Transmutation [Shapechanging]
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 10 minutes/Power point (D)
Minimum Power Points: 3
You assume the form of another type of living corporeal creature and gain the
shapeshifter subtype if you did not already have it. The new form must be the
same size category or one size category less than your normal size. The maximum
HD of an assumed form is equal to the Power points expended. You cannot assume
the form of a specific or unique creature.
You retain your own ability scores. Your class and level, alignment, base attack
bonus, and base save bonuses all remain the same. You retain all supernatural
and spell-like special attacks and qualities of your normal form, except for
those requiring a body part that the new form does not have (such as a mouth
for a breath weapon or eyes for a gaze attack).
You keep all extraordinary special attacks and qualities derived from class
levels, but you lose any from your normal form that are not derived from class
levels.
If the new form is capable of speech, you can communicate normally. You retain
any spellcasting ability you had in your original form, but the new form must
be able to speak intelligibly (that is, speak a language) to use verbal components
and must have limbs capable of fine manipulation to use somatic or material
components.
You acquire the physical qualities of the new form while retaining your own
mind. Physical qualities include natural size, mundane movement capabilities
(such as burrowing, climbing, walking, swimming, and flight with wings, to a
maximum speed of 120 feet for flying or 60 feet for nonflying movement), natural
armor bonus, natural weapons (such as claws, bite, and so on), racial skill
bonuses, racial bonus feats, and any gross physical qualities (presence or absence
of wings, number of extremities, and so forth). A body with extra limbs does
not allow you to make more attacks (or more advantageous two-weapon attacks)
than normal.
You do not gain any extraordinary special attacks or special qualities not noted
above under physical qualities, such as darkvision, low-light vision, blindsense,
blindsight, fast healing, regeneration, scent, and so forth.
You do not gain any supernatural special attacks, special qualities, or spell-like
abilities of the new form. Your creature type and subtype (if any) remain the
same regardless of your new form. You can freely designate the new form's minor
physical qualities (such as hair color, hair texture, and skin color) within
the normal ranges for a creature of that kind. The new form's significant physical
qualities (such as height, weight, and gender) are also under your control,
but they must fall within the norms for the new form's kind. You are effectively
disguised as an average member of the new form's race. If you use this spell
to create a disguise, you get a +10 bonus on your Disguise check.
When the change occurs, your equipment, if any, either remains worn or held
by the new form (if it is capable of wearing or holding the item), or melds
into the new form and becomes nonfunctional. When you revert to your true form,
any objects previously melded into the new form reappear in the same location
on your body they previously occupied and are once again functional. Any new
items you wore in the assumed form and can't wear in your normal form fall off
and land at your feet; any that you could wear in either form or carry in a
body part common to both forms at the time of reversion are still held in the
same way. Any part of the body or piece of equipment that is separated from
the whole reverts to its true form. If killed, you revert to your true form.
Special: If this spell is enhanced so that you can cast it
on other creatures, the target must be willing. As a result, there is no saving
throw, and spell resistance does not apply.
Restriction: Choose one type of living corporeal creature (animals,
dragons, fey, giants, humanoids, magical beasts, monsters, vermin) when you
learn this spell. This spell only allows you to take the form of creatures of
that type.
Heightened: An additional 4 Power points allows you to take
the form of creatures one size category larger than you, and grants you the
Strength, Dexterity, and Constitution scores of the new form (you retain your
own Intelligence, Wisdom, and Charisma scores). You also gain all extraordinary
special attacks possessed by the form, but do not gain the extraordinary special
qualities possessed by the new form or any supernatural or spell-like abilities.
A further 4 Power points allows you to take the form of creatures two size categories
larger or smaller than you, and you can now shapechange into vegetable
forms (plants). You also gain the creature type and extraordinary special qualities
possessed by the new form, but lose the creature type and extraordinary special
qualities of your old form and do not gain any supernatural or spell-like abilities
possessed by the new form.
A further 4 Power points allows you to take the form of creatures three size
categories larger or smaller than you, and you can now shapechange
into gaseous and non-living forms (constructs, elementals, undead). You also
gain any supernatural or spell-like abilities of the new form, but lose the
any supernatural or spell-like abilities possessed by your old form.