|
Attacker is ... |
Notes |
Melee OCV |
Ranged OCV |
|
Able to Target Opponent |
Succeeded at Targeting Sense PER check |
+0 |
+0 |
|
Unable to Target Opponent |
Succeeded at Non-Targeting Sense PER check |
-3 |
-3 |
|
Unable to Sense Opponent |
Failed all PER checks |
-3 |
OCV 0 |
|
On Higher Ground |
+1 |
+0 |
|
| Prone |
-2
|
+0
|
|
| Grabbing an Opponent | +0 Melee OCV against Grabbed opponent |
-3
|
-3
|
| Being Grabbed |
-3
|
-3
|
|
| Squeezing Through a Space |
-2
|
-2
|
|
| Squeezing Through a Small Space | Must succeed on a Contortionist Skill Check |
NA
|
NA |
|
Defender is ... |
Notes |
Melee DCV |
Ranged DCV |
|
Able to Target Opponent |
Succeeded at Targeting Sense PER check |
+0 |
+0 |
|
Unable to Target Opponent |
Succeeded at Non-Targeting Sense PER check |
-1 |
+0 |
|
Unable to Sense Opponent |
Failed all PER checks |
-3 |
-3 |
|
Surprised |
Only applies during Surprise Phase |
-3 |
-3 |
|
Stunned |
Not cumulative with being Unconscious |
-3 |
-3 |
|
Taking a Recovery |
Not cumulative with being Unconscious |
-3 |
-3 |
|
Unconscious |
DCV 0
|
DCV 0 |
|
|
Behind Cover |
|
+2 |
+2 |
| Mostly Behind Cover |
+4
|
+4
|
|
| Prone |
-3
|
+0
|
|
| Grabbing or Being Grabbed |
-3
|
-3
|
|
| Squeezing Through a Space |
-2
|
-2
|
|
| Squeezing Through a Small Space | Must succeed on a Contortionist Skill Check |
DCV 0
|
DCV 0 |
| Manoeuvre | Effects | Action |
OCV
|
DCV
|
| Attack | HTH attack | attack |
+0
|
+0
|
| Block | blocks HTH attack, abort | attack |
+0
|
+0
|
| Brace for Accuracy | OCV bonus against range penalties only | free |
+2
|
-3
|
| Called Shot | Attack gains the armour piercing or penetrating advantage | free |
-6
|
+0
|
| Disarm | STR check to disarm | attack |
-2
|
+0
|
| Dive for Cover | move away, abort | move |
+0
|
+0
|
| Dodge | dodge all attacks, cannot attack, abort | attack |
NA
|
+3
|
| Escape | STR check to escape, abort | varies |
+0
|
+0
|
| Grab | grab, STR check to hold, STR damage | attack |
-1
|
-2
|
| Haymaker | +4 DC to attack | attack |
-3
|
-3
|
| Move By | STR/2+move/6 damage, hurts attacker | full-phase |
-2/x
|
-2
|
| Move Through | STR+move/3 damage, hurts attacker | full-phase |
-v/6
|
-3
|
| Multiple Attack | attack one or more targets multiple times | full-phase |
-2/x
|
-3
|
| Resist Knockback | STR knockback resistance | move |
+0
|
-3
|
| Roll with Blow | take half damage, abort after attack | attack |
-2
|
-2
|
| Set | gain ranged OCV bonus against one target | full-phase |
+1
|
+0
|
| Shove | STR check to shove back at least 1m | attack |
-1
|
-1
|
| Strike | +2 DC to attack | attack |
-1
|
-1
|
| Throw | STR+move/6 damage, target falls | attack |
-1
|
-1
|
Characters with Damage Classes may add the DC to their effective STR for resisting disarms, takeaways and weapon binds if they have paid for the Weapon Group of the weapon they are using.