Abjuration
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 10 minutes/Power point or until discharged
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)
Minimum Power Points: 5
This spell grants temporary immunity to the type of energy you specify when
you cast it (acid, cold, electricity, fire, or sonic). When the spell absorbs
50 points of energy damage, it is discharged.
Special: This spell overlaps (and does not stack with) resist
energy. If a character is warded by protect from energy and
resist energy, the protect spell absorbs damage until its
power is exhausted.
Heightened: Each additional Power point increases the energy
damage absorbed by 10 points.