Hero System Rules Supplement

Power Disadvantages

Endurance Disadvantages

These Disadvantage makes Powers more tiring to use.

Costs Endurance

Value: -0.5 to -1.25

This Disadvantage can only be bought for Powers which naturally cost no Endurance. The value of the Disadvantage is determined by the Endurance cost of the Power, which is calculated as usual from Power's active points.

Use once per
Disadvantage
Phase
-0.5
Turn
-0.75
Minute
-1
Scene
-1.25

If a Power costs Endurance only to activate, reduce the disadvantage by -0.25.

Increased Endurance Cost

Value: -0.25 to -0.75

Each -0.25 worsens the frequency at which the power can be used by one level (/phase to 1/turn, 1/turn to 1/minute, 1/minute to 1/scene).

Endurance Disadvantages: see above


maintained by Gary Johnson (gwzjohnson at optusnet.com.au)
last updated 4 April 2012