Potestas: a D&D3E supplement

Chapter Seven: Equipment

Coinage

Costs for Typical Goods and Services

Equipment for Creatures of Different Sizes: Dwarves, mercanians and taboti all find some equipment designed for people of Medium size inconvenient to use. Equipment designed for dwarves and other Small creatures costs and weighs half as much, while equipment designed for mercanians, taboti and other Large creatures costs and weighs twice as much.

Gunpowder Weapons

Magic Weapon Special Abilities

Mounts: there are no riding dogs. Dwarves ride ponies.

Costs for Magic Items, Item Creation, Spells, and Spell Components: divide the listed GP cost by 12.5 to determine the cost in Shillings, or by 250 to determine the cost in Pounds.

Character Wealth: regardless of actual character wealth, player characters routinely have a "kit" of equipment whose maximum possible value is based on their character level. No single magic item can have a value greater than 50% of the maximum possible value for all equipment. Learning a new spell requires the permanent allocation of character wealth equal to the cost of buying a scroll of that spell.

Level
Value of Equipment
Level
Value of Equipment
1
1P (250 GP)
11
305P (76250 GP)
2
5P (1250 GP)
12
405P (101250 GP)
3
13P (3250 GP)
13
537P (134250 GP)
4
25P (6250 GP)
14
709P (177250 GP)
5
41P (10250 GP)
15
937P (234250 GP)
6
61P (15250 GP)
16
1229P (307250 GP)
7
89P (22250 GP)
17
1601P (400250 GP)
8
121P (30250 GP)
18
2081P (520250 GP)
9
169P (42250 GP)
19
2709P (6770250 GP)
10
229P (57250 GP)
20
3521P (880250 GP)

Scarcity of Magic Items: because player characters can choose any magic item that costs 50% or less of the maximum possible value of their "kit" of equipment, some types of magic items have an increased notional cost to represent the relative scarcity of those items. This increase does not alter the real cost of creating such a magic item, only the cost of having such a magic item on a character's equipment list. It does not increase the cost of learning a new spell, as the character does not actually have a "single-use" scroll of that spell.

Type of Item
Cost Modifier
Reason for the Cost Modifier
Divine magic item
x 1.5
Because arcane and nature magic have existed for longer than divine magic, there are more arcane and nature magic items in existence
Divine magic item that requires the devout belief feat to use
x 1
Because the cost modifier for being a divine magic item balanced out the cost modifier for requiring a feat to use the magic item
Single-use or charged magic item
x 5
Because potions, scrolls, wands and ammunition "replenish" between adventures

maintained by Gary Johnson (gwzjohnson at optusnet.com.au)
last updated 3 July 2004