Southern Cross

Characteristic
Value
Effects
Cost
   
Characteristic
Value
Effects
Cost
Strength
16
lift 1600 tons
70
Offensive Combat
5
 
20
Dexterity
3
 
5
Defensive Combat
5
 
20
Constitution
6
stun threshold 9
20
Mental Combat
3
 
10
Intelligence
2
 
0
Initiative
6
 
0
Ego
2
mental threshold 3
0
Perception
5
danger sense
0
Presence
3
 
5
Resistance
5
 
0
Physical Defence
14r8
16r11 in Exemplar armour
54
Recovery
15
 
60
Energy Defence
14r8
16r11 in Exemplar armour
54
Body
50
 
30
Mental Defence
2
 
6
Stun
24
 
66

Movement Modes
Value
Effect
Cost
Endurance
Running
6m
24m NC, 28 km/hr
4
phase
Leaping
1m
4m NC, 4.8 km/hr
0
phase
Swimming
2m
8m NC, 9.6 km/hr
1
phase
Flight, non-combat acceleration/deceleration (+1)
20m
2.56km NC, 3072 km/hr, MB 11, MT 22
140
phase
Flight underwater
10m
80m NC, 96 km/hr
9
phase
Tunneling
6m
24m NC, 28 km/hr
*
phase
Faster than Light
*
1LY/year
10
phase

Powers
END
Cost
105pt Multipower, powered by energy
 
105
1. Energy Blast 20, must haymaker (-0), full phase action (-0.5), cannot spread or bounce (-0.25), plasma eye beams [57]
phase
6f
2. Physical Blast 8, 8m radius AoE (+0.5), indirect (+0.25), no range (-0.5), only against targets in a single enclosed space (-1), no effect on targets with Clinging or in effective restraints (-0.25), no effect on targets who succeed on a TN 15 Acrobatics check at -1 per 4m of knockback (-0.25), picking up the car and shaking it [23]
phase
2f
3. Physical Blast 12, 26m radius AoE explosion (+0.25), no range (-0.5), personal immunity (+0.25), only against targets on the ground (-0.5), cannot cause more damage than ground has PD and BODY (-0.25), causes incidental damage to environment (-0), stomping on the ground [40]
phase
4f
4. Physical Blast 14, 28m cone AoE explosion (+0.25), no range (-0.5), personal immunity (+0.25), only against targets on the ground (-0.5), cannot cause more damage than ground has PD and BODY (-0.25), causes incidental damage to environment (-0), punching the ground and causing a shockwave [47]
phase
5f
5. Severe Transform 1, coal into diamond, very limited target (-1), squeezing coal into diamonds [7]
phase
1f
6. 6m Tunneling through PD 8material, very strong hands [30]
phase
3f
Power Defence 6, only against powers that drain or transfer energy (-0.5), characters with Transfers gain points even if Southern Cross doesn't lose points (-0.25), self-replenishing energy
 
10
Life Support: All Environments, Aging, Breathing, Diseases, No need to Eat or Sleep, non-human metabolism
 
35
Knockback Resistance 1, tall and heavy
 
2
Danger Sense, out of combat, any danger, only to sense threats to the Pacific (-2), OAF shark tooth necklace (-1), defender of the Pacific
+ discriminatory, analyse, only when at base (-1), magic pool in secret cave on island near Ruratonga
 
12
Base (distant [10], deep wilderness [5], PD/ED 5, resistant [9], BODY 13 [11], 200 square metres base [10], 1 square km grounds [11], Concealment 6 [11]) secret cave on island near Ruratonga
 
13
Follower (competent normal), Dasan
 
10
Defender of the Pacific mystery powers
 
45
Exemplars Personal Equipment
 
34

Skills and Talents Cost
Boxing
0
Jab, +1/+3, 16
5
Cross, +0/+2, 18
4

Hook, -2/+1, 20

5
Clinch, -1/-1, grab, 18/16, grab two limbs
3
Dodge, -/+5, abort, dodge
4
2 Boxing Levels
8
3 Eyebeam OCV Levels
6
Striking Appearance 2 (very attractive), Well Off, Position Shift
16
L: English (n), Ruratongan, Stardust's alien language (f), Cantonese (fc), Balinese (bc)
9
Acting 6 [3], Athletics 6 [3], Charm 6 [3], Conversation 6 [3], Demolitions 2 [1]
13
Oratory 6 [3], Paramedic 5 [3], Persuasion 6 [3], Piloting (airplanes, small spacecraft) 3 [2], Power (superstrength) 6 [3]
14
Riding (horses) 3 [1], Systems Operation 5 [3], Tactics 2 [1], Wardrobe and Style [3]
8
KS: Fusion Power 2 [1], KS: Surfing 5 [2], KS: Superpowered World 2 [1], PS: Basketball 3 [1]
5
PS: Southern Squadron Member 2 [1], PS: Surfing 7 [3], PS: Handyman 6 [2], PS: Hoopball 3 [1]
7
PS: Dancing 3 [1], PS: Soap Opera Star 6 [2], PS: Public Speaker 6 [2], PS: Exemplar 5 [2]
7

Complications
Pts
ID: Brian Davies
0
Social: Mutant (infrequent, mild, extreme)
5
Social: Defender of the Pacific (infrequent, mild, great)
3
Social: Australian Accent and Slang (frequent, mild, slight)
1
Phys: Non-Human Metabolism, Powered by Energy (frequent, mild, great)
2
Psych: Opposed to Killing (frequent, moderate, extreme)
15

Psych: Protects Innocents (frequent, moderate, extreme)

15
Psych: Loyal to Friends (frequent, moderate, great)
8
Psych: Overprotective of Sister (infrequent, moderate, slight)
2
TOTAL
51

Characteristics 
420
Base Points
550
Movement Modes
164
Complications
-24
Powers
287
Experience Spent
459
Skills and Talents
114
Bonus
0
TOTAL
985
TOTAL
985

maintained by Gary Johnson (gwzjohnson at optusnet.com.au)
last updated 18 August 2014