The approved lists of Combat feats, General feats, Item Creation feats, Magic
Feats and Metamagic feats are as follows.
| Feat |
Prerequisites |
Benefit |
| Accurate Attack |
Dex 13, Weapon Finesse, base attack bonus +1 |
trade attack bonus for damage (up to base attack bonus) |
| Armour Proficiency (light) |
none |
no armour check penalty |
|
Armour Proficiency (medium) |
Armour Proficiency (light) |
no armour check penalty |
|
Armour Proficiency (heavy) |
Armour Proficiency (medium) |
no armour check penalty |
| Blind-Fight |
none |
reroll miss chance for concealment |
| Combat Expertise |
Int 13 |
trade attack bonus for AC (up to base attack bonus) |
|
Exploit Weakess |
Int 15, Combat Expertise |
add Int bonus to attacks against one opponent |
|
Improved Disarm |
Combat Expertise |
+4 bonus on disarm attempts, no attack of opportunity |
|
Improved Feint |
Combat Expertise |
feint in combat as a move action |
|
Improved Trip |
Combat Expertise |
+4 bonus on trip attempts, no attack of opportunity |
|
Parry |
Combat Expertise |
add Int bonus to AC against one opponent |
|
Whirlwind Attack |
Dex 13, Combat Expertise, Dodge, Mobility, Spring Attack, base attack
bonus +4 |
one melee attack against every opponent within reach |
| Combat Reflexes |
none |
additional attacks of opportunity |
| Defensive Stance |
Dex 13 |
+1 dodge bonus to AC against all melee attacks |
|
Agile Riposte |
Dex 13, Defensive Stance |
attack of opportunity against opponent who misses with a melee attack
|
| Deflect Missile |
Dex 13, proficient with weapon |
deflect one ranged attack per round |
| Dodge |
Dex 13 |
+4 dodge bonus to AC against all ranged attacks when moving or using cover |
|
Mobility |
Dodge |
+4 dodge bonus to AC against some attacks of opportunity |
|
Spring Attack |
Mobility, base attack bonus +4 |
move before and after melee attack |
| Exotic Weapon Proficiency |
base attack bonus +1 |
proficient with specific exotic weapon |
| Flurry of Blows |
none |
one extra melee attack each round |
| Improved Critical |
proficiency with weapon, base attack bonus +8 |
double threat range of weapon |
| Exotic Weapon Proficiency |
base attack bonus +1 |
proficient with specific exotic weapon |
| Improved Initiative |
none |
+4 bonus on initiative checks |
| Improved Unarmed
Strike |
base attack bonus +1 |
considered armed even when unarmed |
|
Improved Grapple |
Improved Unarmed Strike |
+4 bonus on grapple attempts, no attack of opportunity |
| Martial Weapon Proficiency |
none |
proficient with specific martial weapon |
| Mounted Combat |
Ride 1 rank |
negate one attack on mount each round |
|
Mounted Archery |
Mounted Combat |
half penalty for ranged attacks while mounted |
|
Ride-By Attack |
Mounted Combat |
move before and after a mounted charge |
|
Spirited Charge |
Mounted Combat, Ride-By Attack |
double damage with a mounted charge |
|
Trample |
Mounted Combat |
target cannot avoid mounted overrun |
| Point Blank Shot |
none |
+1 bonus on ranged attack and damage within 30 feet |
|
Far Shot |
Point Blank Shot |
increase range increment |
|
Dead Aim |
Point Blank Shot, Far Shot |
increase range increment |
|
Manyshot |
Dex 17, Point Blank Shot, Rapid Shot, base attack bonus +6 |
shoot two or more arrows simultaneously |
|
Precise Shot |
Point Blank Shot |
no -4 penalty for shooting into melee |
|
Improved Precise Shot |
Dex 19, Point Blank Shot, Precise Shot, base attack bonus +11 |
ignore less than total cover or concealment with ranged attacks |
|
Rapid Shot |
Dex 13, Point Blank Shot |
one extra ranged attack each round |
|
Shot on the Run |
Dex 13, Dodge, Mobility, Point Blank Shot, base attack bonus +4 |
move before and after ranged attack |
| Power Attack |
Str 13 |
trade attack bonus for damage (up to base attack bonus) |
|
Cleave |
Power Attack |
extra melee attack after dropping target |
|
Great Cleave |
Power Attack, Cleave, base attack bonus +4 |
no limit to extra melee attacks after dropping target |
|
Improved Bull Rush |
Power Attack |
+4 bonus on bull rush attempts, no attack of opportunity |
|
Improved Charge |
Power Attack |
double damage with a charge |
|
Improved Demoralise |
Power Attack |
demoralise in combat as a move action |
|
Improved Overrun |
Power Attack |
+4 bonus on overrun attempts, no attack of opportunity |
|
Improved Sunder |
Power Attack |
+4 bonus on sunder attempts, no attack of opportunity |
| Quick Draw |
base attack bonus +1 |
draw weapon as a free action |
| Rapid Reload |
proficiency with weapon |
reload weapon more quickly |
| Shield Proficiency |
none |
no armour check penalty |
|
Improved Shield Bash |
Shield Proficiency |
retain shield bonus to AC when shield bashing |
|
Tower Shield Proficiency |
Shield Proficiency |
no armour check penalty |
| Simple Weapon Proficiency |
none |
proficient with all simple weapons |
| Stunning Attack |
proficiency with weapon, base attack bonus +1 |
bludgeoning attack may stun opponent |
|
Paralysing Attack |
proficiency with weapon, Stunning Attack, base attack bonus +6 |
bludgeoning attack may paralyse opponent |
| Toughness |
none |
+3 hit points |
| Two-Weapon Fighting |
Dex 15 |
reduces two-weapon fighting penalties, gives +1 shield bonus to AC |
|
Two-Weapon Defence |
Two-Weapon Fighting |
gives +2 shield bonus to AC |
| Weapon Finesse |
proficiency with weapon, base attack bonus +1 |
use Dex modifier instead of Str modifier on attack rolls with light melee
weapons |
| Weapon Focus |
proficiency with weapon, base attack bonus +1 |
+1 bonus on attack rolls with weapon |
|
Weapon Specialisation |
Weapon Focus with weapon, base attack bonus +4 |
+2 bonus on damage rolls with weapon |
|
Greater Weapon Focus |
Weapon Focus with weapon, base attack bonus +8 |
+2 bonus on attack rolls with weapon |
|
Greater Weapon Specialisation |
Greater Weapon Focus with weapon, Weapon Specialisation with Weapon, base
attack bonus +12 |
+4 bonus on damage rolls with weapon |