Block does not allow you to act in the following Phase before the character you successfully blocked. You can take attacks of opportunity while you are blocking.
You cannot combine Dodge with an an attack during your Phase. You cannot take attacks of opportunity while you are dodging.
In addition to the options to squeeze, slam or throw a grabbed opponent, a character who is using a Grab manoeuvre also has the following options.
Block: you do no damage to the opponent, and can attempt to Block one incoming attack per Phase with the grabbed opponent's body, as if using the Block manoeuvre with a -2 OCV penalty. If successful, the grabbed opponent takes the damage. You cannot Block multiple attacks per Phase.
Control: you do no damage to the opponent, and attempt to hold them so they cannot physically attack. Your opponent receives a +2 bonus to the opposed STR check. If successful, you hold your opponent in such a way that they cannot physically attack, though they can still use Mental Powers and other powers at the GM's discretion.
Redirect: if you grab an opponent's weapon, you can attack anyone within melee range with the grabbed weapon, including the opponent. A successful hit will do only the weapon's base damage if the opponent is resisting (that is, does not let go). You do not take the weapon away from the opponent if you choose this option.
Shove: you use the Shove manoeuvre on your grabbed opponent.
You cannot move through the square of a character other than your target while performing a Move By or a Move Through manoeuvre.
Moving at velocities of greater than 90m inflicts damage as indicated on the following table. Mach One (the speed of sound) is 510m (40 MT DC, 20 MB DC). Escape velocity is 16.8km (60 MT DC, 30 MB DC).
|
Move |
MT DC |
MB DC |
Move |
MT DC |
MB DC |
Move |
MT DC |
MB DC |
|
100m |
31 |
15.5 |
560m |
41 |
20.5 |
3.2km |
51 |
25.5 |
|
120m |
32 |
16 |
660m |
42 |
21 |
3.7km |
52 |
26 |
|
140m |
33 |
16.5 |
780m |
43 |
21.5 |
4.5km |
53 |
26.5 |
|
170m |
34 |
17 |
940m |
44 |
22 |
5.3km |
54 |
27 |
|
200m |
35 |
17.5 |
1.1km |
45 |
22.5 |
6.3km |
55 |
27.5 |
|
240m |
36 |
18 |
1.3km |
46 |
23 |
7.5km |
56 |
28 |
|
280m |
37 |
18.5 |
1.6km |
47 |
23.5 |
9km |
57 |
28.5 |
|
340m |
38 |
19 |
1.9km |
48 |
24 |
10.5km |
58 |
29 |
|
400m |
39 |
19.5 |
2.3km |
49 |
24.5 |
12.5km |
59 |
29.5 |
|
480m |
40 |
20 |
2.7km |
50 |
25 |
15km |
60 |
30 |
Throw does not allow you to act in the following Phase before the character you successfully threw.