Attribute: Dexterity
Balance: You walk on narrow or uneven surfaces (average challenge,
difficult if very narrow or unstable, very difficult if very narrow and unstable)
Escape from Restraints: You slip free of physical restraints
(difficult challenge).
Land Safely: You avoid injury when falling from a height (opposes falling
damage).
Stunt: You leap over furniture, swing on chandeliers, or perform other
acrobatic stunts (average challenge).
Attribute: Charisma
Act: You perform on the stage.
Lie: You mislead others with your words (opposes Insight).
Tell Stories: You recount past deeds, recite epic poetry, and spin
yarns.
Wear Disguises: You use make-up and clothing to change your appearance
(opposes Perception).
Attribute: Dexterity
Attack: You use a ranged weapon at a target (opposes Evade).
Attribute: Intelligence
Identify Arcane Creatures: You know the abilities and habits
of arcane creatures (average challenge, difficult to know abilities, very difficult
to know hidden weaknesses).
Identify Arcane Magic: You know the properties of arcane magic
(average challenge, difficult for paragon abilities) and can identify arcane
abilities in use (difficult challenge, very difficult for paragon abilities).
Attribute: Intelligence
You draw, paint, and sculpt works of art.
Attribute: Strength
Climb: You climb a rope (easy challenge) or vertical surface (average,
difficult if slippery or smooth, very difficult if slippery and smooth)
Escape from Restraints: You burst free of physical restraints
(difficult challenge).
Jump: You leap over obstacles or pits (easy challenge with a run-up,
difficult without a run-up).
Swim: You stay above water (easy challenge, average if water is rough,
difficult if water is very rough).
Attribute: Intelligence
You make metal armours, tools and weapons.
Attribute: Intelligence
Forge Document: You falsify a written document (opposes
Perception).
Attribute: Charisma
Ballet: You perform on the stage.
Waltz: You know how to dance.
Attribute: Strength
Avoid Illness: You do not catch a disease (average challenge
for a typical disease).
Persevere: You push yourself beyond normal physical limits
(easy challenge to hold breath for a little while, average challenge to tread
water for some time, difficult challenge to ignore thirst for a day).
Resist Injury: You are not significantly affected by a physical
blow that strikes you (opposes damage caused by Melee or Aim).
Attribute: Charisma
You bully, scare or torture a person (opposes Focus).
Attribute: Intelligence
You cut gems and create items from precious metals.
Attribute: Charisma
Find Black Market: You locate people who buy and sell stolen
and illegal goods (average challenge, difficult in small towns and rural settlements)
Learn Gossip: You find out what's happening and who's doing
it (average challenge, difficult if information is secret or people are hostile,
very difficult if information is secret and people are hostile).
Attribute: Strength
Attack: You use a melee weapon on a target (opposes Melee or
Evade).
Defend: You use a melee weapon to fight back against a target
(opposes Melee).
Attribute: Charisma
You play musical instruments and sing.
Attribute: Intelligence
Handle Animals: You train animals (average challenge) and manage
animals (easy challenge if already trained, difficult if untrained).
Identify Animals and Elementals: You know the abilities and
habits of animals and elementals (average challenge, difficult to know abilities,
very difficult to know hidden weaknesses).
Identify Innate Magic: You know the properties of innate magic
(average challenge, difficult for paragon abilities) and can identify innate
abilities in use (difficult challenge, very difficult for paragon abilities).
Attribute: Charisma
Barter: You trade items with another person (easy challenge
if value of items is equivalent or to other person's advantage, average if exchange
is to your advantage, difficult if exchange is greatly to your advantage).
Bribe: You offer appropriate inducements to a person (average
challenge, difficult if hostile or not corrupt, very difficult if hostile and
not corrupt).
Persuade: You convince another person to agree
with you (average challenge, difficult if hostile or strongly committed to other
view, very difficult if hostile and strongly committed to other view).
Attribute: Intelligence
Conduct Rites: You know the rituals of the
True Faith (average challenge).
Identify Divine Magic: You know the properties of divine magic
(average challenge, difficult for paragon abilities) and can identify divine
abilities in use (difficult challenge, very difficult for paragon abilities).
Attribute: Charisma
Debate: You know how to argue your case against
another person (opposes Rhetoric).
Impress: Your way with words sways another person (average
challenge, difficult if hostile or strongly committed to other view, very difficult
if hostile and strongly committed to other view).
Teach: You communicate instructions to others.
Attribute: Dexterity
Avoid Attacks on Mount: You guide your mount
to avoid attacks (replaces mount's skill for Evade and defending Melee checks).
Attribute: Intelligence
You handle boats, set sails, and other nautical tasks.
Attribute: Dexterity
Conceal Weapon: You hide a small weapon or item on your body
(opposes Perception).
Pick Pocket: You take a small item from another person (opposes
Perception).
Attribute: Dexterity
You can hide and move silently (opposes Perception).
Attribute: Intelligence
Disarm Trap: You disable a mechanical trap (difficult challenge).
Open Lock: You open a lock (difficult challenge).
Repair Device: You fix a broken mechanical device (difficult
challenge).
Attribute: Intelligence
You create written fiction, music, non-fiction and poetry.