Illusion (Glamer)
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 minute/Power point (D)
Saving Throw: Will negates
Spell Resistance: Yes
Minimum Power Points: 5
This spell stops other creatures noticing the hidden creature. If the other
creatures fail their saving throw, make a Sneak check with a +20 bonus opposed
by the other creatures' Notice check. You do not require cover or concealment
to attempt this check. If successful, the other creatures cannot sense the hidden
creature, even with extraordinary or supernatural sensory capabilities like
blindsense, blindsight, scent, and tremorsense. If the creatures were not previously
aware of the hidden creature, they simply act as though the hidden creature
is not there. However, if it has reason to believe an unseen opponent is present,
it can attempt to find or strike them.
If a creature is currently being attacked by the warded creature, it receives
a new saving throw with a bonus of +5. It is also practically impossible to
remain hidden from a creature you are attacking: if the other creature fails
its saving throw, you must make a new Sneak check with a -20 penalty in addition
to the +20 bonus conferred by the spell.
Items dropped or put down by a hidden creature become visible; items picked
up disappear if tucked into the clothing or pouches worn by the creature. Light,
however, never becomes hidden, although a source of light can become so (thus,
the effect is that of a light with no visible source). Any part of an item that
the subject carries but that extends more than 10 feet from it is visible.
Restriction: Choose one type of creature when you learn this
spell. This spell only works on creatures of that type.
Heightened: Each additional 2 Power points adds +5 to the enhancement
bonus of the Sneak check.