Vidar Goldbrow

Male Dwarf

Armour Class 16 (mithral breastplate)

Hit Points 112 (15d8+45)

Speed 30ft (boots of striding and springing, usually 25ft)

Str 12 (+1)
Dex 18 (+4)
Con 16 (+3)
Int 13 (+1)
Wis 10 (+0)
Cha 12 (+1)

Saving Throws Dexterity +8, Constitution +7

Skills Acrobatics +8, Athletics +6

Senses darkvision 60ft, passive Perception 10

Languages Dakkandi (Goblin), Klav (Dwarvish), Low Bacchile (Common)

Challenge 5 (1,800 XP)

Dwarven Nimbleness. Vidar can move through the space of any creature that is Medium size or larger.

Dwarven Fortitude. Vidar has advantage on saving throws against poison and being frightened, and does not need to eat or drink to live.

Handguns Expert. Vidar is proficient with handguns and tinker’s tools. He ignores the loading property of handguns, and has no disadvantage on ranged attacks with handguns when within 5ft of an opponent. He does an additional dice of base handgun damage when he has advantage on a handgun attack roll, and can use a bonus action after his first handgun attack to gain advantage on his next handgun attack made that round.

Lightning Draw. Vidar can draw and stow handguns without using an action, and has advantage on initiative checks when drawing a handgun.

Multiattack. Vidar makes three shortsword attacks or three handgun attacks. If he has a second shortsword drawn, he can make an additional attack. If he has a second handgun drawn, he can make an additional attack.

Shortsword. Melee Weapon Attack: +8 to hit, reach 5ft, one target. Hit: 1d6+4 piercing damage.

Handgun. Ranged Weapon Attack: +8 to hit, range 30/120ft. Hit: 1d8+4 piercing damage, 2d8+4 piercing damage if attack has advantage.


maintained by Gary Johnson (gwzjohnson at optusnet.com.au)
last updated 27 May 2021