Potestas: a D&D3E supplement

Spells

Dream

Illusion (Phantasm) [Mind-Affecting]
Casting Time: 1 minute
Range: Unlimited
Target: One living creature touched
Duration: See text
Saving Throw: None
Spell Resistance: Yes
Minimum Power Points: 5

You, or a messenger touched by you, sends a phantasmal message to others in the form of a dream. At the beginning of the spell, you must name the recipient or identify him or her by some title that leaves no doubt as to identity. The messenger then enters a trance, appears in the intended recipient's dream, and delivers the message. The message can be of any length, and the recipient remembers it perfectly upon waking. The communication is one-way. The recipient cannot ask questions or offer information, nor can the messenger gain any information by observing the dreams of the recipient.
Once the message is delivered, the messenger's mind returns instantly to its body. The duration of the spell is the time required for the messenger to enter the recipient's dream and deliver the message.
If the recipient is awake when the spell begins, the messenger can choose to wake up (ending the spell) or remain in the trance. The messenger can remain in the trance until the recipient goes to sleep, then enter the recipient's dream and deliver the message as normal. A messenger that is disturbed during the trance comes awake, ending the spell.
The messenger is unaware of its own surroundings or of the activities around it while in the trance. It is defenseless both physically and mentally (always fails any saving throw) while in the trance.
Heightened: For an additional 4 Power points, an arcane spellcaster can send a hideous and unsettling phantasmal vision to a specific creature that the caster names or otherwise specifically designates. The nightmare prevents restful sleep, causing 8 points of damage and leaving the target fatigued.
The target can attempt a Will save to negate the effects of the nightmare. The difficulty of the save depends on how well you know the subject and what sort of physical connection (if any) you have to that creature.

Knowledge
Will Save Modifier
None (you must have some sort of connection to the creature)
+10
Secondhand (you have heard of the subject)
+5
Firsthand (you have met the subject)
+0
Familiar (you know the subject well)
-5
Connection
 
Likeness or picture
-2
Possession or garment
-4
Body part (lock of hair, bit of nail)
-10

Restriction: as an arcane spell, only arcane spellcasters can cast this heightened spell.


maintained by Gary Johnson (gwzjohnson at optusnet.com.au)
last updated 5 October 2005