Baldrick Bloodaxe
Rogue level 7, male Dwarf, 123 years old
Strength +1
Dexterity+1
Constitution +4
Intelligence +1
Wisdom +1
Charisma +0
Fortitude +7, +9 against poisons
Reflex +7, evasion
Will +4
Hit Points 70
Initiative +5
Melee Attack +6, +7 with blessed dwarven adamantine battleaxe
Ranged Attack +6
Defence 11, 16 when wearing dwarven chain mail
Skills
- Appraise +11
- Climb +1 (-1 when wearing chain mail)
- Disable Device +10 (+12 when using dwarven tools)
- Hide +11 (+9 when wearing chain mail)
- Jump -5 (-7 when wearing chain mail)
- Listen +11
- Move Silently +11 (+9 when wearing chain mail)
- Open Locks +11 (+13 when using dwarven tools)
- Sleight of Hand +11
- Spot +11
- Use Magic Devices +12
Languages Common, Dwarven, Bacchile
Special Qualities
- Slow speed: a dwarf runs more slowly a human, but does not slow down when carrying a medium or heavy load or wearing medium or heavy armour.
- Darkvision: a dwarf can see in black and white in the dark with no light at all.
- Magic resistance: a dwarf receives a +2 bonus against all spells and spell-like effects.
- Stonecunning: you have a +2 bonus on all skill checks involving stone and metal, including Spot checks for hidden doors.
- Evasion: you take no damage instead of half damage on a successful Reflex save.
- Sneak attack: you do +4d6 damage whenever your target is denied their Dexterity bonus to their defence.
- Trapfinding: you can use the Spot skill to find traps and have a +2 bonus against attacks by traps.
- Uncanny dodge: you do not lose your Dexterity bonus to your defence when surprised or when attacked by an invisible attacker.
- Devout faith: you have a deep and abiding belief in the True Faith. All divine spells cast on you are treated as if the caster has +1 level and have +1 DC to resist. You can apply the Use Magic Device skill to divine magic items. You can use your action to hold off arcane creatures (they cannot face you or approach within ten feet of you, Will DC 13 negates, DC 14 with reliquary of protection from arcane).
Special Equipment
- dwarven mithril chain mail (+5 defence, -2 to climb, hide, jump and move silently checks)
- +1 blessed dwarven adamantine battleaxe (1d8+2 damage, ignores hardness)
- dwarven cold iron dagger (+1 damage, 1d4+1 damage, can be thrown)
- dwarven tools (+2 to disable device and open locks checks)
- lucky ring (+1 bonus on all saves)
- wand of healing (10 charges, DC 20 Use Magic Device check to activate, restores 2d8+3 HP per charge)
- oil of magic weapon (3 doses, +1 enchantment bonus to attack and damage for one melee weapon or 12 arrows)
- reliquary of protection from arcane (+2 bonus to defence and saves against attacks made or effects created by arcane creatures, +1 DC bonus to hold off and turn arcane, immune to possession and mental control by arcane creatures)
maintained by Gary Johnson (gwzjohnson at optusnet.com.au)
last updated 15 May 2021