Hero System Rules Supplement

Combat Modifiers

Combat Modifiers

Attacker is ...

Notes

Melee OCV

Ranged OCV

Able to Target Opponent

Succeeded at Targeting Sense PER check

+0

+0

Unable to Target Opponent

Succeeded at Non-Targeting Sense PER check

-3

-3

Unable to Sense Opponent

Failed all PER checks

-3

OCV 0

On Higher Ground

 

+1

+0

Prone  
-2
+0
Grabbing an Opponent +0 Melee OCV against Grabbed opponent
-3
-3
Being Grabbed  
-3
-3
Squeezing Through a Space  
-2
-2
Squeezing Through a Small Space Must succeed on a Contortionist Skill Check
NA

NA


Defender is ...

Notes

Melee DCV

Ranged DCV

Able to Target Opponent

Succeeded at Targeting Sense PER check

+0

+0

Unable to Target Opponent

Succeeded at Non-Targeting Sense PER check

-1

+0

Unable to Sense Opponent

Failed all PER checks

-3

-3

Surprised

Only applies during Surprise Phase

-3

-3

Stunned

Not cumulative with being Unconscious

-3

-3

Taking a Recovery

Not cumulative with being Unconscious

-3

-3

Unconscious

 
DCV 0

DCV 0

Behind Cover

 

+2

+2

Mostly Behind Cover  
+4
+4
Prone  
-3
+0
Grabbing or Being Grabbed  
-3
-3
Squeezing Through a Space  
-2
-2
Squeezing Through a Small Space Must succeed on a Contortionist Skill Check
DCV 0

DCV 0

Combat Manoeuvres

Manoeuvre Effects Action
OCV
DCV
Attack HTH attack attack
+0
+0
Block blocks HTH attack, abort attack
+0
+0
Brace for Accuracy OCV bonus against range penalties only free
+2
-3
Called Shot Attack gains the armour piercing or penetrating advantage free
-6
+0
Disarm STR check to disarm attack
-2
+0
Dive for Cover move away, abort move
+0
+0
Dodge dodge all attacks, cannot attack, abort attack
NA
+3
Escape STR check to escape, abort varies
+0
+0
Grab grab, STR check to hold, STR damage attack
-1
-2
Haymaker +4 DC to attack attack
-3
-3
Move By STR/2+move/6 damage, hurts attacker full-phase
-2/x
-2
Move Through STR+move/3 damage, hurts attacker full-phase
-v/6
-3
Multiple Attack attack one or more targets multiple times full-phase
-2/x
-3
Resist Knockback STR knockback resistance move
+0
-3
Roll with Blow take half damage, abort after attack attack
-2
-2
Set gain ranged OCV bonus against one target full-phase
+1
+0
Shove STR check to shove back at least 1m attack
-1
-1
Strike +2 DC to attack attack
-1
-1
Throw STR+move/6 damage, target falls attack
-1
-1

Martial Arts

Characters with Damage Classes may add the DC to their effective STR for resisting disarms, takeaways and weapon binds if they have paid for the Weapon Group of the weapon they are using.


maintained by Gary Johnson (gwzjohnson at optusnet.com.au)
last updated 4 February 2013