Necromancy
Casting Time: 1 standard action
Range: Medium
Effect: One spectral hand
Duration: 1 minute/Power point (D)
Saving Throw: None
Spell Resistance: No
Minimum Power Points: 5
A ghostly, glowing left hand shaped from your life force materializes and moves
as you desire, allowing you to deliver low-level, touch range spells at a distance.
On casting the spell, you take 1 wound and your left hand becomes useless. The
wound returns when the spell ends (even if it is dispelled), but not if the
hand is destroyed. (The wound can be healed as normal.) For as long
as the spell lasts, any spell of up to 2 Power points more than those expended
on this spell that you can cast with a range of touch can be delivered by the
spirit hand. The spell gives you a +2 bonus on your melee touch attack
roll, and attacking with the hand counts normally as an attack. The
hand always strikes from your direction. The hand cannot flank
targets like a creature can. After it delivers a spell, or if the hand
goes beyond the spell range, goes out of your sight, the hand returns
to you and hovers.
The hand is incorporeal and thus cannot be harmed by normal weapons.
It has improved evasion (half damage on a failed Reflex save and no damage on
a successful save), your save bonuses, and a defence bonus of +12 plus your
Charisma modifier. The hand is destroyed if it takes 1 wound.
Heightened: Each additional Power point increases the maximum
Power points in a touch spell that you can deliver with the spirit hand.