Strife

Characteristic
Value
Effects
Cost
   
Characteristic
Value
Effects
Cost
Strength
3/15
lift 200 kg/800 tons
5
Offensive Combat
7
 
25
Dexterity
4
 
10
Defensive Combat
7
 
25
Constitution
4
stun threshold 6
10
Mental Combat
9
 
30
Intelligence
4
 
10
Initiative
7
 
0
Ego
5
mental threshold 7
15
Perception
7
danger sense, mental awareness, sensory array in armour
0
Presence
3
 
5
Resistance
8
 
0
Physical Defence
2
14r12 in armour and force field
6
Recovery
4
 
12
Energy Defence
2
14r12 in armour and force field
6
Body
24
 
4
Mental Defence
6
 
18
Stun
9
 
15

Movement Modes
Value
Effect
Cost
Endurance
Running
6m
24m NC, 28 km/hr
4
phase
Leaping
1m
4m NC, 4.8 km/hr
0
phase
Swimming
1m
4m NC, 4.8 km/hr
0
phase
Flight, only in alternate identity (-0.25)
20m
1.28 km NC, 1536 km/hr
48
phase

Powers END Cost
250pt Multipower, telepath
 
250
1. Mental Blast 10 vs humans, reduced endurance cost (+0.25) [125]
phase
12f
2. Active Telepathy 14 vs humans, cannot be detected by target, reduced endurance cost (+0.25) [125]
phase
12f
3. Mental Illusions 14 vs humans, target believes effect was real after power ends, reduced endurance cost (+0.25) [125]
phase
12f
4. Mind Control 14 vs humans, target remembers actions and thinks they were natural, reduced endurance cost (+0.25) [125]
phase
12f
5. Mind Scan 14 vs humans, cannot be detected by target, reduced endurance cost (+0.25) [125]
phase
12f
Invisibility to mental senses, no fringe, only when not using mental attacks (-0.25), no endurance cost (+0.25)
 
20
Astral Travel, leaves physical body behind (-0.25), cannot use normal senses while travelling (-0.25), reduced endurance cost (+0.25), astral form [66]
phase
66
Mental Deflection, interfering with mental attacks
phase
20

Mind Link, any 8 minds

 
30
50% Resistant Mental Damage Reduction
 
30
Danger Sense, out of combat, immediate vicinity, telepathic awareness
 
27
360 degree Mental Awareness
 
10
PD/ED +6 (total 8r6), resistant (+0.5), hardened (+0.25), impenetrable (+0.25), only in alternate identity (-0.25), armour
 
58
50% Resistant Physical and Energy Damage Reduction, only in alternate identity (-0.25), armour
 
48
PD/ED +6 (total 14r12), resistant (+0.5), hardened (+0.25), impenetrable (+0.25), affects desolidified (+0.25), costs endurance (-0.25), only in alternate identity (-0.25), force field
phase
54
Energy Blast 18, only in alternate identity (-0.25), blaster gauntlets
phase
67
STR +12 (total 15), only in alternate identity (-0.25), psychokinetic armour
phase
48
Desolidification, invisible effects (-0.5), only in alternate identity (-0.25), armour
phase
48
Power Defence 4, only in alternate identity (-0.25), armour
 
10
Sight and Hearing Flash Defence 4, only in alternate identity (-0.25), armour
 
19
Life Support: Self-Contained Breathing, All Environments, only in alternate identity (-0.25), armour
 
15
IR Vision, UV Vision, High Range Radio Hearing, Ultrasonic Hearing, +12 Telescopic Vision, x100 Microscopic Vision, only in alternate identity (-0.25), armour
 
40

Skills and Talents Cost
Fighting Skills
0
Punch, +0/+2, 5/17
4
Kick, -2/+1, 7/19
5
Throw, +0/+1, 3/15+move/6, target falls
3
Block, +2/+2, abort, block
4
Dodge, -/+5, abort, dodge
4
Escape, +0/+0, 6/18
4
2 All Combat Levels
16
10 Mind Scan OCV Levels
20
Belief (Roman Catholic), Striking Appearance 2 (very attractive)
9
L: Spanish (n), English (i), Russian (i)
8
Acting 6 [3], Athletics 7 [3], Computer Programming 7 [3], Concealment 7 [3], Conversation 6 [3], Cramming 4 [5], Demolition 7 [3]
23
Disguise 6 [3], Education 6 [3], Electronics 7 [3], Inventor 7 [3], Paramedics 7 [3], Persuasion 6 [3], Piloting (airplanes, space ships) 7 [4]
22
Security Systems 7 [3], Stealth 7 [3], Systems Operation 7 [3], Tactics 7 [3], Wardrobe and Style 6 [3], Weaponsmith (energy) 7 [2]
17
KS: Future Science 7 [2], KS: Mental Powers 7 [2], KS: Superheroic World 7 [2], KS: Time Travel 7 [2]
8

Complications
Pts
ID: Emmanuel Pedro Medina
0
Social: Mutant (infrequent, mild, extreme)
5
Social: Meddling Time Travelling Supervillain (infrequent, mild, great)
3
Phys: Occasionally Unfamiliar With Earth (infrequent, mild, slight)
1
Psych: Protects Innocents (frequent, mild, extreme)
10
Psych: Loyal to Friends (frequent, moderate, great)
8
Psych: Secretive (frequent, moderate, great)
8
TOTAL
35

Characteristics 
186
Base Points
550
Movement Modes
52
Complications
-40
Powers
920
Experience Spent
0
Skills and Talents
147
Bonus
795
TOTAL
1305
TOTAL
1305

maintained by Gary Johnson (gwzjohnson at optusnet.com.au)
last updated 23 October 2016