Devlin of the Jewelspider Woods
Sorcerer level 5, male Winged Half-Elf (Birlander), 19 years old
Strength +0
Dexterity+2
Constitution +0
Intelligence +1
Wisdom +1
Charisma +4
Fortitude +2
Reflex +4
Will +5, +7 against enchantments
Hit Points 30
Initiative +2
Melee Attack +2
Ranged Attack +4
Defence 12
Skills
- Diplomacy +14
- Gather Information +6
- Knowledge (Arcana) +11
- Listen +2
- Spellcraft +11
- Spot +2
Spell Points 14
0 point spells
- Detect Magic (detects spells and magic items)
- Flare (makes a burst of light that dazzles one creature and gives it -1 to attacks, DC 14 Fortitude negates)
- Ghost Sounds (makes sounds where there is nobody)
- Light (makes one object shine like a torch)
- Message (have a whispered conversation at a distance)
- Prestidigitation (performs minor tricks)
1 point spells
- Charm (makes one creature your friend, DC 16 Will save negates)
- Magic Missile (makes three 1d4+1 damage missiles)
- Sleep (sends one creature to sleep, DC 16 Will save negates)
- Cure Light Wounds (heals 1d8+4 hit points)
2 points spells
- Hideous Laughter (makes one creature lose their action for 5 rounds, DC 17 Will negates)
- Scorching Ray (hurls a fiery ray at one creature, requires a ranged touch attack to hit, 4d6 fire damage)
Languages Common, Elven
Special Qualities
- Elven blood: A half-elf is considered an elf for all effects related to race.
- Low-light vision: A half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination.
- Immune to sleep: A half-elf is immune to sleep spells and similar magical effects.
- Wings: you have white feathered wings and can fly at fast speed.
- Brew potion: with the right ingredients you can make magic potions that duplicate the effect of one of your spells. When you make a magic potion, you spend Spell Points to empower the potion.
Special Equipment
- dagger (1d4 damage, can be thrown)
- potion of healing (5 doses, heals 1d8+5 damage per dose)
- wand of entangling strands (5 charges, fills a 6m radius area with sticky spider webs that entangle and slow creatures, entangled creatures have -2 penalty on attack rolls and Dexterity, DC 13 Reflex negates entangle but not slow movement)
- scroll of speak with the dead (call up the spirit of a dead person who did not have the Devout Belief feat and who was not properly buried by a person with the Devout Belief feat, DC 14 Will to refuse to answer questions if spirit is hostile)
- box of holding (can store up to 50 kilograms)
maintained by Gary Johnson (gwzjohnson at optusnet.com.au)
last updated 15 May 2021