Threnody

Characteristic
Value
Effects
Cost
   
Characteristic
Value
Effects
Cost
Strength
1.5
lift 75 kgs
-2
Offensive Combat
3/9
 
10
Dexterity
2
 
0
Defensive Combat
3
 
10
Constitution
2
stun threshold 3
0
Mental Combat
3
 
10
Intelligence
7
 
25
Initiative
5
 
0
Ego
2
mental threshold 3
0
Perception
10
instant and exact recall
0
Presence
2
 
0
Resistance
5
 
0
Physical Defence
1
3r3 in Exemplar armour
3
Recovery
2
 
8
Energy Defence
1
3r3 in Exemplar armour
3
Body
20
 
0
Mental Defence
2
 
6
Stun
6
 
12

Movement Modes
Value
Effect
Cost
Endurance
Running
6m
24m NC, 28 km/hr
4
phase
Leaping
1m
4m NC, 4.8 km/hr
0
phase
Swimming
1m
4m NC, 4.8 km/hr
0
phase

Powers END Cost
Clairsentience, all normal sense groups, retrocognition only (-1), self only (-1), only for things she perceived in the past (-2), invisible effects (+1), no endurance cost (+0.75), persistent (+0.5), always on (-0.5), inherent (+0.25), instant and exact recall
 
45
Absolute Time Sense, Eidetic Memory, Lightning Calculator, Lightsleep, Speed Reading (100x normal)
 
22
LS: All Diseases, Diminished Need to Eat and Sleep (1/week)
 
7
100pt Variable Power Pool, 100pt control cost, must change at stockpile (-0.5), must be at least IIF (-0.25), equipment
 
129
Exemplars Personal Equipment
 
34
75pt MP, OIF (-0.5), energy regulator overlay on armoured costume
 
50
1. Energy Blast 10, no KB (-0.25), beam attack (-0.25), energy beam [25]
phase
2f
2. Energy Blast 10, Stun only (-0), beam attack (-0.25), energy beam [29]
phase
3f
3. Energy Blast 15, no KB (-0.25), beam attack (-0.25), overcharged energy beam [37]
turn
4f
4. PD/ED +3, resistant (+0.5), force field [18]
phase
2f
5. PD/ED +6, resistant (+0.5), hardened (+0.25), impenetrable (+0.25), overcharged force field [48]
turn
5f
3 REC Endurance Reserve for MP, OIF (-0.5), energy regulator overlay on armoured costume
 
4
OCV +6 (total 9), OIF visor (-0.5), predictive analysis visual display  
20
Flash Defence 3, sight and hearing groups, OIF visor (-0.5), sensory overload buffers  
12

Skills and Talents Cost
Fighting Skills
0
Punch, +0/+2, 3
4
Throw, +0/+1, 1+move/6, target falls
3
Dodge, -/+5, abort, dodge
4
Escape, +0/+0, STR 4
4
Striking Appearance (attractive)
3
L: English (n)
0
Athletics 2 [1], Computer Programming 7 [1], Cramming 7 [5], Deduction 7 [1], Demolitions 7 [1]
9
Dimensional Travel 7 [1], Education 7 [1], Electronics 7 [1], Inventor 7 [1], Paramedics 7 [1]
5
Piloting (airplanes) 2 [1], Security Systems 7 [1], Systems Operation 7 [1], Tactics 7 [1], Teaching 2 [1]
5
KS: Superpowered World 10 [2], KS: Genosha 7 [1], PS: Laboratory Assistant 10 [2], PS: Exemplar 7 [1]
6
SC: Biology 7 [1], SC: Chemistry 7 [1], SC: Genetics 7 [1], SC: Magnetism 7 [1], SC: Physics 7 [1]
5
SC: Robotics 7 [1], SC: Superpowers 7 [1], SC: Tachyon Physics 7 [1], SC: Telepathy 7 [1]
4

Disadvantages
Pts
ID: Threnody
0
Social: Mutant (infrequent, mild, extreme)
5
Social: Member of the Exemplars (infrequent, mild, great)
3
Psych: Opposed to Killing (frequent, mild, extreme)
10
Psych: Protects Innocents (frequent, mild, extreme)
10
Psych: Brave (frequent, mild, slight)
2
Psych: Scientific Curiosity (frequent, mild, slight)
2
TOTAL
32

Characteristics 
85
Base Points
550
Movement Modes
4
Complications
-43
Powers
339
Experience Spent
0
Skills and Talents
52
Bonus
0
TOTAL
480
TOTAL
507

maintained by Gary Johnson (gwzjohnson at optusnet.com.au)
last updated 18 August 2014