Transmutation
Casting Time: 1 standard action
Range: Personal and touch
Target: You and 100 lbs/Power point of touched objects or up
to 5 touched willing Medium creatures
Duration: 1 minute/Power point
Saving Throw: None and Will negates (object)
Spell Resistance: No and Yes (object)
Minimum Power Points: 15
XP Cost: 5/Power point
This spell instantly transports you from the physical world in the World of
Spirits, making you an ethereal creature.You can bring along objects as long
as their weight doesn't exceed your maximum load. Only objects held or in use
(attended) by another person receive saving throws and spell resistance. The
World of Spirits overlaps the normal physical world. When the spell expires,
you return to physical existence.
An ethereal creature is invisible, insubstantial, and capable of moving in any
direction, even up or down, albeit at half normal speed. As an insubstantial
creature, you can move through solid objects, including living creatures. An
ethereal creature can see and hear in the physical world, but everything looks
gray and ephemeral. Sight and hearing into the physical world are limited to
60 feet.
Force effects and abjurations affect an ethereal creature normally. Their effects
extend in the World of Spirits from the physical world, but not vice versa.
An ethereal creature can't attack physical creatures, and spells you cast while
ethereal affect only other ethereal things. Certain material creatures or objects
have attacks or effects that work in the World of Spirits.
Treat other ethereal creatures and ethereal objects as if they were physical.
If you end the spell and become physical while inside a physical object (such
as a solid wall), you are shunted off to the nearest open space and take 4 points
of damage per 5 feet that you so travel.
Diminished: For 13 Power points, the spell can transport only
you into the World of Spirits. The range becomes personal and the target becomes
you and 100 lbs/Power point of touched objects.
Heightened: Each additional Power point allows you to take
another 100 lbs of unattended objects with you, or each additional 3 Power points
allows you to take an additional willing creature of Medium size (carrying up
to its maximum load) with you (a Large creature counts as two Medium creatures,
while two Small creatures count as one Medium creature), plus all creatures
to be transported must be in contact with one another and at least one of those
creatures must be in contact with you.