Potestas: a D&D3E supplement

Spells

Counter Element or Energy

Abjuration [Element or Energy]
Casting Time: 1 standard action
Range: Medium
Area: One 5-ft cube/Power point or one object
Duration: Instantaneous
Saving Throw: None or Will negates (object)
Spell Resistance: No or Yes (object)
Minimum Power Points: 1

This spell immediately negates any non-magical effect of the same type of element or energy in the area of effect. Alternatively, the spell dispels any element or energy spell of the same type in the area of effect, though you must succeed on a dispel check, as for remove magic, against each spell to dispel it. The DC to dispel such spells is 11 + the Power points of the target spell.
Each elemental creature and object composed of the element within the area of the spell takes 1 hit of damage per Power point (no save allowed).
This spell can instead counter and dispel an object's power to create or control that element or energy descriptor. The item loses all its magical abilities based on that element or energy for 1d4 hours unless it succeeds on a Will save.
Restriction: Choose one type of element (air, earth, fire, plant, water) or energy (acid, cold, electricity, fire, force, sonic). This spell can only counter and negate that type of element or energy. Only a divine spellcaster can counter and negate a divine spell or spell-like ability.
Heightened: Each additional Power point increases the area affected and makes it more likely that the spell will overcome another magic spell.


maintained by Gary Johnson (gwzjohnson at optusnet.com.au)
last updated 30 January 2005