Conjuration (Healing)
Casting Time: 1 standard action
Range: Touch
Target: Living creature touched
Duration: Instantaneous
Saving Throw: Will half (harmless)
Spell Resistance: Yes (harmless)
Minimum Power Points: 0
XP Cost: see text
When laying your hand upon a living creature, you infuse the subject with vitality,
restoring 1d6 ability penalty to any one ability score.
Heightened: You must expend 1 Power point to cast this spell
before you can heighten it or enhance it with metamagic feats. Each additional
2 Power points restores an additional 1d6 ability penalty.
For 5 Power Points the spell can restore 1d6 ability damage instead of an ability
penalty. This use of the spell costs 1 XP per Power point expended. Each additional
4 Power points restores an additional 1d6 ability damage.
For 9 Power Points the spell can restore 1d6 ability drain instead of ability
damage or an ability penalty. This use of the spell costs 5 XP per Power point
expended. Each additional 6 Power points restores an additional 1d6 ability
drain.