Dunnstone Mound

Name Canto Magister Stature
3
Archetype Sorcerer Points
40
Nationality Birlander Experience
0
Race Human Birthdate 1366
Religion Pagan Gender male

Value

Characteristics

Cost

 

 

 

 

 

 

 

Value

Intelligence (+3)

Cost

 

 

 

 

 

 

 

Value

Reflexes (+1)

Cost

+0

Strength (x1)

0

+3

Gamble

0

+3

Aim

2

+1

Reflexes (x3)

3

+5

Knowledge

2

+1

Attack

0

+0

Fitness (x1)

0

+3

Perception

0

+1

Climb

0

+0

Health (x1)

0

+3

Persuade

0

+1

Defend

0

+3

Intelligence (x3)

9

+4

Teach

1

+1

Dodge

0

+2

Willpower (x3)

6

+3

Trick

0

+1

Escape

0

Speak
Read

Languages

 

+4

Education

2

+1

Initiative

0

native

yes

Selentine

1

+6

Sorcery

4

+1

Ride

0

yes

yes

Dunn

2

 

 

 

+1

Sleight of Hand

0

 

 

 

 

 

 

 

+3

Sneak

2

 

 

 

 

 

 

 

+1

Tumble

0


Value

Ability

Cost

Effect

1

Control Magic

1

see permanent enchantments (+3 Difficulty, expires)

1

Create Light

1

torchlight within 10m (+3 Difficulty, expires)

1

Curse

1

-3 characteristics one target within 20m (+3 Difficulty, expires, magic resistance)

1

Heal or Harm

1

by touch (+3 Difficulty, degree of success, magic resistance)

1

Hurl Fire

1

one target (+3 Difficulty, +2 Speed, +3 Damage, 3 Threshold)

 

Magic Talent

1

allows spellcasting


Notable Equipment

Effect

cloth and leather armour

+1 Damage Resistance

short sword

+2 (4) Damage, melee weapon

2 daggers

+1 (5) Damage, melee and missile weapon

Background: You were one of Ulric the Sorcerer's apprentices until Abbot Chisom of Asterlin brought down his tower through the power of the True Faith. You fled south to Duneld Across The Water, where you called yourself a Magister (even though Ulric had not granted you the title). Somehow, Alacric learned your secret, and now he forces you to do his bidding or face public humiliation and exile.


maintained by Gary Johnson (gwzjohnson at optusnet.com.au)
last updated 27 May 2021