| Characteristic |
Value
|
Effects |
Cost
|
|
Characteristic |
Value
|
Effects |
Cost
|
| Strength |
1.5
|
lift 75 kgs |
-2
|
Offensive Combat |
3/9
|
10
|
||
| Dexterity |
2
|
0
|
Defensive Combat |
3
|
10
|
|||
| Constitution |
2
|
stun threshold 3 |
0
|
Mental Combat |
3
|
10
|
||
| Intelligence |
7
|
25
|
Initiative |
5
|
0
|
|||
| Ego |
2
|
mental threshold 3 |
0
|
Perception |
10
|
instant and exact recall |
0
|
|
| Presence |
2
|
0
|
Resistance |
5
|
0
|
|||
| Physical Defence |
1
|
3r3 in Exemplar armour
|
3
|
Recovery |
2
|
8
|
||
| Energy Defence |
1
|
3r3 in Exemplar armour
|
3
|
Body |
20
|
0
|
||
| Mental Defence |
2
|
|
6
|
Stun |
6
|
12
|
| Movement Modes |
Value
|
Effect |
Cost
|
Endurance
|
| Running |
6m
|
24m NC, 28 km/hr |
4
|
phase
|
| Leaping |
1m
|
4m NC, 4.8 km/hr |
0
|
phase
|
| Swimming |
1m
|
4m NC, 4.8 km/hr |
0
|
phase
|
| Powers | END | Cost |
| Clairsentience, all normal sense groups, retrocognition only (-1), self only (-1), only for things she perceived in the past (-2), invisible effects (+1), no endurance cost (+0.75), persistent (+0.5), always on (-0.5), inherent (+0.25), instant and exact recall |
|
45
|
| Absolute Time Sense, Eidetic Memory, Lightning Calculator, Lightsleep, Speed Reading (100x normal) |
|
22
|
| LS: All Diseases, Diminished Need to Eat and Sleep (1/week) |
|
7
|
| 100pt Variable Power Pool, 100pt control cost, must change at stockpile (-0.5), must be at least IIF (-0.25), equipment |
|
129
|
| Exemplars Personal Equipment |
|
34
|
| 75pt MP, OIF (-0.5), energy regulator overlay on armoured costume |
|
50
|
| 1. Energy Blast 10, no KB (-0.25), beam attack (-0.25), energy beam [25] |
phase
|
2f
|
| 2. Energy Blast 10, Stun only (-0), beam attack (-0.25), energy beam [29] |
phase
|
3f
|
| 3. Energy Blast 15, no KB (-0.25), beam attack (-0.25), overcharged energy beam [37] |
turn
|
4f
|
| 4. PD/ED +3, resistant (+0.5), force field [18] |
phase
|
2f
|
| 5. PD/ED +6, resistant (+0.5), hardened (+0.25), impenetrable (+0.25), overcharged force field [48] |
turn
|
5f
|
| 3 REC Endurance Reserve for MP, OIF (-0.5), energy regulator overlay on armoured costume |
|
4
|
| OCV +6 (total 9), OIF visor (-0.5), predictive analysis visual display |
20
|
|
| Flash Defence 3, sight and hearing groups, OIF visor (-0.5), sensory overload buffers |
12
|
| Skills and Talents | Cost |
| Fighting Skills |
0
|
| Punch, +0/+2, 3 |
4
|
| Throw, +0/+1, 1+move/6, target falls |
3
|
| Dodge, -/+5, abort, dodge |
4
|
| Escape, +0/+0, STR 4 |
4
|
| Striking Appearance (attractive) |
3
|
| L: English (n) |
0
|
| Athletics 2 [1], Computer Programming 7 [1], Cramming 7 [5], Deduction 7 [1], Demolitions 7 [1] |
9
|
| Dimensional Travel 7 [1], Education 7 [1], Electronics 7 [1], Inventor 7 [1], Paramedics 7 [1] |
5
|
| Piloting (airplanes) 2 [1], Security Systems 7 [1], Systems Operation 7 [1], Tactics 7 [1], Teaching 2 [1] |
5
|
| KS: Superpowered World 10 [2], KS: Genosha 7 [1], PS: Laboratory Assistant 10 [2], PS: Exemplar 7 [1] |
6
|
| SC: Biology 7 [1], SC: Chemistry 7 [1], SC: Genetics 7 [1], SC: Magnetism 7 [1], SC: Physics 7 [1] |
5
|
| SC: Robotics 7 [1], SC: Superpowers 7 [1], SC: Tachyon Physics 7 [1], SC: Telepathy 7 [1] |
4
|
| Disadvantages |
Pts
|
| ID: Threnody |
0
|
| Social: Mutant (infrequent, mild, extreme) |
5
|
| Social: Member of the Exemplars (infrequent, mild, great) |
3
|
| Psych: Opposed to Killing (frequent, mild, extreme) |
10
|
| Psych: Protects Innocents (frequent, mild, extreme) |
10
|
| Psych: Brave (frequent, mild, slight) |
2
|
| Psych: Scientific Curiosity (frequent, mild, slight) |
2
|
| TOTAL |
32
|
| Characteristics |
85
|
Base Points |
550
|
| Movement Modes |
4
|
Complications |
-43
|
| Powers |
339
|
Experience Spent |
0
|
| Skills and Talents |
52
|
Bonus |
0
|
| TOTAL |
480
|
TOTAL |
507
|