Adar the Dire Wolf's Design

Large Animal Companion

Strength
35
+12
  Fort Save
+18
Dexterity
19
+4
Ref Save
+18
Constitution
19
+4
Will Save
+12
Intelligence
2
-4
Speed
50ft
Wisdom
12
+1
Size
Large
Charisma
10
+0
BAB
+10
Armour Class
44
BDB
+7
Hit Points
112
Initiative
+4

Hit Dice: 14d8 (4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4) + 64.

Special: large size, +11 natural armour, +2 racial bonus on Hide, Listen, Move Silently, and Spot checks, +4 racial bonus on Survival checks when tracking by scent, link with Talos Greenfield, share spells, evasion, devotion (+4 morale bonus to Will saves against enchantments), mulitattack, scent, trip.

Skills: Hide +2 (0 ranks), Listen +11 (6 ranks), Move Silently +6 (0 ranks), Spot +11 (6 ranks), Survival +4 (3 ranks), Tumble +5 (1 rank, cross-class).

Feats: Alertness, Improved Natural Attack: Bite, Iron Will, Run, Track, Weapon Focus: Bite.

Tricks: Attack any creature, Defend, Down, Fetch, Guard, Heel, Seek, Stay, Track, plus one trick.

Attacks: Bite +22/+17 (2d6+18) plus a trip attack (+16 check modifier).

Languages: wolves.

Possessions Effect
+5 glamoured rhino hide +8 armour bonus, -2 armour check penalty, +2d6 damage on charge
+5 ring of protection +5 deflection bonus
+5 cloak of resistance +5 resistance bonus
+6 belt of strength +6 enhancement bonus
boots of a zephyr doesn't touch the ground when moving
necklace of golembane attacks bypass golem DR, can detect golems within 60 ft with a standard action
TOTAL

maintained by Gary Johnson (gwzjohnson at optusnet.com.au)
last updated 15 May 2021