Falling causes 1d6 damage for every 5 feet of velocity when the character hits the ground, to a maximum of 36d6 for 360 feet of velocity. It takes one round (six seconds) to reach that velocity, and the character will fall 630 feet in that time. The following table matches the dice of damage to the minimum distance fallen.
Damage |
Distance |
Damage |
Distance |
Damage |
Distance |
Damage |
Distance |
1d6 |
5ft |
10d6 |
70ft |
19d6 |
200ft |
28d6 |
400ft |
2d6 |
10ft |
11d6 |
80ft |
20d6 |
220ft |
29d6 |
425ft |
3d6 |
15ft |
12d6 |
90ft |
21d6 |
240ft |
30d6 |
450ft |
4d6 |
20ft |
13d6 |
105ft |
22d6 |
260ft |
31d6 |
480ft |
5d6 |
25ft |
14d6 |
120ft |
23d6 |
280ft |
32d6 |
510ft |
6d6 |
30ft |
15d6 |
135ft |
24d6 |
300ft |
33d6 |
540ft |
7d6 |
40ft |
16d6 |
150ft |
25d6 |
325ft |
34d6 |
570ft |
8d6 |
50ft |
17d6 |
165ft |
26d6 |
350ft |
35d6 |
600ft |
9d6 |
60ft |
18d6 |
180ft |
27d6 |
375ft |
36d6 |
630ft |