| Material |
Purchase DC/pound weight
|
| wood |
1*
|
| steel |
3*
|
| copper |
6
|
| silvered steel |
12
|
| darkwood |
13
|
| ironwood |
14
|
| silver |
20
|
| mithral |
20
|
| gold |
30
|
| adamantine |
30
|
Adamantine: Adamantine is worth its weight in gold. This ultrahard steel adds to the quality of a weapon or suit of armor. Weapons fashioned from adamantine have a natural ability to bypass hardness when sundering weapons or attacking objects, reducing the other object's hardness by 10. This applies even to other adamantine objects. Armour made from adamantine grants its wearer an additional 4 points of damage reduction (2 against adamantine weapons). Items without metal parts cannot be made from adamantine. Adamantine has hardness 20 (10 against other adamantine objects).
Darkwood: This rare wood is as hard as normal wood but very light. Any wooden or mostly wooden item (such as a bow, an arrow, or a spear) made from darkwood weighs only half as much as a normal wooden item of that type. Heavy darkwood shields are treated as if they were light shields when it is advantageous to the wielder. Thus, the wielder can hold an object in the shield hand, and treats the shield as a light weapon when performing a shield bash, but still does damage as and provides the defence bonus of a heavy shield. The armor check penalty of a darkwood shield is lessened by 2 compared to an ordinary shield of its type. Items not primarily of wood are not meaningfully affected by being partially made of darkwood. Darkwood has hardness 5.
Ironwood: This rare wood is as hard as steel. Any wooden or mostly wooden item (such as a bow, an arrow, or a spear) made from ironwood weights twice as much as a normal wooden item of that type. Objects made of ironwood have three times more hit points than normal. Ironwood has hardness 10.
Mithral: Mithral is worth its weight in silver. This silvery glistening steel is lighter than iron but just as hard. When worked like steel, it becomes a wonderful material from which to create armor and is occasionally used for other items as well. Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Heavy armors are treated as medium, and medium armors are treated as light, but light armors are still treated as light. The maximum Dexterity bonus for armors and shields made from mithral is increased by 2 and armor check penalties are lessened by 3 (to a minimum of 0). An item made from mithral weighs half as much as the same item made from steel. In the case of weapons, this lighter weight does not change a weapon's size category or the ease with which it can be wielded (whether it is light, one-handed, or two-handed). Items not primarily of metal are not meaningfully affected by being partially made of mithral. Mithral has hardness 10.
Silvered Steel: Silvered steel is steel bonded with silver. Silvered steel bypasses the damage reduction of creatures such as lycanthropes. On a successful attack with a silvered weapon, the wielder reduces their damage by 1 point (with the usual minimum of 1 point of damage). The alchemical silvering process can't be applied to nonmetal items, and it doesn't work on adamantine or mithral. Alchemical silver has hardness 8.
Steel: Metal weapons and armour are usually made of steel, and the cost of the steel has already been factored into the weapon or armour cost. Steel has hardness 10.
Wood: Wooden weapons and armour are usually made of wood, and the cost of the wood has already been factored into the weapon or armour cost. Wood has hardness 5.