You are both Batman and Robin, and must distinguish between them when you speak.
Bat-Utility Belts
Batman & Robin both have Bat-utility belts full of Bat-equipment that they can
use in synchronised unison, plus all manner of Bat-vehicles. Fortunately, 90%
of all situations can be resolved using Batarangs.
Trigger: Must be introduced in character with the prefix, "Bat"
(for example, Bat-bolas, Bat-shark repellent spray).
Batarangs
Batman & Robin both have Bat-utility belts full of Bat-equipment, but 90% of
the time they use their Batarangs in synchronised unison instead.
Trigger: Must be introduced in character (for example, "Quick,
Robin! We'll swing up to that ledge using our Batarangs!"). Using Batarangs
is one of your schticks, and must be used at least once at
a time when it is actually disadvantageous.
Amazing Deductive Reasoning
Batman & Robin can solve any puzzle by talking back and forth about what the
clues mean, and they're always right. Also, once you start
using this power, nobody else can solve the puzzle: it's all yours, Dynamic
Duo.
Trigger: The player must speak as Batman & Robin and create
a verbal chain of logic that reaches an inobvious conclusion. By doing so, that
conclusion will be correct. For example:
B: Great Gotham! The space opera bandits have left behind a note! It reads, "Having a hot time on the town tonight." This must be a clue!
R: Holy Inpenetrable Mystery, Batman!
B: Not so inpenetrable, Boy Wonder! Where would you go to be "on the town"?
R: You're right, Batman! The old planetarium overlooking the centre of the city!
B: Exactly, Robin - and that planetarium's built on an old fault line!
R: Holy Mount Vesuvius, Batman! The bandits must be planning to create a volcano to cover the city in ash so that they can loot and pillage at their leisure!
B: Precisely what I'm thinking, old chum. Let's get to the Batcopter! There isn't much time!