Potestas: a D&D3E supplement
Chapter Two: Races
Goblins (part-arcane humanoids)
Goblins vary in appearance, but commonly resemble gray or pallid humans of
between 4 and 5 feet in height. Some have the pointed ears and cat-like eyes
of the elves, and taller goblins often have a pronounced stoop from living underground
in the Drakken Peaks or the Nenian Mountains.
Goblins seem to hate dwarves, elves and humans (the most common of the other
races), and are loathed in return. Most have brutal, violent and short lives,
though goblins can live for up to two centuries if given the opportunity. While
they dislike sunlight, and prefer to live underground or deep in forests, they
are not adversely affected by the light of day.
Goblins can interbreed with humans and elves: the offspring of such unions
are fertile, but resemble goblins in every way.
Racial Traits
- Medium Size: goblins have no special bonuses or penalties
due to their size.
- Characteristic Modifiers: +2 Strength, -2 Wisdom, -2 Charisma.
Goblins are powerful, but weak-willed and easily bullied.
- Base Speed: 20 feet. Goblins can move at this speed even
when wearing medium or heavy armour or when carrying a medium or heavy load.
- Darkvision: goblins can see in the dark without impediment,
though they cannot see colours in those conditions.
- Stability: goblins are exceptionally stable on their feet.
They gain a +4 bonus on ability checks made to resist being bull rushed or
tripped when standing on the ground.
- Saving Throws: +2 racial bonus on saving throws against
poisons.
- Keen Senses: +2 racial bonus on all Listen, Search and
Spot checks.
- Quiet Steps: +2 racial bonus on all Move Silently checks.
- Automatic Languages: all goblins automatically speak the
goblin language.
- Favoured Class: Rogue.
maintained by Gary Johnson (gwzjohnson at optusnet.com.au)
last updated 18 July 2003