Hero System Rules Supplement

Combat Manoeuvres

Block

Block does not allow you to act in the following Phase before the character you successfully blocked. You can take attacks of opportunity while you are blocking.

Dodge

You cannot combine Dodge with an an attack during your Phase. You cannot take attacks of opportunity while you are dodging.

Grab

In addition to the options to squeeze, slam or throw a grabbed opponent, a character who is using a Grab manoeuvre also has the following options.

Block: you do no damage to the opponent, and can attempt to Block one incoming attack per Phase with the grabbed opponent's body, as if using the Block manoeuvre with a -2 OCV penalty. If successful, the grabbed opponent takes the damage. You cannot Block multiple attacks per Phase.

Control: you do no damage to the opponent, and attempt to hold them so they cannot physically attack. Your opponent receives a +2 bonus to the opposed STR check. If successful, you hold your opponent in such a way that they cannot physically attack, though they can still use Mental Powers and other powers at the GM's discretion.

Redirect: if you grab an opponent's weapon, you can attack anyone within melee range with the grabbed weapon, including the opponent. A successful hit will do only the weapon's base damage if the opponent is resisting (that is, does not let go). You do not take the weapon away from the opponent if you choose this option.

Shove: you use the Shove manoeuvre on your grabbed opponent.

Move By and Move Through

You cannot move through the square of a character other than your target while performing a Move By or a Move Through manoeuvre.

Moving at velocities of greater than 90m inflicts damage as indicated on the following table. Mach One (the speed of sound) is 510m (40 MT DC, 20 MB DC). Escape velocity is 16.8km (60 MT DC, 30 MB DC).

Move

MT DC

MB DC

Move

MT DC

MB DC

Move

MT DC

MB DC

100m

31

15.5

560m

41

20.5

3.2km

51

25.5

120m

32

16

660m

42

21

3.7km

52

26

140m

33

16.5

780m

43

21.5

4.5km

53

26.5

170m

34

17

940m

44

22

5.3km

54

27

200m

35

17.5

1.1km

45

22.5

6.3km

55

27.5

240m

36

18

1.3km

46

23

7.5km

56

28

280m

37

18.5

1.6km

47

23.5

9km

57

28.5

340m

38

19

1.9km

48

24

10.5km

58

29

400m

39

19.5

2.3km

49

24.5

12.5km

59

29.5

480m

40

20

2.7km

50

25

15km

60

30

Throw

Throw does not allow you to act in the following Phase before the character you successfully threw.


maintained by Gary Johnson (gwzjohnson at optusnet.com.au)
last updated 4 April 2012