Transmutation
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/Power point (D)
Minimum Power Points: 5
You "blink" back and forth between the physical world and the World of Spirits.
You look as though you're winking in and out of reality very quickly and at
random. Blinking has several effects, as follows.
Physical attacks against you have a 50% miss chance, and the Blind-Fight feat
doesn't help opponents, since you're ethereal and not merely invisible. If the
attack is capable of striking ethereal creatures, the miss chance is only 20%
(for concealment).
If the attacker can see invisible creatures, the miss chance is also only 20%.
(For an attacker who can both see and strike ethereal creatures, there is no
miss chance.) Likewise, your own attacks have a 20% miss chance, since you sometimes
go ethereal just as you are about to strike.
Any individually targeted spell has a 50% chance to fail against you while you're
blinking unless your attacker can target invisible, ethereal creatures.
Your own spells have a 20% chance to activate just as you go ethereal, in which
case they typically do not affect the physical world.
While blinking, you take only half damage from area attacks (but full
damage from those that extend onto the World of Spirits). You strike as an invisible
creature (with a +2 bonus on attack rolls), denying your target any Dexterity
bonus to defence.
You take only half damage from falling, since you fall only while you are material.
While blinking, you can step through (but not see through) solid objects.
For each 5 feet of solid material you walk through, there is a 50% chance that
you become material. If this occurs, you are shunted off to the nearest open
space and take 1 hit of damage per 5 feet so traveled. You can move at only
three-quarters speed (because movement in the World of Spirits is at half speed,
and you spend about half your time there.)
Since you spend about half your time in the World of Spirits, you can see and
even attack ethereal creatures. You interact with ethereal creatures roughly
the same way you interact with material ones.
An ethereal creature is invisible, incorporeal, and capable of moving in any
direction, even up or down. As an incorporeal creature, you can move through
solid objects, including living creatures.
An ethereal creature can see and hear the physical world, but everything looks
gray and insubstantial. Sight and hearing in the physical world are limited
to 60 feet.
Force effects and abjurations affect you normally. Their effects extend into
the World of Spirits from the physical world, but not vice versa. An ethereal
creature can't attack material creatures, and spells you cast while ethereal
affect only other ethereal things. Certain material creatures or objects have
attacks or effects that work in the World of Spirits. Treat other ethereal creatures
and objects as material.