| Characteristic |
Value
|
Effects |
Cost
|
|
Characteristic |
Value
|
Effects |
Cost
|
| Strength |
9
|
lift 12 tons |
33
|
Offensive Combat |
10
|
45
|
||
| Dexterity |
5
|
15
|
Defensive Combat |
10
|
45
|
|||
| Constitution |
8
|
stun threshold 12 |
30
|
Mental Combat |
5
|
20
|
||
| Intelligence |
4
|
10
|
Initiative |
9
|
3
|
|||
| Ego |
3.5
|
mental threshold 5 |
8
|
Perception |
8
|
sense energy 10, sense physical objects 10, danger sense 10 |
3
|
|
| Presence |
3
|
5
|
Resistance |
7
|
3
|
|||
| Physical Defence |
5
|
armour 3r3, force field 7r7
|
15
|
Recovery |
8
|
32
|
||
| Energy Defence |
4
|
armour 3r3, force field 7r7
|
12
|
Body |
15
|
39
|
||
| Mental Defence |
3
|
force field 5
|
9
|
Stun |
20
|
54
|
| Movement Modes |
Value
|
Effect |
Cost
|
Endurance
|
| Running |
8m
|
32m NC, 38 km/hr |
8
|
phase
|
| Leaping |
2m
|
8m NC, 9.6 km/hr |
1
|
phase
|
| Swimming |
2m
|
8m NC, 9.6 km/hr |
1
|
phase
|
| Flight |
15m
|
240m NC, 288 km/hr, MB 7, MT 14 |
*
|
phase
|
| Flight underwater | 6m |
24m NC, 28.8 km/hr | * |
phase |
| Powers | END | Cost |
| 106pt Multipower, cosmic energy | 106 |
|
| 1. Energy Blast 20, must haymaker (-0), increased endurance cost (-0.25), supercharged energy beam [80] | turn |
8f |
| 2. Energy Blast 12, energy beam [60] | phase |
6f |
| 3. Energy Blast 12, stun only (-0), disruption beam [60] | phase |
6f |
| 4. Major Transform 4, create objects out of thin air, improved group (+1), converting cosmic energy into physical objects [80] | phase |
8f |
| 4. Severe Transform 3, create valuable objects out of thin air, improved group (+1), converting cosmic energy into valuable physical objects [90] | phase |
9f |
| 6. 15m Flight, 240m NC, flight [40] + 6m Swimming, 24m NC, flight underwater [6] |
phase |
5f |
| 7. Hand Attack 4, physical manifestation (-0.25), energy staff [16] | phase |
2f |
| 8. Sight Group Images, +4 to PER rolls, only to create light (-1), 1m radius AoE (+0.25), light beam [10] | phase |
1f |
PD/ED 7, resistant (+0.5), costs endurance
(-0.5), force field [42] |
phase |
61 |
|
Danger Sense 10, any threat, general area, unified power (-0.25), cosmic awareness |
|
30
|
| Sense Energy, passive, ranged, discriminatory, analyse, targeting, 360 degrees, +2 PER (total 10), +4 Telescopic, unified power (-0.25), cosmic sense of energy | 52 |
|
| Sense Physical Objects, passive, ranged, discriminatory, analyse, targeting, 360 degrees, +2 PER (total 10), +4 Telescopic, unified power (-0.25), cosmic sense of the energy inside physical objects |
|
52
|
| 3 levels with Intellect Skills checks, unified power (-0.25), cosmic insight into all things |
|
12
|
| Universal Translator, cannot read or write (-1), cosmic understanding | 10 |
|
| Instant Change, improved results group, using cosmic energy to change what I'm wearing | 4 |
|
| Life Support: Diseases, Poisons, Self-Contained Breathing, No Need to Eat or Sleep, Longevity, cosmic invulnerability |
|
31
|
| Power Defence 3, cosmic resilience |
|
9
|
| Flash Defence 3 versus Sight Group, eyes are attuned to cosmic energy | 9 |
|
| 1 BODY/Minute Regeneration, can heal limbs, accelerated healing |
|
17
|
| Healing 1, standard effect (+0), persistent (+0.75), expanded effect, STR, DEX, CON and INT (+1.5), re-use duration is per turn (+2), self only (-1), accelerated physical recovery |
|
26
|
EGO Healing 1, standard effect (+0), persistent (+0.75), re-use duration is per day (+0.5), only heals damage caused by physical trauma to the brain (-2), self only (-1), regaining memories lost from brain trauma |
4 |
|
| Dispel 1, standard effect (+0), persistent (+0.75), cumulative, maximum effect 64 (+1.75), expanded effect, all powers with the special effect "must implant an object in Vitality's body" (+2), no range (-0.5), self only (-1), extra time, once per minute (-1.5), body expels foreign objects |
|
5
|
|
Armour Piercing for STR (+0.5) [22] |
|
38
|
|
Armour Piercing for any melee weapon of up to 60 active points [30] |
|
30
|
Armour Piercing for any ranged weapon of up to 60 active points [30] |
30 |
|
| Exemplars Personal Equipment |
|
38
|
| Skills and Talents | Cost |
| Jojutsu, Taijutsu, Jujitsu, +2 DC, with staff |
9
|
| Jab, +1/+3, 11, 15 with staff |
5
|
| Strike, +0/+2, 13, 17 with staff |
4
|
| Smash, -2/+1, 15, 19 with staff |
4
|
| Throw, +0/+1, 11+move/6, 15+move/6 with staff, target falls |
3
|
| Sacrifice Throw, +2/+1, 11, both fall |
3
|
| Legsweep, +2/-1, 11, 15 with staff, target falls |
3
|
| Grab, -1/-1, grab, 13/9, grab 2 limbs |
3
|
| Choke Hold, -2/-2, grab, 9/3 NND, grab head |
4
|
| Nerve Strike, -1/+1, 3 NND |
4
|
| Disarm, -1/+1, 13 |
4
|
| Takeaway, -2/+1, 13 |
4
|
| Weapon Bind, +0/+1, 13 |
4
|
| Block, +2/+2, abort, block |
4
|
| Dodge, -/+5, abort, dodge |
4
|
| Roll With Blow, +0/+0, abort, roll with blow | 4 |
| Escape, +0/+0, 14 |
4
|
| 2 All Combat Levels, 1 Dive for Cover Level |
19
|
| Striking Appearance (attractive), Defence Manoeuvre as a move action, Breakfall, Position Shift, Wealthy |
26
|
| L: English (n, can imitate dialects), Cantonese, Japanese (bc) |
3
|
| Acrobatics 8 [3], Acting 6 [3], Athletics 8 [3], Concealment 4 [1], Contortionist 5 [1], Conversation 6 [3] |
14
|
| Cramming 4 [5], Demolitions 4 [1], Disguise 4 [1], Driving (motorcycles) 5 [1], Education 7 [3], Fast Draw 8 (eyewear and headgear, staffs) [4] |
15
|
| Forensic Medicine 4 [1], Inventor 7 [3], Mimicry 4 [1], Paramedic 7 [3], Persuasion 6 [3], Piloting (airplanes) 5 [1], Stealth 8 [3] |
15
|
| Systems Operation 7 [3], Tactics 7 [3], KS: Jojutsu 7 [2], KS: Jujitsu 7 [2], KS: Koshijutsu 7 [2], KS: Taijutsu 7 [2], KS: Aikido 4 [1] |
15
|
| KS: Martial World 4 [1], KS: Ethics 4 [1], KS: Kung Fu 4 [1], PS: Meditation 4 [1], PS: Scientist 4 [1], SC: Human Anatomy 4 [1], SC: Biology 7 [2] |
8
|
| SC: Chemistry 4 [1], SC: Organic Chemistry 4 [1], SC: Genetics 7 [2], SC: Immunology 4 [1], SC: Medicine 4 [1], SC: Veterinary Medicine 4 [1] |
7
|
| SC: Developmental Biology 4 [1], SC: Neuroscience 4 [1], KS: Scientific World 7 [2], PS: Exemplar 7 [2], KS: Superpowered World 7 [2] |
8
|
| Complications | Pts |
| ID: Gavin Greyson |
0
|
| Social: Exemplar (frequent, mild, great) |
5
|
| Social: Mutant (infrequent, mild, great) | 3 |
| Psych: Protects Innocents (frequent, mild, extreme) |
10
|
| Psych: Loyal to Close Friends (frequent, mild, slight) |
2
|
| TOTAL |
20
|
| Characteristics |
381
|
Base Points |
550
|
| Movement Modes |
10
|
Complications |
-55
|
| Powers |
509
|
Experience Spent |
705 |
| Skills and Talents |
200
|
Bonus |
0
|
| TOTAL | 1200 | TOTAL |
1200 |
| Experience Unspent: 14 |