Potestas: a D&D3E supplement

Skills

Your character's skills represent a variety of abilities, usually those that improve with practice and experience.

Skills Summary

A character gets a number of skill points at each level equal to a base allotment of 4, 6 or 8 (depending on the class to which that level was added) plus the character's Intelligence modifier. At 1st character level, the character multiplies the total of base allotment plus Intelligence modifier by four.

Skill points are used to purchase skill ranks, which represent the benefits of training and practice. Class skills cost 1 skill point for 1 rank; cross-class skills cost 2 skill points for 1 rank. Characters can have a maximum number of ranks in a skill equal to character level + 3.

Most skills can be used even if the character is untrained and there are no ranks invested in the skill. However, some skills can only be used if the character has a minimum of 1 rank in the skill, or (in some cases) if the Difficulty Class (DC) required for success is 10 or lower. These skills either require specialised training or they represent something a character either knows or doesn't know, such as a language or magic spell.

List of Skills

Skills without a hyperlink are unchanged from the description in the 3.5 PHB.

Skill Key Ability
Acrobatics Dexterity (1)
Athletics Strength (1)
Bluff Charisma
Concentrate Constitution
Craft Intelligence
Diplomacy Charisma
Disguise Charisma
Escape Artist Dexterity (1)
Forgery Intelligence
Gather Information Charisma
Handle Animal Charisma (2)
Intimidate Charisma
Knowledge (Arcane Lore) Intelligence (2)
Knowledge (Architecture & Engineering) Intelligence (2)
Knowledge (Geography) Intelligence (2)
Knowledge (History & Current Events) Intelligence (2)
Knowledge (Nature) Intelligence (2)
Knowledge (Society & Culture) Intelligence (2)
Knowledge (the True Faith) Intelligence (2)
Language None (2)
Magic Spell None (2)
Navigate Intelligence
Notice Wisdom
Perform Charisma
Profession Wisdom (2)
Research Intelligence (2)
Ride Dexterity
Search Intelligence
Sense Motive Wisdom
Sleight of Hand Dexterity (1) (2)
Sneak Dexterity (1)
Tinker Intelligence (2)
Translate Intelligence (2)
Treat Injury Wisdom

(1) Armour check penalty applies to checks.
(2) This skill cannot be used untrained.

Skill Synergy

Some skills work well together, such as Acrobatics and Athletics. In general, having 5 or more ranks in one skill gives the character a +2 bonus on skill checks to each skill it has a synergy with. This bonus increases by +1 for every additional 10 ranks (that is, +3 at 15 ranks, +4 at 25 ranks, and so on). In some cases, this bonus applies only to specific uses of the skill in question, and not to all checks. Some skills provides bonuses on other checks made by a character.

Skill Gives a bonus to
Acrobatics Athletics checks involving jumping
Athletics Acrobatics checks
Bluff Diplomacy checks, Intimidate checks, Sleight of Hand checks, and Disguise checks to act in character
Craft (any) Tinker checks involving a relevant object
Handle Animal Ride checks
Knowledge (any) Research checks involving the relevant field of Knowledge
Knowledge (Arcane Lore) Translate checks involving written arcane magic
Knowledge (Architecture & Engineering) Search checks involving secret doors and built environments
Knowledge (Geography) Navigate checks
Knowledge (History & Legends) Gather Information checks
Knowledge (Nature) Search checks involving tracks and natural environments
Knowledge (Society & Culture) Diplomacy checks
Sense Motive Diplomacy checks
Translate Bluff checks made using the Trick Magic Device feat involving written arcane magic

maintained by Gary Johnson (gwzjohnson at optusnet.com.au)
last updated 30 January 2005