Potestas: a D&D3E supplement
Spells
Wish
Universal [Arcane]
Casting Time: 1 standard action
Range: See text
Target, Effect, or Area: See text
Duration: See text
Saving Throw: See text
Spell Resistance: See text
Minimum Power Points: 13
XP Cost: 100/Power point
A wish lets you create nearly any type of effect. For example, a wish
can do any of the following things.
- Duplicate any arcane spell of up to 2 Power points fewer than expended.
- Duplicate any innate spell of up to 4 Power points fewer than expended.
- Undo the harmful effects of many spells, such as permanent confuse.
- Create a nonmagical item worth up to 10 pounds times the Power points expended.
- Create a magic item, or add to the powers of an existing magic item.
- Remove injuries and afflictions. A single wish can aid one creature
for each Power point expended, and all subjects are cured of the same kind
of affliction. For example, you could heal all the damage you and your companions
have taken, or remove all poison effects from everyone in the party, but not
do both with the same wish. A wish can never restore the
experience point loss from casting a spell.
- Transport travelers. A wish can move one creature for each Power
point expended from anywhere to anywhere else regardless of local conditions.
An unwilling target gets a Will save to negate the effect, and spell resistance
(if any) applies.
- Undo misfortune. A wish can undo a single recent event. The wish
forces a reroll of any roll made within the last round (including your last
turn) by a creature whose Hit Dice are equal to or less than the Power points
expended. Reality reshapes itself to accommodate the new result. For example,
a wish could undo an opponent's successful save, a foe's successful
critical hit (either the attack roll or the critical roll), a friend's failed
save, and so on. The reroll, however, may be as bad as or worse than the original
roll. An unwilling target gets a Will save to negate the effect, and spell
resistance (if any) applies.
- Produce any other effect whose power level is in line with the above effects,
such as a single creature automatically hitting on its next attack or taking
a penalty equal to half the Power points expended on its next saving throw.
You may try to use a wish to produce greater effects than these, but
doing so is dangerous. (The wish may pervert your intent into a literal
but undesirable fulfillment or only a partial fulfillment.)
A duplicated spell allows saving throws and spell resistance. When a wish
duplicates a spell that has an XP cost, you must pay that XP cost or the XP
cost for the wish, whichever is more.
Restriction: as an arcane spell, only arcane spellcasters can
learn and cast this spell.
maintained by Gary Johnson (gwzjohnson at optusnet.com.au)
last updated 8 October 2006