Wolverine II

Characteristic
Value
Effects
Cost
   
Characteristic
Value
Effects
Cost
Strength
4
lift 400 kgs
10
Offensive Combat
9
 
40
Dexterity
6
 
20
Defensive Combat
9
 
40
Constitution
6
stun threshold 9
20
Mental Combat
7
 
30
Intelligence
3
 
5
Initiative
9
 
3
Ego
4
mental threshold 6
10
Perception
9
night vision, ultrasonic hearing, discriminatory and tracking smell
9
Presence
4
 
10
Resistance
7
 
0
Physical Defence
3
armour 3r3
9
Recovery
6
 
24
Energy Defence
3
armour 3r3
9
Body
12
 
30
Mental Defence
3
 
9
Stun
12
 
30

Movement Modes
Value
Effect
Cost
Endurance
Running
8m
32m NC, 38 km/hr
8
phase
Leaping
4m
16m NC, 19.2 km/hr
3
phase
Swimming
2m
8m NC, 9.6 km/hr
1
phase

Powers END Cost
50% Physical and Energy Resistant Damage Reduction, healing factor
 
60
1 BODY/Turn Regeneration, can heal limbs, healing factor
 
21
Life Support: Diseases, Poisons, Longevity, healing factor
 
14
Night Vision, Ultrasonic Hearing, Discriminatory and Tracking Smell, enhanced senses
 
18

Hand Attack 3 (5 with STR), killing (+0.5), armour piercing (+0.5), no Endurance cost (+0.25), retractable hand and feet claws

 
34
+3 OCV with claws, only on first attack against opponents and only if her claws are retracted and they don't know she has claws (-1), where did those claws come from
 
3
Mind Link with 1 member of limited group (training partners), only with others who have Mind Link (-1), simple concepts only (-1), gestures (-0.25), knowing glance
 
3
Exemplars Personal Equipment
 
38

Skills and Talents Cost
Fighting Skills, +2 DC, with claws
9
Jab, +1/+3, 6, 6 killing armour piercing with claws
5
Strike, +0/+2, 8, 7 killing armour piercing with claws
4
Fast Strike, +2/+0, 8, 7 killing armour piercing with claws
4
Kick, -2/+1, 10, 8 killing armour piercing with claws
4
Throw, +0/+1, 6+move/6, 6 killing armour piercing +move/12 with claws, target falls
3
Legsweep, +2/-1, 8, 7 killing armour piercing withclaws, target falls
3
Grab, -1/-1, grab, 8/4, 6 killing armour piercing with claws, grab 2 limbs
3
Nerve Strike, -1/+1, 3 NND
4
Disarm, -1/+1, 8
4
Weapon Bind, +0/+1, 8
4
Block, +2/+2, abort, block
4
Dodge, -/+5, abort, dodge
4
Roll With Blow, +0/+0, abort, roll with blow
4
Escape, +0/+0, 9
4
2 Overall Levels
20
2 Claws Levels
6
Striking Appearance (attractive), Position Shift, Breakfall, Defence Manoeuvre as a free action
21
L: English (n), French, Japanese (i), Arabic, Cantonese, French, German, Japanese, Mandarin, Russian, Spanish (f)
26
Acrobatics 9 [3], Acting 7 [3], Athletics 9 [3], Bugging 6 [3], Climbing 9 [3], Concealment 6 [3], Demolitions 6 [3]
21
Driving (cars, motorcycles, trucks, tanks) 9 [6], Education 6 [3], Forensic Medicine 6 [3], Interrogation 7 [3], Lipreading 6 [3], Lockpicking 9 [3]
21
Security Systems 9 [3], Navigation (air, land, sea) 6 [4], Paramedic 7 [3], Persuasion 7 [3], Piloting (airplanes, helicopters) 9 [4], Riding (horses, camels) 9 [4]
21
Saiilng (motorised ships) 9 [3], Shadowing 6 [3], Sleight of Hand 9 [3], Stealth 9 [3], Streetwise 7 [3], Survival (all) 6 [8], Systems Operation 6 [3]
26
Tactics 6 [3], Tracking 6 [3], Weaponsmith (muscle-powered melee, muscle-powered ranged, firearms, missiles and rockets) 6 [5]
11
KS: Martial Arts 6 [2], KS: Superpowered World 6 [2], KS: Martial World 6 [2], SC: Human Anatomy 6 [2], SC: Surgery 6 [2], PS: Exemplar 3 [1]
11

Complications Pts
ID: Laura Kinney
0
Enraged: When Exposed to Trigger Scent, +5 enraged check, +8 recovery check, attacks cause of enraged, then attack nearest target (rare, mild/moderate, great)
1
Social: Exemplar (frequent, mild, great)
5
Social: Mutant (infrequent, mild, great)
3
Psych: Protects Innocents (frequent, moderate, extreme)
15
Psych: Loyal to Friends (frequent, moderate, great)
8
Psych: Risk-Taker (frequent, mild, great)
5
Psych: Socially Awkward (constant, mild, slight)
3
TOTAL
40

Characteristics
308
Base Points
550
Movement Modes
12
Complications
-35
Powers
191
Experience Spent
0
Skills and Talents
247
Bonus
243
TOTAL
758
TOTAL
758

maintained by Gary Johnson (gwzjohnson at optusnet.com.au)
last updated 30 April 2017