Barbarian: the Frenzy ability of the Path of the Berserker does not cause exhaustion.
Bard: as arcane spellcasters, bards who take the Devout Belief feat or multiclass as a cleric or paladin cannot progress in level as a bard unless they lose their faith.
Clerics: as divine spellcasters, clerics gain the Devout Belief feat at first level. Clerics who lose their faith lose all class abilities and spells and cannot progress in level as a cleric unless they regain their faith. Clerics are not proficient with medium armours. Most clerics are officially ordained members of True Faith tradition: some are tightly bound to particular duties or responsibilities, others have more free rein to conduct their lives, as long as they do so in accordance with their tradition. Clerics sometimes do not get along with followers of other True Faith traditions: for example, the Crusade, an ongoing war between Selentine soldiers of fortune and the Tashim Caliphate, was started by the Pontiff of Selentium.
Replace Turn Undead with Turn Arcane. This ability functions like Turn Undead, but is effective against all dragons, fey, fiends, giants, gods and undead with the arcane descriptor (but not those with the part-arcane descriptor).
Divine Domain subclasses are to be reviewed.
Druid: there is no Druidic language. Druids learn the language of one group of animals at first level.
Fighter: unchanged.
Monk: unchanged.
Paladin: as divine spellcasters, paladins gain the Devout Belief feat at first level. Paladins who lose their faith lose all class abilities and spells and cannot progress in level as a paladin unless they regain their faith. Paladins have an intensely personal relationship with the True God, and do not need to follow a specific tradition: they are among the most tolerant of all the followers of the True Faith, and rarely place any importance on the differences between the traditions.
Divine Smite also does additional damage to dragons, fey, giants and gods with the arcane descriptor.
Replace Turn the Unholy, Turn the Faithless and Abjure Enemy with Turn Arcane. This ability functions like Turn Undead, but is effective against all dragons, fey, fiends, giants, gods and undead with the arcane descriptor (but not those with the part-arcane descriptor).
Ranger: as the revised ranger with the no spellcasting variant.
| Level | Features |
| 1 | Favoured Enemy, Natural Explorer |
| 2 | Fighting Style, Combat Superiority |
| 3 | Ranger Conclave, Primeval Awareness, Poultices |
| 4 | Ability Score Improvement |
| 5 | Ranger Conclave Feature |
| 6 | Greater Favoured Enemy |
| 7 | Ranger Conclave Feature |
| 8 | Ability Score Improvement, Fleet of Foot |
| 9 | Natural Antivenom |
| 10 | Hide in Plain Sight |
| 11 | Ranger Conclave Feature |
| 12 | Ability Score Improvement |
| 13 | Call Natural Allies |
| 14 | Vanish |
| 15 | Ranger Conclave Feature |
| 16 | Ability Score Improvement |
| 17 | Relentless |
| 18 | Feral Senses |
| 19 | Ability Score Improvement |
| 20 | Foe Slayer |
Rogue: unchanged.
Sorcerer: as arcane spellcasters, sorcerers who take the Devout Belief feat or multiclass as a cleric or paladin cannot progress in level as a sorcerer unless they lose their faith.
Warlock: as arcane spellcasters, warlocks who take the Devout Belief feat or multiclass as a cleric or paladin cannot progress in level as a warlock unless they lose their faith. Your arcane patron knows your True Name.
Wizards: as arcane spellcasters, wizards who take the Devout Belief feat or multiclass as a cleric or paladin cannot progress in level as a wizard unless they lose their faith.