Transmutation [Air]
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 10 minutes/Power point
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
Minimum Power Points: 7
The subject can tread on air as if walking on solid ground. Moving upward is
similar to walking up a hill. The maximum upward or downward angle possible
is 45 degrees, at a rate equal to one-half the air walker's normal speed.
A strong wind (21+ mph) can push the subject along or hold it back. At the end
of its turn each round, the wind blows the air walker 5 feet for each 5 miles
per hour of wind speed. The creature may be subject to additional penalties
in exceptionally strong or turbulent winds, such as loss of control over movement
or physical damage from being buffeted about.
Should the spell duration expire while the subject is still aloft, the magic
fails slowly. The subject floats downward 60 feet per round for 1d6 rounds.
If it reaches the ground in that amount of time, it lands safely. If not, it
falls the rest of the distance. Since dispelling a spell effectively ends it,
the subject also descends in this way if the walk on air spell is dispelled.
However, if the magic is negated the subject starts falling immediately.