15
|
| Demolitions 6 [3], Education 6 [3], Navigation (land) 6 [2], Paramedics 6 [3], Persuasion 7 [3] |
14
|
| Piloting (airplanes) 9 [3], Security Systems 6 [3], Stealth 9 [3], Streetwise 7 [3] |
12
|
| Survival (mountains, temperate, urban) 6 [4], Systems Operation 6 [3], Tactics 6 [3] |
10
|
| KS: Praying Mantis Kung Fu 6 [2], KS: Criminal World 6 [2], KS: Superpowered World 6 [2], PS: Exemplar 6 [2] |
8
|
| Complications | Pts |
| ID: Eddie Fink |
0
|
| Social: Ratman (frequent, moderate, great) | 8 |
| Social: Exemplar (frequent, mild, great) |
5
|
| Social: Mutant (infrequent, mild, great) | 3 |
| Psych: Loyal to Friends (frequent, moderate, extreme) | 10 |
| Psych: Overconfident (frequent, moderate, great) | 8 |
| Psych: Lecherous, Girl-Crazy (frequent, moderate, great) | 8 |
| Psych: Risk-Taker (frequent, moderate, great) | 8 |
| Psych: Vengeful (infrequent, mild, great) | 3 |
| TOTAL |
53
|
| Characteristics |
299
|
Base Points |
550
|
| Movement Modes |
11
|
Complications |
-22
|
| Powers |
214 |
Experience Spent |
0
|
| Skills and Talents |
153
|
Bonus |
149 |
| TOTAL | 677 |
TOTAL |
677 |