This rules supplement should be read in conjunction with the Supers Revised Edition rulebook, and not as a stand-alone document.
Damage (page 18): Social Harm can be subtracted from Composure or Will.
Knockback (page 18): characters take 2m knockback per 1D taken in Fortitude damage.
Grappling Attack (page 20): the damage caused by a major or superior success is 1D less than for a typical attack: that is, 1D for a major success, 2D for a superior success, and so on.
Creation Pool (page 27): Exemplars are typically built with a creation pool of up to 50D.
Athleticism (page 34): characters with 1D have a deadlift of 100kg and a running speed of 20km/hr; each +1D doubles the deadlift and increases running speed by +10km/hr.
Astral Projection (page 39): characters with 1D can fly at 50km/hr; each +1D doubles the flying speed. Characters can take the Power Specific Boost "does not leave body behind" for +1D.
Density Increase (page 41): characters ignore 1D of the Extra Knockback boost or 2m of regular knockback for each 1D active in this power.
Elemental Control (page 43): characters with 1D can move at 20km/hr, +10km/hr for each +1D; characters with 1D can deadlift 100kg, each +1D doubles the deadlift.
Elemental Form (page 44): characters with 1D can move at 20km/hr, +10km/hr for each +1D.
Energy Form (page 47): characters with 1D can move at 20km/hr, +10km/hr for each +1D.
Flight (page 48): characters with 1D can fly at 50km/hr; each +1D doubles the flying speed.
Invulnerability (page 53): Invulnerability to diseases costs 2D; Invulnerability to toxins costs 2D; Invulnerability to biological (diseases and toxins) costs 3D.
Plant Control (page 57): characters with 1D can move at 20km/hr, +10km/hr for each +1D; characters with 1D can deadlift 100kg, each +1D doubles the deadlift.
Size Control (page 60): normal size is 2m. Grown characters increase their running speed by +10km/hr and ignore 1D of the Extra Knockback boost or 2m of regular knockback for each 1D active in this power.
Stretching (page 62): characters with 1D can stretch 4m; each +1D doubles the distance stretched.
Super Leap (page 63): characters with 1D can leap 3m straight up and 6m across; each +1D doubles the distance leaped.
Super Running (page 64): characters with 1D can run at 50km/hr; each +1D doubles the running speed.
Super Strength (page 67): characters with 1D can deadlift 1.6 tons, with each +1 quadrupling the deadlift.
Super Swimming (page 67): characters with 1D can swim at 50km/hr; each +1D doubles the swimming speed.
Telekinesis (page 67): characters with 1D can deadlift 1.6 tons, with each +1 quadrupling the deadlift.
Teleport (page 68): when teleported into the air, targets fall 5m for 1D damage, and greater distances as per the Distance Fallen table if taking greater damage.
Weather Control (page 71): characters with 1D can move at 20km/hr, +10km/hr for each +1D; characters with 1D can deadlift 100kg, each +1D doubles the deadlift.
Wizardry (page 71): characters are not required to make a Wizardry check to replicate a power unless they wish to attempt to replicate a power with a higher value than their Wizardry value.
Size (page 77): big or heavy characters ignore 2D of the Extra Knockback boost or 4m of regular knockback for each 1D in the advantage. Big characters quadruple their deadlift for each 1D in the advantage.
Split Action (page 77): this advantage does not allow you to attack multiple times. You must have the area effect advantage to attack multiple targets using your dynamic action. NEW!
Falling (page 124): characters reach terminal velocity after falling 150m.
| Distance Fallen | Fall TN |
Fall Rating |
| 5m | 6 |
1D |
| 10m | 12 |
2D |
| 20m | 18 |
3D |
| 30m | 24 |
4D |
| 45m | 30 |
5D |
| 60m | 36 |
6D |
| 80m | 42 |
7D |
| 100m | 48 |
8D |
| 125m | 54 |
9D |
| 150m | 60 |
10D |
Death (page 131): the campaign setting is Death With A Purpose.
Dice Caps (page 133): the campaign uses a 10D dice cap, where characters can roll all dice and keep the dice cap.
Lifting Table
Attribute |
Deadlift |
Hero System |
Exemplars |
Athleticism 1D |
100 kg |
STR 2 |
Designate, Energizer |
Athleticism 2D |
200 kg |
STR 3 |
Fold, Ribbon |
Athleticism 3D |
400 kg |
STR 4 |
Wolverine |
Athleticism 4D |
800 kg |
STR 5 |
|
Athleticism 5D or Super Strength 1D |
1.6 tons |
STR 6 |
Ratman, Songbird |
Super Strength 2D |
6.4 tons |
STR 7 to 8 |
Hound, Lifeguard |
Super Strength 3D |
25 tons |
STR 9 to 10 |
Crucible, Vitality |
Super Strength 4D |
100 tons |
STR 11 to 12 |
Rodi |
Super Strength 5D |
400 tons |
STR 13 to 14 |
|
Super Strength 6D |
1600 tons |
STR 15 to 16 |
|
Super Strength 7D |
6400 tons |
STR 17 to 18 |
Model, Thor Girl, Gor'japp |
Super Strength 8D |
25 kilotons |
STR 19 to 20 |
|
Super Strength 9D |
100 kilotons |
STR 21 to 22 |
Paladin, Hercules, Thor |
Super Strength 10D |
400 kilotons |
STR 23 plus |
Ribbon-Hulk, Hulk |
Running Table
Attribute |
Running Speed |
Hero System |
Exemplars |
Athleticism 1D |
20 km/hr |
4m move, 16m NC |
|
Athleticism 2D |
30 km/hr |
6m move, 24m NC |
|
Athleticism 3D |
40 km/hr |
8m move, 32m NC |
Ratman |
Athleticism 4D or Super Running 1D |
50 km/hr |
10m move, 40m NC |
|
Athleticism 5D |
60 km/hr |
12m move, 48m NC |
|
Super Running 2D |
100 km/hr |
20m move, 80m NC |
Hound, Ribbon, Songbird |
Super Running 3D |
200 km/hr |
40m move, 160m NC |
Ribbon-Hulk |
Super Running 4D |
400 km/hr |
80m move, 320m NC |
|
Super Running 5D |
800 km/hr |
160m move, 640m NC |
|
Super Running 6D |
1600 km/hr, Mach 1 |
320m move, 1280m NC |
|
Super Running 7D |
3200 km/hr, Mach 3 |
640m move, 2560m NC |
|
Super Running 8D |
6400 km/hr, Mach 5 |
1280m move, 5km NC |
|
Super Running 9D |
12,800 km/hr |
2560m move, 10km NC |
|
Super Running 10D |
25,600 km/hr |
5120m move, 20km NC |
|
Leaping Table
Attribute |
Leaping Distance |
Hero System |
Exemplars |
Athleticism 1D |
2m |
1m move, 4m NC |
|
Athleticism 2D |
3m |
1.5m move, 6m NC |
|
Athleticism 3D |
4m |
2m move, 8m NC |
Paladin |
Athleticism 4D or Super Leap 1 |
6m |
3m move, 12m NC |
Ratman, Wolverine |
Athleticism 5D |
8m |
4m move, 16m NC |
|
Super Leap 2D |
12m |
6m move, 24m NC |
Hound |
Super Leap 3D |
25m |
12m move, 48m NC |
Ribbon |
Super Leap 4D |
50m |
25m move, 100m NC |
Gor'japp |
Super Leap 5D |
100m |
50m move, 200m NC |
|
Super Leap 6D |
200m |
100m move, 400m NC |
Ribbon-Hulk |
Super Leap 7D |
400m |
200m move, 800m NC |
|
Super Leap 8D |
800m |
400m move, 1600m NC |
|
Super Leap 9D |
1.6 km |
800m move, 3200m NC |
|
Super Leap 10D |
3.2 km |
1600m move, 6400m NC |
|