Potestas: a D&D3E supplement

Magic Items

Armour

Magic armour have an enhancement bonus of +1 or more. The armour gains +1 hardness and grants a +1 enhancement bonus to defence and to damage reduction. All magic armour is also masterwork armour, and thus gives a masterwork enhancement bonus that reduces the armour check penalty by 1.

Armour come in two basic categories: body armour and shields. The defence bonus of body armour stacks with the defence bonus of shields, and vice versa.

Creating magic armour requires an enhance object spell.

Magic Armour
Purchase DC
Raw Materials DC
Magic Power
Half Magic Power
+1 armour
object + 13
object + 11
1
1
+2 armour
object + 19
object + 17
5
3
+3 armour
object + 25
object + 23
9
5
+4 armour
object + 31
object + 29
13
7
+5 armour
object + 37
object + 35
17
9

In addition to an enhancement bonus, armour may have special abilities. This requires a second spell, which will increase the Purchase DC of the armour by at least +1.

Examples

Glamered Chain Shirt: This +3 chain shirt has the shape and form of a normal set of clothing. The armor retains all its properties (including weight) when glamered. A creature that touches or interacts with the chain shirt gets a Will save to recognize its appearance as an illusion.

Moderate Transmutation & Faint Illusion; Create Constant Item, enhance object (9 power), disguise (1 power); Purchase DC 52 (masterwork chain shirt +26, strongest spell +22, continuous effect +3, second spell +1), raw materials DC 50, XP Cost 2350 (2250 for strongest spell raw materials + 50 for second spell raw materials + 50 for 2 permanent spells).


maintained by Gary Johnson (gwzjohnson at optusnet.com.au)
last updated 8 October 2006