Potestas

Skills

Skills represent a character's abilities, particularly those that improve with practice and experience. Each skill has a score that is added to the result of a d20 roll whenever a skill check is made. A character's skill score is the sum of the character's level, relevant attribute score, and any other applicable modifiers.

Training in a skill represents a combination of formal instruction, practical experience, and natural aptitude. Characters receive a bonus of 4 to their skill score if they are trained in the skill. Skills can be used without any training.

1st level characters are trained in 6 skills. Characters are trained in 1 additional skill each time they take the Skill Training feat.

List of Skills

This list is not exhaustive: characters may have other skills approved by the GM.

Skill Attribute Sample Uses
Acrobatics Dexterity balance, escape from restraints, fall safely, stunts
Acting Charisma act, lie, tell stories, wear disguises
Aim Dexterity attack
Arcana Intelligence identify arcane creatures and magic
Artist Intelligence draw, paint, sculpt
Athletics Strength climb, escape from restraints, jump, swim
Blacksmith Intelligence create metal armour, tools and weapons
Calligraphy Intelligence forge documents
Dancing Charisma ballet, waltz
Endure Strength avoid illness, persevere, resist injury
Evade Dexterity avoid melee, dodge
Focus Wisdom concentrate, resist mental effects
Geography Intelligence map, navigate
Heal Wisdom treat injury, treat disease
High Society Charisma identify heraldry, learn gossip, witty repartee
History Intelligence current events, historical events
Insight Wisdom assess personality, treat mental effects, sense lies
Intimidate Charisma bully, scare, torture
Jeweller Intelligence gemcutting, whitesmith
Low Society Charisma find black market, learn gossip
Melee Strength or Dexterity attack, defend
Musician Charisma play instruments, sing
Nature Intelligence handle animals, identify animals and elementals, identify innate magic
Negotiate Charisma barter, bribe, persuade
Perception Wisdom listen, spot, track
Religion Intelligence conduct rites, identify divine magic
Rhetoric Charisma debate, impress, teach
Ride Dexterity dodge attacks on mount
Sailor Intelligence handle boats, set sails
Sleight of Hand Dexterity conceal weapon, pick pocket
Stealth Dexterity hide, move quietly
Tinker Intelligence disarm trap, open lock, repair device
Writer Intelligence create fiction, music, non-fiction, poetry

maintained by Gary Johnson (gwzjohnson at optusnet.com.au)
last updated 14 September 2008