Transmutation
Casting Time: 1 standard action
Range: Touch
Target: One object or creature
Duration: 1 minute/Power point
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)
Minimum Power Points: 1
The affected object or creature gains a +1 enhancement bonus or a special property
with a base price modifier of +1. The spell must give the object or creature
an enhancement bonus of at least +1 before they can gain a special property.
Armour: You can give a suit of armour a +1 enhancement bonus. The armour
gains +1 hardness and grants a +1 enhancement bonus to defence and damage reduction.
Alternatively, you can give a shield a +1 enhancement bonus. The shield gains
+1 hardness and grants a +1 enhancement bonus to defence.
Creature: You can give a creature a +1 enhancement bonus. The creature
gains a +1 enhancement bonus to natural armour and a +1 enhancement bonus to
attack and damage with one natural attack. The spell can affect a slam attack,
fist, bite, or other natural weapon. The spell does not change an unarmed strike's
damage from nonlethal damage to lethal damage. The enhancement bonus provided
by the spell stacks with the target's natural armor bonus, but not with other
enhancement bonuses to natural armor. A creature without natural armor has an
effective natural armor bonus of +0.
Weapons: You can give a weapon a +1 enhancement bonus. The weapon gains
+1 hardness and grants a +1 enhancement bonus to attack and damage. Alternatively,
you can affect as many as fifty arrows, bolts, or bullets. The projectiles must
be of the same kind, and they have to be together (in the same quiver or other
container). Projectiles, but not thrown weapons, lose their transmutation when
used.
Restriction: Choose one category (armour, creature, weapon)
when you learn this spell. This spell only affects that category.
Special: Only one of the restrictions is removed when you apply
the General Spell metamagic feat to
this spell. You must apply the feat twice to remove both restrictions.
Heightened: Every additional 4 Power points increases the total
possible enhancement bonus by +1.