Your belief in the True Faith is so strong and resolute that you can drive off arcane creatures, possibly destroying any that are undead.
Prerequisite: Devout Belief.
Benefit: You can attempt to turn arcane creatures as a standard action, and if you succeed they are compelled to flee or cower for 1 minute, and may be destroyed if they are undead. If you do not successfully turn the creatures, you may still hold them off. You may make a number of attempts a day equal to 3 plus your charisma modifier.
Special: Mystics automatically gain Turn Arcane at 1st level, while paladins automatically gain the feat at 3rd level. Characters with one or more non-mystic levels have a -1 DC modifier when determining their turning DC.
Restriction: Characters who lose their faith cannot turn arcane, and may not swap it for another feat.