| Name | Derrin Saxbridge | Stature |
4
|
| Archetype | Sorcerer | Points |
50
|
| Nationality | Vestadian | Experience |
0
|
| Race | Human | Birthdate | 1362 |
| Religion | Pagan | Gender | male |
|
Value |
Characteristics |
Cost |
|
Value
|
Intelligence (+4) |
Cost |
|
Value
|
Reflexes (+2) |
Cost |
|
|
+0 |
Strength (x1) |
0 |
+4
|
Gamble |
0 |
+3/5
|
Aim (Hurl Fire) |
2 |
|||
|
+2 |
Reflexes (x3) |
6 |
+5
|
Knowledge |
1 |
+2
|
Attack |
0 |
|||
|
+0 |
Fitness (x1) |
0 |
+5
|
Perception |
1 |
+2
|
Climb |
0 |
|||
|
+1 |
Health (x1) |
1 |
+5
|
Persuade |
1 |
+3
|
Defend |
1 |
|||
|
+4 |
Intelligence (x3) |
12 |
+4 |
Teach |
0 |
+2
|
Dodge |
0 |
|||
|
+2 |
Willpower (x3) |
6 |
+4 |
Trick |
0 |
+2
|
Escape |
0 |
|||
|
Speak
|
Read
|
Languages |
|
+5 |
Education |
2 |
+3
|
Initiative |
1 |
||
|
native |
yes |
Selentine |
1 |
+6 |
Sorcery |
3 |
+3
|
Ride |
1 |
||
|
|
|
|
|
|
|
|
+2
|
Sleight of Hand |
0 |
||
|
|
|
|
|
|
|
|
+5
|
Sneak |
3 |
||
|
|
|
|
|
|
|
|
+1
|
Tumble |
0 |
||
|
Value |
Ability |
Cost |
Effect |
|
1 |
Artifice |
1 |
create one-use magic items (+3 Difficulty) |
|
2 |
Control Magic |
2 |
see permanent (+3 Difficulty, expires) and impermanent enchantments (+6 Difficulty, expires) |
|
1 |
Curse |
1 |
-3 characteristics one target within 20m (+3 Difficulty, expires, magic resistance) |
|
2 |
Hurl Fire |
2 |
one target (+3/+6 Difficulty, +2/+4 Speed, +3/+6 Damage, 3 Threshold) |
|
|
Magic Talent |
1 |
allows spellcasting |
|
1 |
Transform |
1 |
change object from one state to another (+3 Difficulty) |
|
Notable Equipment |
Effect |
|
leather armour |
+2 Damage Resistance |
|
sword |
+3 (3) Damage, melee weapon |
|
dagger |
+1 (5) Damage, melee and missile weapon |
|
scroll of Create Light |
torchlight within 10m (expires) |
|
scroll of Create Illusion |
illusion within 20m (+9 Quality) |
|
potion of Heal |
restores a total of +5 Health |
Background: You were Burlick Magister's journeyman, and chose to remain with him rather than travel by yourself as a Magister. Burlick was looking for the Eye of Argon, a magic gem that would enhance his (or your) formidable magic powers. However, Burlick, his bodyguards, and his wagoneers all died last night when the Vampires attacked, and you were lucky to survive the assault. When the Goblins came and ransacked the wagons, you knew you were in grave danger: the night approaches, and with it, the vampires. If you can get the Eye of Argon, you may yet survive: no, not just survive, but become a powerful Magister in your own right.